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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server;
import static androidx.test.InstrumentationRegistry.getContext;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.doNothing;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.doReturn;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.inOrder;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.mock;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.mockitoSession;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.spyOn;
import static com.android.dx.mockito.inline.extended.ExtendedMockito.when;
import static com.android.server.DeviceIdleController.LIGHT_STATE_ACTIVE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_IDLE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_IDLE_MAINTENANCE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_INACTIVE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_OVERRIDE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_PRE_IDLE;
import static com.android.server.DeviceIdleController.LIGHT_STATE_WAITING_FOR_NETWORK;
import static com.android.server.DeviceIdleController.STATE_ACTIVE;
import static com.android.server.DeviceIdleController.STATE_IDLE;
import static com.android.server.DeviceIdleController.STATE_IDLE_MAINTENANCE;
import static com.android.server.DeviceIdleController.STATE_IDLE_PENDING;
import static com.android.server.DeviceIdleController.STATE_INACTIVE;
import static com.android.server.DeviceIdleController.STATE_LOCATING;
import static com.android.server.DeviceIdleController.STATE_QUICK_DOZE_DELAY;
import static com.android.server.DeviceIdleController.STATE_SENSING;
import static com.android.server.DeviceIdleController.lightStateToString;
import static com.android.server.DeviceIdleController.stateToString;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.anyInt;
import static org.mockito.ArgumentMatchers.anyLong;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.reset;
import static org.mockito.Mockito.verify;
import android.app.ActivityManagerInternal;
import android.app.AlarmManager;
import android.app.IActivityManager;
import android.content.ContentResolver;
import android.content.Context;
import android.content.Intent;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.location.LocationManager;
import android.location.LocationProvider;
import android.net.ConnectivityManager;
import android.net.NetworkInfo;
import android.os.Handler;
import android.os.Looper;
import android.os.PowerManager;
import android.os.PowerManagerInternal;
import android.os.PowerSaveState;
import android.os.SystemClock;
import androidx.test.runner.AndroidJUnit4;
import com.android.server.deviceidle.ConstraintController;
import com.android.server.net.NetworkPolicyManagerInternal;
import com.android.server.wm.ActivityTaskManagerInternal;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Answers;
import org.mockito.InOrder;
import org.mockito.Mock;
import org.mockito.MockitoSession;
import org.mockito.quality.Strictness;
/**
* Tests for {@link com.android.server.DeviceIdleController}.
*/
@RunWith(AndroidJUnit4.class)
public class DeviceIdleControllerTest {
private DeviceIdleController mDeviceIdleController;
private AnyMotionDetectorForTest mAnyMotionDetector;
private AppStateTrackerForTest mAppStateTracker;
private DeviceIdleController.Constants mConstants;
private InjectorForTest mInjector;
private MockitoSession mMockingSession;
@Mock
private AlarmManager mAlarmManager;
@Mock
private ConnectivityService mConnectivityService;
@Mock
private ContentResolver mContentResolver;
@Mock
private DeviceIdleController.MyHandler mHandler;
@Mock
private IActivityManager mIActivityManager;
@Mock
private LocationManager mLocationManager;
@Mock
private PowerManager mPowerManager;
@Mock
private PowerManager.WakeLock mWakeLock;
@Mock
private PowerManagerInternal mPowerManagerInternal;
@Mock
private SensorManager mSensorManager;
class InjectorForTest extends DeviceIdleController.Injector {
ConnectivityService connectivityService;
LocationManager locationManager;
ConstraintController constraintController;
InjectorForTest(Context ctx) {
super(ctx);
}
@Override
AlarmManager getAlarmManager() {
return mAlarmManager;
}
@Override
AnyMotionDetector getAnyMotionDetector(Handler handler, SensorManager sm,
AnyMotionDetector.DeviceIdleCallback callback, float angleThreshold) {
return mAnyMotionDetector;
}
@Override
AppStateTracker getAppStateTracker(Context ctx, Looper loop) {
return mAppStateTracker;
}
@Override
ConnectivityService getConnectivityService() {
return connectivityService;
}
@Override
LocationManager getLocationManager() {
return locationManager;
}
@Override
DeviceIdleController.MyHandler getHandler(DeviceIdleController controller) {
return mHandler;
}
@Override
PowerManager getPowerManager() {
return mPowerManager;
}
@Override
SensorManager getSensorManager() {
return mSensorManager;
}
@Override
ConstraintController getConstraintController(
Handler handler, DeviceIdleController.LocalService localService) {
return constraintController;
}
@Override
boolean useMotionSensor() {
return true;
}
}
private class AnyMotionDetectorForTest extends AnyMotionDetector {
boolean isMonitoring = false;
AnyMotionDetectorForTest() {
super(mPowerManager, mock(Handler.class), mSensorManager,
mock(DeviceIdleCallback.class), 0.5f);
}
@Override
public boolean hasSensor() {
return true;
}
@Override
public void checkForAnyMotion() {
isMonitoring = true;
}
@Override
public void stop() {
isMonitoring = false;
}
}
private class AppStateTrackerForTest extends AppStateTracker {
AppStateTrackerForTest(Context ctx, Looper looper) {
super(ctx, looper);
}
@Override
public void onSystemServicesReady() {
// Do nothing.
