blob: 12981ea5768576ed633e523d33fa342ab2b9fb91 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This namespace is exclusively for vndk-sp libs.
#include "linkerconfig/environment.h"
#include "linkerconfig/namespacebuilder.h"
using android::linkerconfig::modules::Namespace;
namespace android {
namespace linkerconfig {
namespace contents {
Namespace BuildVndkNamespace([[maybe_unused]] const Context& ctx,
VndkUserPartition vndk_user) {
bool is_system_or_unrestricted_section = ctx.IsSystemSection() ||
ctx.IsApexBinaryConfig() ||
ctx.IsUnrestrictedSection();
// In the system section, we need to have an additional vndk namespace for
// product apps. We must have a different name "vndk_product" for this
// namespace. "vndk_product" namespace is used only from the native_loader for
// product apps.
const char* name;
if (is_system_or_unrestricted_section &&
vndk_user == VndkUserPartition::Product) {
name = "vndk_product";
} else {
name = "vndk";
}
// Isolated but visible when used in the [system] or [unrestricted] section to
// allow links to be created at runtime, e.g. through android_link_namespaces
// in libnativeloader. Otherwise it isn't isolated, so visibility doesn't
// matter.
Namespace ns(name,
/*is_isolated=*/ctx.IsSystemSection() || ctx.IsApexBinaryConfig(),
/*is_visible=*/is_system_or_unrestricted_section);
std::vector<std::string> lib_paths;
std::vector<std::string> vndk_paths;
std::string vndk_version;
if (vndk_user == VndkUserPartition::Product) {
lib_paths = {Var("PRODUCT") + "/${LIB}"};
vndk_version = Var("PRODUCT_VNDK_VERSION");
} else {
// default for vendor
lib_paths = {"/odm/${LIB}", "/vendor/${LIB}"};
vndk_version = Var("VENDOR_VNDK_VERSION");
}
// Search order:
// 1. VNDK Extensions
// 2. VNDK APEX
// 3. vendor/lib or product/lib to allow extensions to use them
// 1. VNDK Extensions
for (const auto& lib_path : lib_paths) {
ns.AddSearchPath(lib_path + "/vndk-sp");
if (!is_system_or_unrestricted_section) {
ns.AddSearchPath(lib_path + "/vndk");
}
}
// 2. VNDK APEX
ns.AddSearchPath("/apex/com.android.vndk.v" + vndk_version + "/${LIB}");
if (is_system_or_unrestricted_section &&
vndk_user == VndkUserPartition::Vendor) {
// It is for vendor sp-hal
ns.AddPermittedPath("/odm/${LIB}/hw");
ns.AddPermittedPath("/odm/${LIB}/egl");
ns.AddPermittedPath("/vendor/${LIB}/hw");
ns.AddPermittedPath("/vendor/${LIB}/egl");
ns.AddPermittedPath("/system/vendor/${LIB}/hw");
ns.AddPermittedPath("/system/vendor/${LIB}/egl");
// This is exceptionally required since android.hidl.memory@1.0-impl.so is here
ns.AddPermittedPath("/apex/com.android.vndk.v" +
Var("VENDOR_VNDK_VERSION") + "/${LIB}/hw");
}
// 3. vendor/lib or product/lib
for (const auto& lib_path : lib_paths) {
ns.AddSearchPath(lib_path);
}
// For the non-system section, the links should be identical to that of the
// 'vndk_in_system' namespace, except the links to 'default' and 'vndk_in_system'.
if (vndk_user == VndkUserPartition::Product) {
ns.GetLink(ctx.GetSystemNamespaceName())
.AddSharedLib({Var("LLNDK_LIBRARIES_PRODUCT")});
} else {
ns.GetLink(ctx.GetSystemNamespaceName())
.AddSharedLib({Var("LLNDK_LIBRARIES_VENDOR")});
}
if (ctx.IsProductSection() || ctx.IsVendorSection()) {
if (android::linkerconfig::modules::IsVndkInSystemNamespace()) {
ns.GetLink("vndk_in_system")
.AddSharedLib(Var("VNDK_USING_CORE_VARIANT_LIBRARIES"));
}
}
ns.AddRequires(std::vector{"libneuralnetworks.so"});
return ns;
}
} // namespace contents
} // namespace linkerconfig
} // namespace android