| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.build.api.dsl |
| |
| import com.google.common.collect.ListMultimap |
| |
| /** |
| * Options for configuring scoped shader options. |
| */ |
| interface Shaders { |
| /** |
| * The list of glslc args. |
| */ |
| val glslcArgs: MutableList<String> |
| |
| /** |
| * Adds options to the list of glslc args. |
| */ |
| fun glslcArgs(vararg options: String) |
| |
| /** |
| * The list of scoped glsl args. |
| */ |
| val scopedGlslcArgs: ListMultimap<String, String> |
| |
| /** |
| * Adds options to the list of scoped glsl args. |
| */ |
| fun glslcScopedArgs(key: String, vararg options: String) |
| } |