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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.assetstudiolib;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
/**
* A set of utility classes for rendering text to a {@link BufferedImage}, suitable for use as a
* source image to {@link GraphicGenerator} objects.
*/
public class TextRenderUtil {
/**
* Renders the given string with the provided {@link Options} to a
* {@link BufferedImage}.
*
* @param text The text to render.
* @param paddingPercentage If nonzero, a percentage of the width or height
* (whichever is smaller) to add as padding around the text
* @param options The optional parameters for rendering the text.
* @return An image, suitable for use as an input to a
* {@link GraphicGenerator}.
*/
public static BufferedImage renderTextImage(String text, int paddingPercentage,
Options options) {
if (options == null) {
options = new Options();
}
BufferedImage tempImage = Util.newArgbBufferedImage(1, 1);
if (text == null || text.isEmpty()) {
return tempImage;
}
Graphics2D tempG = (Graphics2D) tempImage.getGraphics();
Font font = options.font;
if (font == null) {
font = new Font(options.fontName, options.fontStyle, options.fontSize);
// Map<TextAttribute, Object> map = new Hashtable<TextAttribute, Object>();
// map.put(TextAttribute.TRACKING, 0.3);
// font = font.deriveFont(map);
}
FontRenderContext frc = tempG.getFontRenderContext();
TextLayout layout = new TextLayout(text, font, frc);
Rectangle2D bounds = layout.getBounds();
// The padding is a percentage relative to the overall minimum of the width or height
if (paddingPercentage != 0) {
double minDimension = Math.min(bounds.getWidth(), bounds.getHeight());
double delta = minDimension * paddingPercentage / 100;
bounds.setRect(bounds.getMinX() - delta, bounds.getMinY() - delta,
bounds.getWidth() + 2 * delta, bounds.getHeight() + 2 * delta);
}
BufferedImage image = Util.newArgbBufferedImage(
Math.max(1, (int) bounds.getWidth()), Math.max(1, (int) bounds.getHeight()));
Graphics2D g = (Graphics2D) image.getGraphics();
g.setColor(new Color(options.foregroundColor, true));
g.setFont(font);
g.setRenderingHint(
RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g.drawString(text, (float) -bounds.getX(), (float) -bounds.getY());
g.dispose();
tempG.dispose();
return image;
}
/**
* The parameters for text rendering. There are no required values so a <code>new
* Options()</code> object is considered valid.
*/
public static class Options {
// We use a large default font size to reduce the need to scale generated images up.
// TODO: Instead, a graphic generator should use a different source image for each density.
private static final int DEFAULT_FONT_SIZE = 512;
/** Foreground color to render text with, as an AARRGGBB packed integer */
public int foregroundColor = 0xFFFFFFFF;
/**
* The optional {@link Font} to use. If null, a {@link Font} object will be generated using
* the other options.
*/
public Font font = null;
/**
* The optional font name. Defaults to {@link Font#SERIF}.
*
* @see Font#Font(String, int, int)
*/
public String fontName = Font.SERIF;
/**
* The optional font styling (bold and/or italic). Defaults to no styling.
*
* @see Font#Font(String, int, int)
*/
public int fontStyle = 0;
/**
* The optional font size, in points. Defaults to a very large font size, to prevent
* up-scaling rendered text.
*
* @see Font#Font(String, int, int)
*/
public int fontSize = DEFAULT_FONT_SIZE;
}
}