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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PERFD_GRAPHICS_GRAPHICS_COLLECTOR_H_
#define PERFD_GRAPHICS_GRAPHICS_COLLECTOR_H_
#include <atomic>
#include <cstdint>
#include <string>
#include <thread>
#include "perfd/graphics/graphics_cache.h"
#include "perfd/graphics/graphics_framestats_sampler.h"
#include "proto/graphics.grpc.pb.h"
#include "utils/clock.h"
namespace profiler {
class GraphicsCollector {
private:
// Default collection interval is 250 milliseconds, i.e., 0.25 second.
static constexpr int64_t kSleepNs = Clock::ms_to_ns(250);
// Buffer for 10 seconds to prevent lost frames.
static const int64_t kSecondsToBuffer = 10;
// There can be at most ~60 frames in a second.
static constexpr int64_t kSamplesCount = kSecondsToBuffer * 60;
public:
// Creates a collector that runs in the background collecting graphics data
// every |kSleepNs| nanoseconds.
// |app_and_activity_name| should be formatted as app name + "/" + activity
// name.
GraphicsCollector(Clock* clock) : graphics_cache_(clock, kSamplesCount) {}
~GraphicsCollector();
bool IsRunning();
// Creates a thread that collects and saves data continually.
// Assumes |Start()| and |Stop()| are called by the same thread.
void Start();
// Stops collecting data and wait for thread exit.
// Assumes |Start()| and |Stop()| are called by the same thread.
void Stop();
GraphicsCache& graphics_cache() { return graphics_cache_; }
private:
// Collects and saves Graphics sampling data continually.
void Collect();
// Cache where collected data will be saved.
GraphicsCache graphics_cache_;
// Thread that sampling operations run on.
std::thread sampler_thread_;
// Holder of sampler operations.
GraphicsFrameStatsSampler graphics_frame_stats_sampler_;
// True if sampling operations is running.
std::atomic_bool is_running_{false};
}; // GraphicsCollector
} // namespace profiler
#endif // PERFD_GRAPHICS_GRAPHICS_COLLECTOR_H_