}
@Override
IActivityManager injectIActivityManager() {
return mIActivityManager;
}
}
@Before
public void setUp() {
mMockingSession = mockitoSession()
.initMocks(this)
.strictness(Strictness.LENIENT)
.spyStatic(LocalServices.class)
.startMocking();
spyOn(getContext());
doReturn(null).when(getContext()).registerReceiver(any(), any());
doReturn(mock(ActivityManagerInternal.class))
.when(() -> LocalServices.getService(ActivityManagerInternal.class));
doReturn(mock(ActivityTaskManagerInternal.class))
.when(() -> LocalServices.getService(ActivityTaskManagerInternal.class));
doReturn(mock(AlarmManagerInternal.class))
.when(() -> LocalServices.getService(AlarmManagerInternal.class));
doReturn(mPowerManagerInternal)
.when(() -> LocalServices.getService(PowerManagerInternal.class));
when(mPowerManagerInternal.getLowPowerState(anyInt()))
.thenReturn(mock(PowerSaveState.class));
doReturn(mock(NetworkPolicyManagerInternal.class))
.when(() -> LocalServices.getService(NetworkPolicyManagerInternal.class));
when(mPowerManager.newWakeLock(anyInt(), anyString())).thenReturn(mWakeLock);
doNothing().when(mWakeLock).acquire();
doNothing().when(mAlarmManager).set(anyInt(), anyLong(), anyString(), any(), any());
doReturn(mock(Sensor.class)).when(mSensorManager)
.getDefaultSensor(eq(Sensor.TYPE_SIGNIFICANT_MOTION), eq(true));
doReturn(true).when(mSensorManager).registerListener(any(), any(), anyInt());
mAppStateTracker = new AppStateTrackerForTest(getContext(), Looper.getMainLooper());
mAnyMotionDetector = new AnyMotionDetectorForTest();
mHandler = mock(DeviceIdleController.MyHandler.class, Answers.RETURNS_DEEP_STUBS);
doNothing().when(mHandler).handleMessage(any());
mInjector = new InjectorForTest(getContext());
doNothing().when(mContentResolver).registerContentObserver(any(), anyBoolean(), any());
mDeviceIdleController = new DeviceIdleController(getContext(), mInjector);
spyOn(mDeviceIdleController);
doNothing().when(mDeviceIdleController).publishBinderService(any(), any());
mDeviceIdleController.onStart();
mDeviceIdleController.onBootPhase(SystemService.PHASE_SYSTEM_SERVICES_READY);
mDeviceIdleController.setDeepEnabledForTest(true);
mDeviceIdleController.setLightEnabledForTest(true);
// Get the same Constants object that mDeviceIdleController got.
mConstants = mInjector.getConstants(mDeviceIdleController,
mInjector.getHandler(mDeviceIdleController), mContentResolver);
}
@After
public void tearDown() {
if (mMockingSession != null) {
mMockingSession.finishMocking();
}
// DeviceIdleController adds these to LocalServices in the constructor, so we have to remove
// them after each test, otherwise, subsequent tests will fail.
