Unless you need to compile AGDK from sources, it's recommended that you use the package with the pre-compiled library. You can download it on https://developer.android.com/games/agdk.
In order to build AGDK, this project must be initialized using the repo tool. On Windows, we recommend running all commands involving repo with Git Bash, and setting
git config --global core.symlinks true to avoid issues with symlinks.
mkdir android-games-sdk cd android-games-sdk repo init -u https://android.googlesource.com/platform/manifest -b android-games-sdk
If the Android SDK is already installed locally, then download only the AGDK source and build tools (~500Mb).
repo sync -c -j8 gamesdk repo sync -c -j8 external/modp_b64 external/googletest external/nanopb-c external/protobuf external/StatsD tools/repohooks repo sync -c -j8 prebuilts/cmake/linux-x86 prebuilts/cmake/windows-x86 prebuilts/cmake/darwin-x86
Point the environment variable
ANDROID_HOME to your local Android SDK (and
ANDROID_NDK, if the ndk isn't in
ANDROID_HOME/ndk-bundle). Use the following gradle tasks to build the Game SDK with or without Tuning Fork:
cd gamesdk # Build Swappy: ./gradlew packageLocalZip -Plibraries=swappy -PpackageName=local # Build Swappy and Tuning Fork: ./gradlew packageLocalZip -Plibraries=swappy,tuningfork -PpackageName=localtf
Note that it may be necessary to use Android SDK Manager to download particular versions of Android SDK, NDK and cmake as expected by the build. The error message should provide guidance in that case.
Download the project along with specific versions of prebuilt Android SDK and NDK (~4GB). First, download the core project and tools:
repo sync -c -j8 gamesdk repo sync -c -j8 external/modp_b64 external/googletest external/nanopb-c external/protobuf repo sync -c -j8 prebuilts/cmake/linux-x86 prebuilts/cmake/windows-x86 prebuilts/cmake/darwin-x86
Cmake and Ninja binaries must be in your PATH like below. Please replace PLATFORM_NAME with either linux-x86 for Linux or darwin-86 for MacOS or windows-x86 for Windows, and run the following command:
export PATH="$PATH:`pwd`/prebuilts/cmake/PLATFORM_NAME/bin" export PATH="$PATH:`pwd`/prebuilts/ninja/PLATFORM_NAME"
Next, use the download script to get prebuilt SDKs and/or NDKs.
cd gamesdk ./download.sh
Finally, build AGDK using downloaded prebuilts.
cd gamesdk # Build and package Swappy in a ZIP file: ANDROID_HOME=`pwd`/../prebuilts/sdk ANDROID_NDK=`pwd`/../prebuilts/ndk/r20 ./gradlew packageLocalZip -Plibraries=swappy -PpackageName=local # Build and package Swappy and Tuning Fork in a ZIP file: ANDROID_HOME=`pwd`/../prebuilts/sdk ANDROID_NDK=`pwd`/../prebuilts/ndk/r20 ./gradlew packageLocalZip -Plibraries=swappy,tuningfork -PpackageName=localtf
Download the whole repository with all available prebuilt Android SDKs and NDKs (~23GB).
repo sync -c -j8
Build static and dynamic libraries for several SDK/NDK pairs.
cd gamesdk ANDROID_HOME=`pwd`/../prebuilts/sdk ./gradlew packageZip -Plibraries=swappy,tuningfork
The command lines presented earlier are a combination of a build or packaging task, and a set of properties.
Build tasks are:
build: build the libraries with prebuilt SDK/NDK.
buildLocal: build the libraries with your locally installed Android SDK and NDK.
buildUnity: build the libraries with the (prebuilt) SDK/NDK for use in Unity.
buildAar: build the libraries with prebuilt SDK/NDK for distribution in a AAR with prefab.
Packaging tasks are:
packageZip: create a zip of the native libraries for distribution.
packageLocalZip: create a zip with the libraries compiled with your locally installed Android SDK and NDK.
packageUnityZip: create a zip for integration in Unity.
packageMavenZip: create a zip with the native libraries in a AAR file in Prefab format and a pom file. You can also use
packageAarto only get the AAR file.
-Plibraries=swappy,tuningfork: comma-separated list of libraries to build (for packaging/build tasks).
-PpackageName=gamesdk: the name of the package, for packaging tasks. Defaults to “gamesdk”.
-PbuildType=Release: the build type, “Release” (default) or “Debug”.
-PincludeSampleSources: if specified, build tasks will include in their output the sources of the samples of the libraries that are built.
-PincludeSampleArtifacts: if specified, build tasks will also compile the samples and projects related to the libraries, and include their resulting artifact in the packaged archive.
-PskipSamplesBuild: if specified and
-PincludeSampleArtifactsis specified, this will skip the actual
gradle buildof the samples and projects related to the libraries. Use this when you want to check that the packaging works correctly and don't want to rebuild everything.
Here are some commonly used examples:
# All prebuilt SDKs, with sample sources: ANDROID_HOME=`pwd`/../prebuilts/sdk ./gradlew packageZip -Plibraries=swappy,tuningfork -PpackageName=fullsdk -PincludeSampleSources # All prebuilt SDKs, with sample sources and precompiled samples: ANDROID_HOME=`pwd`/../prebuilts/sdk ./gradlew packageZip -Plibraries=swappy,tuningfork -PpackageName=fullsdk -PincludeSampleSources -PincludeSampleArtifacts # Swappy or Swappy+TuningFork for Unity: ./gradlew buildUnity --Plibraries=swappy --PpackageName=swappyUnity ./gradlew buildUnity --Plibraries=swappy,tuningfork --PpackageName=unity # Zips to upload AARs to Maven: ./gradlew packageMavenZip -Plibraries=swappy -PpackageName=fullsdk ./gradlew packageMavenZip -Plibraries=tuningfork -PpackageName=fullsdk
./gradlew localUnitTests # Requires a connected ARM64 device to run ./gradlew localDeviceInfoUnitTests # No device required, tests are running on host
Samples are classic Android projects, using CMake to build the native code. They are also all triggering the build of AGDK.
cd samples/bouncyball && ./gradlew assemble cd third_party/cube && ./gradlew assemble cd samples/tuningfork/insightsdemo && ./gradlew assemble cd samples/tuningfork/experimentsdemo && ./gradlew assemble
The Android SDK/NDK exposed using environment variables (
ANDROID_HOME) will be used for building both the sample project and AGDK.
Open projects using Android Studio:
and run them directly (
Shift + F10 on Linux,
Control + R on macOS). The local Android SDK/NDK (configured in Android Studio) will be used for building both the sample project and AGDK.
After opening a sample project using Android Studio, uncomment the line containing
add_gamesdk_sources(). This will add the Swappy/Tuning Fork sources as part of the project. You can then inspect the source code (with working auto completions) and run the app in debug mode (with working breakpoints and inspectors).
You may find that the APT demos will not build on your machine because protoc is being blocked by security settings. A warning dialog message is displayed:
"protoc" cannot be opened because the developer cannot be verified"
In this case, please follow the instructions in the following article to allow protoc to be run: https://support.apple.com/en-gb/guide/mac-help/mh40616/mac