| plugins { |
| id 'com.android.library' |
| } |
| |
| buildDir = "../../out_game_activity" |
| |
| android { |
| compileSdkVersion 31 |
| |
| defaultConfig { |
| minSdkVersion 19 |
| targetSdkVersion 31 |
| versionCode 1 |
| versionName "1.0" |
| |
| testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" |
| consumerProguardFiles "consumer-rules.pro" |
| externalNativeBuild { |
| cmake { |
| if (project.hasProperty("stl")) { |
| arguments '-DANDROID_STL='+ project.stl |
| } else { |
| arguments '-DANDROID_STL=c++_shared' |
| } |
| } |
| } |
| } |
| |
| buildTypes { |
| release { |
| minifyEnabled false |
| proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' |
| } |
| } |
| compileOptions { |
| sourceCompatibility JavaVersion.VERSION_1_8 |
| targetCompatibility JavaVersion.VERSION_1_8 |
| } |
| |
| externalNativeBuild { |
| cmake { |
| path "CMakeLists.txt" |
| version "3.18.0+" |
| } |
| } |
| buildFeatures { |
| prefabPublishing true |
| } |
| prefab { |
| gameactivity { |
| name "game-activity" |
| headers "prefab-src/modules/game-activity/include/" |
| } |
| gameactivity_static { |
| name "game-activity_static" |
| headers "prefab-src/modules/game-activity/include/" |
| } |
| } |
| |
| // If we don't include this line the created .aar contains the c++ std lib |
| // at <.aar_file>/jni/<abi>/libc++_shared.so. When we have multiple |
| // libraries containing libc++_shared.so the linker complains because it |
| // can't choose between them. Because we use prefab we don't need to |
| // contents of the <.aar_file>/jni/* folder so we can just exclude it here |
| // to prevent the jni folder from being created. |
| packagingOptions { |
| exclude("**.so") |
| } |
| } |
| |
| dependencies { |
| implementation 'androidx.appcompat:appcompat:1.2.0' |
| implementation 'androidx.core:core:1.5.0' |
| implementation 'com.google.android.material:material:1.2.1' |
| } |
| |
| repositories { |
| mavenCentral() |
| } |