blob: cdcf6a4232e77ce11003966da5344e292245e14a [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_
#define EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_
#include "Frame.h"
namespace android {
namespace automotive {
namespace evs {
namespace support {
class BaseRenderCallback {
public:
// TODO(b/130246434): Rename the callback to a more accurate name since
// the callback itself is about image inline processing. Also avoid
// passing in two frames, since the two frames are almost identical except
// for the data pointer. Instead, pass in one input frame and one output
// data pointer.
virtual void render(const Frame& in, const Frame& out) = 0;
virtual ~BaseRenderCallback() {
}
};
} // namespace support
} // namespace evs
} // namespace automotive
} // namespace android
#endif // EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_