| // Copyright (C) 2015 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package gles |
| |
| import ( |
| "android.googlesource.com/platform/tools/gpu/atom" |
| "android.googlesource.com/platform/tools/gpu/database" |
| "android.googlesource.com/platform/tools/gpu/device" |
| "android.googlesource.com/platform/tools/gpu/log" |
| "android.googlesource.com/platform/tools/gpu/memory" |
| ) |
| |
| // NewProgram returns the atoms to create a shader program with compiled vertex |
| // and fragment shaders. The returned program is not linked. |
| func NewProgram(a device.Architecture, d database.Database, l log.Logger, |
| vertexShaderID, fragmentShaderID ShaderId, programID ProgramId, |
| vertexShaderSource, fragmentShaderSource string) []atom.Atom { |
| return []atom.Atom{ |
| NewGlCreateShader(GLenum_GL_VERTEX_SHADER, vertexShaderID), |
| NewGlShaderSource(vertexShaderID, 1, memory.Tmp, memory.Nullptr). |
| AddRead(atom.Data(a, d, l, memory.Tmp, memory.Tmp.Offset(8))). |
| AddRead(atom.Data(a, d, l, memory.Tmp.Offset(8), vertexShaderSource)), |
| NewGlCompileShader(vertexShaderID), |
| NewGlCreateShader(GLenum_GL_FRAGMENT_SHADER, fragmentShaderID), |
| NewGlShaderSource(fragmentShaderID, 1, memory.Tmp, memory.Nullptr). |
| AddRead(atom.Data(a, d, l, memory.Tmp, memory.Tmp.Offset(8))). |
| AddRead(atom.Data(a, d, l, memory.Tmp.Offset(8), fragmentShaderSource)), |
| NewGlCompileShader(fragmentShaderID), |
| NewGlCreateProgram(programID), |
| NewGlAttachShader(programID, vertexShaderID), |
| NewGlAttachShader(programID, fragmentShaderID), |
| } |
| } |