| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /* |
| * This is the main interface to the Android Performance Tuner library, also |
| * known as Tuning Fork. |
| * |
| * It is part of the Android Games SDK and produces best results when integrated |
| * with the Swappy Frame Pacing Library. |
| * |
| * See the documentation at |
| * https://developer.android.com/games/sdk/performance-tuner/custom-engine for |
| * more information on using this library in a native Android game. |
| * |
| */ |
| |
| #pragma once |
| |
| // There are separate versions for each GameSDK component that use this format: |
| #define ANDROID_GAMESDK_PACKED_VERSION(MAJOR, MINOR, BUGFIX) \ |
| ((MAJOR << 16) | (MINOR << 8) | (BUGFIX)) |
| // Accessors |
| #define ANDROID_GAMESDK_MAJOR_VERSION(PACKED) ((PACKED) >> 16) |
| #define ANDROID_GAMESDK_MINOR_VERSION(PACKED) (((PACKED) >> 8) & 0xff) |
| #define ANDROID_GAMESDK_BUGFIX_VERSION(PACKED) ((PACKED) & 0xff) |
| |
| #define AGDK_STRING_VERSION(MAJOR, MINOR, BUGFIX, GIT) \ |
| #MAJOR "." #MINOR "." #BUGFIX "." #GIT |