LocalServices.removeServiceForTest(AppStateTracker.class);
LocalServices.removeServiceForTest(DeviceIdleController.LocalService.class);
}
@Test
public void testUpdateInteractivityLocked() {
doReturn(false).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
assertFalse(mDeviceIdleController.isScreenOn());
// Make sure setting false when screen is already off doesn't change anything.
doReturn(false).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
assertFalse(mDeviceIdleController.isScreenOn());
// Test changing from screen off to screen on.
doReturn(true).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
assertTrue(mDeviceIdleController.isScreenOn());
// Make sure setting true when screen is already on doesn't change anything.
doReturn(true).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
assertTrue(mDeviceIdleController.isScreenOn());
// Test changing from screen on to screen off.
doReturn(false).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
assertFalse(mDeviceIdleController.isScreenOn());
}
@Test
public void testUpdateChargingLocked() {
mDeviceIdleController.updateChargingLocked(false);
assertFalse(mDeviceIdleController.isCharging());
// Make sure setting false when charging is already off doesn't change anything.
mDeviceIdleController.updateChargingLocked(false);
assertFalse(mDeviceIdleController.isCharging());
// Test changing from charging off to charging on.
mDeviceIdleController.updateChargingLocked(true);
assertTrue(mDeviceIdleController.isCharging());
// Make sure setting true when charging is already on doesn't change anything.
mDeviceIdleController.updateChargingLocked(true);
assertTrue(mDeviceIdleController.isCharging());
// Test changing from charging on to charging off.
mDeviceIdleController.updateChargingLocked(false);
assertFalse(mDeviceIdleController.isCharging());
}
@Test
public void testUpdateConnectivityState() {
// No connectivity service
final boolean isConnected = mDeviceIdleController.isNetworkConnected();
mInjector.connectivityService = null;
mDeviceIdleController.updateConnectivityState(null);
assertEquals(isConnected, mDeviceIdleController.isNetworkConnected());
// No active network info
mInjector.connectivityService = mConnectivityService;
doReturn(null).when(mConnectivityService).getActiveNetworkInfo();
mDeviceIdleController.updateConnectivityState(null);
assertFalse(mDeviceIdleController.isNetworkConnected());
// Active network info says connected.
final NetworkInfo ani = mock(NetworkInfo.class);
doReturn(ani).when(mConnectivityService).getActiveNetworkInfo();
doReturn(true).when(ani).isConnected();
mDeviceIdleController.updateConnectivityState(null);
assertTrue(mDeviceIdleController.isNetworkConnected());
// Active network info says not connected.
doReturn(false).when(ani).isConnected();
mDeviceIdleController.updateConnectivityState(null);
assertFalse(mDeviceIdleController.isNetworkConnected());
// Wrong intent passed (false).
Intent intent = new Intent(ConnectivityManager.CONNECTIVITY_ACTION);
intent.putExtra(ConnectivityManager.EXTRA_NETWORK_TYPE, 3);
doReturn(true).when(ani).isConnected();
doReturn(1).when(ani).getType();
mDeviceIdleController.updateConnectivityState(intent);
// Wrong intent means we shouldn't update the connected state.
assertFalse(mDeviceIdleController.isNetworkConnected());
// Intent says connected.
doReturn(1).when(ani).getType();
intent.putExtra(ConnectivityManager.EXTRA_NETWORK_TYPE, 1);
intent.putExtra(ConnectivityManager.EXTRA_NO_CONNECTIVITY, false);
mDeviceIdleController.updateConnectivityState(intent);
assertTrue(mDeviceIdleController.isNetworkConnected());
// Wrong intent passed (true).
intent.putExtra(ConnectivityManager.EXTRA_NETWORK_TYPE, 3);
// Wrong intent means we shouldn't update the connected state.
assertTrue(mDeviceIdleController.isNetworkConnected());
// Intent says not connected.
intent.putExtra(ConnectivityManager.EXTRA_NETWORK_TYPE, 1);
intent.putExtra(ConnectivityManager.EXTRA_NO_CONNECTIVITY, true);
mDeviceIdleController.updateConnectivityState(intent);
assertFalse(mDeviceIdleController.isNetworkConnected());
}
@Test
public void testUpdateQuickDozeFlagLocked() {
mDeviceIdleController.updateQuickDozeFlagLocked(false);
assertFalse(mDeviceIdleController.isQuickDozeEnabled());
// Make sure setting false when quick doze is already off doesn't change anything.
