| // Copyright 2022 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "controller/scene_controller.h" |
| |
| #include <cmath> |
| |
| #include "hci/hci_chip_emulator.h" |
| |
| namespace netsim { |
| namespace controller { |
| |
| /* static */ |
| SceneController &SceneController::Singleton() { |
| static SceneController *kInstance = new SceneController(); |
| return *kInstance; |
| } |
| |
| void SceneController::Add(netsim::model::Device &device) { |
| std::unique_lock<std::mutex> lock(this->mutex_); |
| scene_.add_devices()->CopyFrom(device); |
| } |
| const netsim::model::Scene SceneController::Copy() { |
| std::unique_lock<std::mutex> lock(this->mutex_); |
| return scene_; |
| } |
| |
| bool SceneController::SetPosition(const std::string &device_serial, |
| const netsim::model::Position &position) { |
| std::unique_lock<std::mutex> lock(this->mutex_); |
| for (auto &device : *scene_.mutable_devices()) { |
| if (device.device_serial() == device_serial) { |
| device.mutable_position()->CopyFrom(position); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void UpdateRadioInternal(netsim::model::Radios &mutable_radios, |
| netsim::model::Radio radio, |
| netsim::model::RadioState state) { |
| switch (radio) { |
| case netsim::model::Radio::BLUETOOTH_LOW_ENERGY: |
| mutable_radios.set_bluetooth_low_energy(state); |
| break; |
| case netsim::model::Radio::BLUETOOTH_CLASSIC: |
| mutable_radios.set_bluetooth_classic(state); |
| break; |
| default: |
| // do not care about unimplemented radios |
| break; |
| } |
| } |
| |
| // Radio Facade informing a change in radio state |
| void SceneController::UpdateRadio(const std::string &device_serial, |
| netsim::model::Radio radio, |
| netsim::model::RadioState state) { |
| std::unique_lock<std::mutex> lock(this->mutex_); |
| for (auto &device : *scene_.mutable_devices()) { |
| if (device.device_serial() == device_serial) { |
| UpdateRadioInternal(*device.mutable_radios(), radio, state); |
| break; |
| } |
| } |
| } |
| |
| // UI requesting a change in radios |
| bool SceneController::SetRadio(const std::string &device_serial, |
| netsim::model::Radio radio, |
| netsim::model::RadioState state) { |
| std::unique_lock<std::mutex> lock(this->mutex_); |
| for (auto &device : *scene_.mutable_devices()) { |
| if (device.device_serial() == device_serial) { |
| hci::ChipEmulator::Get().SetDeviceRadio(device_serial, radio, state); |
| UpdateRadioInternal(*device.mutable_radios(), radio, state); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| std::optional<float> SceneController::GetDistance( |
| const std::string &device_serial_a, const std::string &device_serial_b) { |
| auto a = std::find_if(scene_.devices().begin(), scene_.devices().end(), |
| [device_serial_a](const model::Device &d) { |
| return d.device_serial() == device_serial_a; |
| }); |
| if (a == std::end(scene_.devices())) return {}; |
| auto b = std::find_if(scene_.devices().begin(), scene_.devices().end(), |
| [device_serial_b](const model::Device &d) { |
| return d.device_serial() == device_serial_b; |
| }); |
| if (b == std::end(scene_.devices())) return {}; |
| return sqrt((pow(a->position().x() - b->position().x(), 2) + |
| pow(a->position().y() - b->position().y(), 2) + |
| pow(a->position().z() - b->position().z(), 2))); |
| } |
| |
| } // namespace controller |
| } // namespace netsim |