| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.tools.lint.checks; |
| |
| import com.android.annotations.NonNull; |
| import com.android.annotations.Nullable; |
| import com.android.tools.lint.detector.api.Category; |
| import com.android.tools.lint.detector.api.Detector; |
| import com.android.tools.lint.detector.api.Implementation; |
| import com.android.tools.lint.detector.api.Issue; |
| import com.android.tools.lint.detector.api.JavaContext; |
| import com.android.tools.lint.detector.api.Location; |
| import com.android.tools.lint.detector.api.Scope; |
| import com.android.tools.lint.detector.api.Severity; |
| import com.android.tools.lint.detector.api.SourceCodeScanner; |
| import com.intellij.psi.PsiMethod; |
| import java.util.Arrays; |
| import java.util.List; |
| import org.jetbrains.uast.UCallExpression; |
| |
| /** |
| * Looks for usages of {@link Math} methods which can be replaced with {@code |
| * android.util.FloatMath} methods to avoid casting. |
| */ |
| public class MathDetector extends Detector implements SourceCodeScanner { |
| /** The main issue discovered by this detector */ |
| public static final Issue ISSUE = |
| Issue.create( |
| "FloatMath", |
| "Using `FloatMath` instead of `Math`", |
| "In older versions of Android, using `android.util.FloatMath` was recommended " |
| + "for performance reasons when operating on floats. However, on modern hardware " |
| + "doubles are just as fast as float (though they take more memory), and in " |
| + "recent versions of Android, `FloatMath` is actually slower than using `java.lang.Math` " |
| + "due to the way the JIT optimizes `java.lang.Math`. Therefore, you should use " |
| + "`Math` instead of `FloatMath` if you are only targeting Froyo and above.", |
| Category.PERFORMANCE, |
| 3, |
| Severity.WARNING, |
| new Implementation(MathDetector.class, Scope.JAVA_FILE_SCOPE)) |
| .addMoreInfo( |
| "http://developer.android.com/guide/practices/design/performance.html#avoidfloat") |
| .setAndroidSpecific(true); |
| |
| /** Constructs a new {@link MathDetector} check */ |
| public MathDetector() {} |
| |
| // ---- implements SourceCodeScanner ---- |
| |
| @Nullable |
| @Override |
| public List<String> getApplicableMethodNames() { |
| return Arrays.asList("sin", "cos", "ceil", "sqrt", "floor"); |
| } |
| |
| @Override |
| public void visitMethodCall( |
| @NonNull JavaContext context, |
| @NonNull UCallExpression call, |
| @NonNull PsiMethod method) { |
| if (context.getEvaluator().isMemberInClass(method, "android.util.FloatMath") |
| && context.getProject().getMinSdk() >= 8) { |
| String message = |
| String.format( |
| "Use `java.lang.Math#%1$s` instead of `android.util.FloatMath#%1$s()` " |
| + "since it is faster as of API 8", |
| method.getName()); |
| Location location = context.getCallLocation(call, true, false); |
| context.report(ISSUE, call, location, message); |
| } |
| } |
| } |