blob: 034af584afb7ec554054835be3a432e3799728b4 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect@4.0;
import android.hardware.audio.common@4.0;
import IEffect;
interface IEffectsFactory {
/**
* Returns descriptors of different effects in all loaded libraries.
*
* @return retval operation completion status.
* @return result list of effect descriptors.
*/
getAllDescriptors() generates(Result retval, vec<EffectDescriptor> result);
/**
* Returns a descriptor of a particular effect.
*
* @return retval operation completion status.
* @return result effect descriptor.
*/
getDescriptor(Uuid uid) generates(Result retval, EffectDescriptor result);
/**
* Creates an effect engine of the specified type. To release the effect
* engine, it is necessary to release references to the returned effect
* object.
*
* @param uid effect uuid.
* @param session audio session to which this effect instance will be
* attached. All effects created with the same session ID
* are connected in series and process the same signal
* stream.
* @param ioHandle identifies the output or input stream this effect is
* directed to in audio HAL.
* @return retval operation completion status.
* @return result the interface for the created effect.
* @return effectId the unique ID of the effect to be used with
* IStream::addEffect and IStream::removeEffect methods.
*/
createEffect(Uuid uid, AudioSession session, AudioIoHandle ioHandle)
generates (Result retval, IEffect result, uint64_t effectId);
};