mDeviceIdleController.updateQuickDozeFlagLocked(false);
assertFalse(mDeviceIdleController.isQuickDozeEnabled());
// Test changing from quick doze off to quick doze on.
mDeviceIdleController.updateQuickDozeFlagLocked(true);
assertTrue(mDeviceIdleController.isQuickDozeEnabled());
// Make sure setting true when quick doze is already on doesn't change anything.
mDeviceIdleController.updateQuickDozeFlagLocked(true);
assertTrue(mDeviceIdleController.isQuickDozeEnabled());
// Test changing from quick doze on to quick doze off.
mDeviceIdleController.updateQuickDozeFlagLocked(false);
assertFalse(mDeviceIdleController.isQuickDozeEnabled());
}
@Test
public void testStateActiveToStateInactive_ConditionsNotMet() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
verifyStateConditions(STATE_ACTIVE);
// State should stay ACTIVE with screen on and charging.
setChargingOn(true);
setScreenOn(true);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
// State should stay ACTIVE with charging on.
setChargingOn(true);
setScreenOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
// State should stay ACTIVE with screen on.
// Note the different operation order here makes sure the state doesn't change before test.
setScreenOn(true);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
mConstants.WAIT_FOR_UNLOCK = false;
setScreenLocked(true);
setScreenOn(true);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
setScreenLocked(false);
setScreenOn(true);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
mConstants.WAIT_FOR_UNLOCK = true;
setScreenLocked(false);
setScreenOn(true);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_ACTIVE);
}
@Test
public void testLightStateActiveToLightStateInactive_ConditionsNotMet() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
// State should stay ACTIVE with screen on and charging.
setChargingOn(true);
setScreenOn(true);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
// State should stay ACTIVE with charging on.
setChargingOn(true);
setScreenOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
// State should stay ACTIVE with screen on.
// Note the different operation order here makes sure the state doesn't change before test.
setScreenOn(true);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
}
@Test
public void testStateActiveToStateInactive_ConditionsMet() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
verifyStateConditions(STATE_ACTIVE);
setChargingOn(false);
setScreenOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_INACTIVE);
}
@Test
public void testLightStateActiveToLightStateInactive_ConditionsMet() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
setChargingOn(false);
setScreenOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
}
@Test
public void testTransitionFromAnyStateToStateQuickDozeDelay() {
enterDeepState(STATE_ACTIVE);
setQuickDozeEnabled(true);
setChargingOn(false);
setScreenOn(false);
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_INACTIVE);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_IDLE_PENDING);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_SENSING);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_LOCATING);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
// IDLE should stay as IDLE.
enterDeepState(STATE_IDLE);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_IDLE);
// IDLE_MAINTENANCE should stay as IDLE_MAINTENANCE.
enterDeepState(STATE_IDLE_MAINTENANCE);
setQuickDozeEnabled(true);
verifyStateConditions(STATE_IDLE_MAINTENANCE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
setQuickDozeEnabled(true);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testStepIdleStateLocked_InvalidStates() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
mDeviceIdleController.stepIdleStateLocked("testing");
// mDeviceIdleController.stepIdleStateLocked doesn't handle the ACTIVE case, so the state
// should stay as ACTIVE.
verifyStateConditions(STATE_ACTIVE);
}
@Test
public void testStepIdleStateLocked_ValidStates_QuickDoze() {
setAlarmSoon(false);
// Quick doze should go directly into IDLE.
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
}
@Test
public void testStepIdleStateLocked_ValidStates_WithWakeFromIdleAlarmSoon() {
enterDeepState(STATE_ACTIVE);
// Return that there's an alarm coming soon.
