blob: 588e7d8355d616daa004ea314b0dc7d2543f31b4 [file] [log] [blame]
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "model.pb.h"
namespace netsim {
namespace controller {
class SceneController {
public:
SceneController(const SceneController &) = delete;
SceneController &operator=(const SceneController &) = delete;
SceneController(SceneController &&) = delete;
SceneController &operator=(SceneController &&) = delete;
static SceneController &Singleton();
void Add(netsim::model::Device &device);
const netsim::model::Scene Copy();
bool SetPosition(const std::string &device_serial,
const netsim::model::Position &position);
bool SetRadio(const std::string &device_serial, netsim::model::Radio radio,
netsim::model::RadioState state);
void UpdateRadio(const std::string &device_serial, netsim::model::Radio radio,
netsim::model::RadioState state);
std::optional<float> GetDistance(const std::string &device_serial_a,
const std::string &device_serial_b);
private:
SceneController() = default; // Disallow instantiation outside of the class.
netsim::model::Scene scene_;
std::mutex mutex_;
};
} // namespace controller
} // namespace netsim