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<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2012 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<!-- Milliseconds between drops. -->
<integer name="table_drop_period">45000</integer>
<!-- Milliseconds to wait before the next fast drop.-->
<integer name="fast_drop">3000</integer>
<!-- Milliseconds between drops. -->
<integer name="carousel_drop_period">10000</integer>
<!-- Milliseconds to wait before the next immediate drop.-->
<integer name="now_drop">500</integer>
<!-- Length of flip animation in milliseconds.-->
<integer name="flip_duration">1000</integer>
<!-- Maximum number of photos to leave on the table.-->
<integer name="table_capacity">10</integer>
<!-- Number of images to discard at a time.-->
<integer name="redeal_count">5</integer>
<!-- Parts per million ratio between image size and screen size. -->
<integer name="image_ratio">500000</integer>
<!-- Parts per million ratio between image size on the table and screen size. -->
<integer name="table_ratio">250000</integer>
<!-- The maximum allowed rotation of images thrown onto the table. -->
<integer name="max_image_rotation">30</integer>
<!-- Maximum number of image paths to load before shuffling. -->
<integer name="image_queue_size">1000</integer>
<!-- Enable manual rotation of images. -->
<bool name="enable_manual_image_rotation">false</bool>
<!-- Enable flinging away photos. -->
<bool name="enable_fling">true</bool>
<!-- Honor tap on table to exit. -->
<bool name="enable_tap_to_exit">false</bool>
<!-- Parts per million damping coefficient of the table. -->
<integer name="table_damping">950000</integer>
<!-- Maximum number of albums to pull for "Photos from Posts". -->
<integer name="max_post_albums">100</integer>
<!-- Parts per million maximum cropping allow to fit image to screen. -->
<integer name="max_crop_ratio">1200000</integer>
<!-- starting angle in degrees for thrown images (always lands near zero). -->
<integer name="image_throw_rotatioan">-200</integer>
<!-- time thrown image land, in parts per million from 0 to 1. -->
<integer name="soft_landing_time">500000</integer>
<!-- fraction of distance covered before landing, in parts per million from 0 to 1. -->
<integer name="soft_landing_distance">900000</integer>
<!-- Drop animation exponent. -->
<integer name="drop_deceleration_exponent">4</integer>
<!-- Number of unloadable images to skip before giving up. -->
<integer name="bad_image_skip_limit">10</integer>
<!-- Size of image recycling pool when on metered data. -->
<integer name="recycle_image_pool_size">20</integer>
<!-- Number of images to pre-load. -->
<integer name="num_images_to_preload">5</integer>
<!-- distance from edge to start a valid edge swipe as a fraction of
touch area width, in parts per million from 0 to 1. -->
<integer name="table_edge_swipe_gutter">50000</integer>
<!-- minimum length of a valid edge swipe as a fraction of
touch area width, in parts per million from 0 to 1. -->
<integer name="table_edge_swipe_threshold">100000</integer>
<!-- Parts per million gain applied to generalized touch gestures. -->
<integer name="generalized_touch_gain">2000000</integer>
<!-- Enable story mode. -->
<bool name="enable_story_mode">true</bool>
<!-- Duration in milliseconds for the pickup animation. -->
<integer name="photo_pickup_duration">1000</integer>
<!-- Milliseconds that the selection will remain without user interaction. -->
<integer name="max_selection_time">30000</integer>
<!-- Milliseconds that the focus will remain without user interaction. -->
<integer name="max_focus_time">5000</integer>
<!-- Enable hardware layer optimization (interferes with dragging). -->
<bool name="enable_background_optimization">false</bool>
</resources>