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_ACTIVE);
// Everything besides ACTIVE should end up as INACTIVE since the screen would be off.
enterDeepState(STATE_INACTIVE);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_SENSING);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_LOCATING);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
// With quick doze enabled, we should end up in QUICK_DOZE_DELAY instead of INACTIVE.
enterDeepState(STATE_QUICK_DOZE_DELAY);
setQuickDozeEnabled(true);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
// With quick doze disabled, we should end up in INACTIVE instead of QUICK_DOZE_DELAY.
enterDeepState(STATE_QUICK_DOZE_DELAY);
setQuickDozeEnabled(false);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_MAINTENANCE);
setAlarmSoon(true);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_INACTIVE);
}
@Test
public void testStepIdleStateLocked_ValidStates_NoLocationManager() {
mInjector.locationManager = null;
// Make sure the controller doesn't think there's a wake-from-idle alarm coming soon.
setAlarmSoon(false);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyStateConditions(STATE_INACTIVE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_PENDING);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_SENSING);
mDeviceIdleController.stepIdleStateLocked("testing");
// No location manager, so SENSING should go straight to IDLE.
verifyStateConditions(STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
}
@Test
public void testStepIdleStateLocked_ValidStates_WithLocationManager_NoProviders() {
// Make sure the controller doesn't think there's a wake-from-idle alarm coming soon.
setAlarmSoon(false);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyStateConditions(STATE_INACTIVE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_PENDING);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_SENSING);
mDeviceIdleController.stepIdleStateLocked("testing");
// Location manager exists but there isn't a network or GPS provider,
// so SENSING should go straight to IDLE.
verifyStateConditions(STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
}
@Test
public void testStepIdleStateLocked_ValidStates_WithLocationManager_WithProviders() {
mInjector.locationManager = mLocationManager;
doReturn(mock(LocationProvider.class)).when(mLocationManager).getProvider(anyString());
// Make sure the controller doesn't think there's a wake-from-idle alarm coming soon.
setAlarmSoon(false);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyStateConditions(STATE_INACTIVE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_PENDING);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_SENSING);
mDeviceIdleController.stepIdleStateLocked("testing");
// Location manager exists with a provider, so SENSING should go to LOCATING.
verifyStateConditions(STATE_LOCATING);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE);
mDeviceIdleController.stepIdleStateLocked("testing");
verifyStateConditions(STATE_IDLE_MAINTENANCE);
}
@Test
public void testLightStepIdleStateLocked_InvalidStates() {
mDeviceIdleController.becomeActiveLocked("testing", 0);
mDeviceIdleController.stepLightIdleStateLocked("testing");
// stepLightIdleStateLocked doesn't handle the ACTIVE case, so the state
// should stay as ACTIVE.
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
}
/**
* Make sure stepLightIdleStateLocked doesn't change state when the state is
* LIGHT_STATE_OVERRIDE.
*/
@Test
public void testLightStepIdleStateLocked_Overriden() {
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
}
@Test
public void testLightStepIdleStateLocked_ValidStates_NoActiveOps_NetworkConnected() {
setNetworkConnected(true);
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
// No active ops means INACTIVE should go straight to IDLE.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
}
@Test
public void testLightStepIdleStateLocked_ValidStates_ActiveOps_NetworkConnected() {
setNetworkConnected(true);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
// Active ops means INACTIVE should go to PRE_IDLE to wait.
mDeviceIdleController.setJobsActive(true);
mDeviceIdleController.setAlarmsActive(true);
mDeviceIdleController.setActiveIdleOpsForTest(1);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
// Even with active ops, PRE_IDLE should go to IDLE.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
// Should just alternate between IDLE and IDLE_MAINTENANCE now.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
}
@Test
public void testLightStepIdleStateLocked_ValidStates_NoActiveOps_NoNetworkConnected() {
setNetworkConnected(false);
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
// No active ops means INACTIVE should go straight to IDLE.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
// Should cycle between IDLE, WAITING_FOR_NETWORK, and IDLE_MAINTENANCE now.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
}
@Test
public void testLightStepIdleStateLocked_ValidStates_ActiveOps_NoNetworkConnected() {
setNetworkConnected(false);
// Set state to INACTIVE.
mDeviceIdleController.becomeActiveLocked("testing", 0);
setChargingOn(false);
setScreenOn(false);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
// Active ops means INACTIVE should go to PRE_IDLE to wait.
mDeviceIdleController.setJobsActive(true);
mDeviceIdleController.setAlarmsActive(true);
mDeviceIdleController.setActiveIdleOpsForTest(1);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
// Even with active ops, PRE_IDLE should go to IDLE.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
// Should cycle between IDLE, WAITING_FOR_NETWORK, and IDLE_MAINTENANCE now.
