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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.tools.lint.checks;
import com.android.annotations.NonNull;
import com.android.annotations.Nullable;
import com.android.tools.lint.detector.api.Category;
import com.android.tools.lint.detector.api.Detector;
import com.android.tools.lint.detector.api.Implementation;
import com.android.tools.lint.detector.api.Issue;
import com.android.tools.lint.detector.api.JavaContext;
import com.android.tools.lint.detector.api.Location;
import com.android.tools.lint.detector.api.Scope;
import com.android.tools.lint.detector.api.Severity;
import com.android.tools.lint.detector.api.SourceCodeScanner;
import com.intellij.psi.PsiMethod;
import java.util.Arrays;
import java.util.List;
import org.jetbrains.uast.UCallExpression;
/**
* Looks for usages of {@link Math} methods which can be replaced with {@code
* android.util.FloatMath} methods to avoid casting.
*/
public class MathDetector extends Detector implements SourceCodeScanner {
/** The main issue discovered by this detector */
public static final Issue ISSUE =
Issue.create(
"FloatMath",
"Using `FloatMath` instead of `Math`",
"In older versions of Android, using `android.util.FloatMath` was recommended "
+ "for performance reasons when operating on floats. However, on modern hardware "
+ "doubles are just as fast as float (though they take more memory), and in "
+ "recent versions of Android, `FloatMath` is actually slower than using `java.lang.Math` "
+ "due to the way the JIT optimizes `java.lang.Math`. Therefore, you should use "
+ "`Math` instead of `FloatMath` if you are only targeting Froyo and above.",
Category.PERFORMANCE,
3,
Severity.WARNING,
new Implementation(MathDetector.class, Scope.JAVA_FILE_SCOPE))
.addMoreInfo(
"http://developer.android.com/guide/practices/design/performance.html#avoidfloat")
.setAndroidSpecific(true);
/** Constructs a new {@link MathDetector} check */
public MathDetector() {}
// ---- implements SourceCodeScanner ----
@Nullable
@Override
public List<String> getApplicableMethodNames() {
return Arrays.asList("sin", "cos", "ceil", "sqrt", "floor");
}
@Override
public void visitMethodCall(
@NonNull JavaContext context,
@NonNull UCallExpression call,
@NonNull PsiMethod method) {
if (context.getEvaluator().isMemberInClass(method, "android.util.FloatMath")
&& context.getProject().getMinSdk() >= 8) {
String message =
String.format(
"Use `java.lang.Math#%1$s` instead of `android.util.FloatMath#%1$s()` "
+ "since it is faster as of API 8",
method.getName());
Location location = context.getCallLocation(call, true, false);
context.report(ISSUE, call, location, message);
}
}
}