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.stepLightIdleStateLocked("testing");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
}
///////////////// EXIT conditions ///////////////////
@Test
public void testExitMaintenanceEarlyIfNeededLocked_deep_noActiveOps() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterDeepState(STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_PENDING);
enterDeepState(STATE_SENSING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_SENSING);
enterDeepState(STATE_LOCATING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_LOCATING);
enterDeepState(STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE);
enterDeepState(STATE_IDLE_MAINTENANCE);
// Going into IDLE_MAINTENANCE increments the active idle op count.
mDeviceIdleController.setActiveIdleOpsForTest(0);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_deep_activeJobs() {
mDeviceIdleController.setJobsActive(true);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterDeepState(STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_PENDING);
enterDeepState(STATE_SENSING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_SENSING);
enterDeepState(STATE_LOCATING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_LOCATING);
enterDeepState(STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE);
enterDeepState(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_MAINTENANCE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_deep_activeAlarms() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(true);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterDeepState(STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_PENDING);
enterDeepState(STATE_SENSING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_SENSING);
enterDeepState(STATE_LOCATING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_LOCATING);
enterDeepState(STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE);
enterDeepState(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_MAINTENANCE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_deep_activeOps() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(1);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterDeepState(STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_PENDING);
enterDeepState(STATE_SENSING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_SENSING);
enterDeepState(STATE_LOCATING);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_LOCATING);
enterDeepState(STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE);
enterDeepState(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_IDLE_MAINTENANCE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_light_noActiveOps() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
// Going into IDLE_MAINTENANCE increments the active idle op count.
mDeviceIdleController.setActiveIdleOpsForTest(0);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_light_activeJobs() {
mDeviceIdleController.setJobsActive(true);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_light_activeAlarms() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(true);
mDeviceIdleController.setActiveIdleOpsForTest(0);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
}
@Test
public void testExitMaintenanceEarlyIfNeededLocked_light_activeOps() {
mDeviceIdleController.setJobsActive(false);
mDeviceIdleController.setAlarmsActive(false);
mDeviceIdleController.setActiveIdleOpsForTest(1);
// This method should only change things if in IDLE_MAINTENANCE or PRE_IDLE states.
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.exitMaintenanceEarlyIfNeededLocked();
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
}
@Test
public void testHandleMotionDetectedLocked_deep_quickDoze_off() {
enterDeepState(STATE_ACTIVE);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_ACTIVE);
// Anything that wasn't ACTIVE before motion detection should end up in the INACTIVE state.
enterDeepState(STATE_INACTIVE);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_PENDING);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_SENSING);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_LOCATING);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_IDLE_MAINTENANCE);
setQuickDozeEnabled(false);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
setQuickDozeEnabled(false);
// Disabling quick doze doesn't immediately change the state as coming out is harder than
// going in.
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_INACTIVE);
}
@Test
public void testHandleMotionDetectedLocked_deep_quickDoze_on() {
enterDeepState(STATE_ACTIVE);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_ACTIVE);
// Anything that wasn't ACTIVE before motion detection should end up in the
// QUICK_DOZE_DELAY state since quick doze is enabled.
enterDeepState(STATE_INACTIVE);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_IDLE_PENDING);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_SENSING);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_LOCATING);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_IDLE);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_IDLE_MAINTENANCE);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
enterDeepState(STATE_QUICK_DOZE_DELAY);
setQuickDozeEnabled(true);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyStateConditions(STATE_QUICK_DOZE_DELAY);
}
@Test
public void testHandleMotionDetectedLocked_light() {
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
// Motion shouldn't affect light idle, so LIGHT states should stay as they were except for
// OVERRIDE. OVERRIDE means deep was active, so if motion was detected,
// LIGHT_STATE_OVERRIDE should end up as LIGHT_STATE_INACTIVE.
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_PRE_IDLE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_IDLE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_WAITING_FOR_NETWORK);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_IDLE_MAINTENANCE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.handleMotionDetectedLocked(50, "test");
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
}
@Test
public void testBecomeActiveLocked_deep() {
// becomeActiveLocked should put everything into ACTIVE.
enterDeepState(STATE_ACTIVE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_INACTIVE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_IDLE_PENDING);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_SENSING);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_LOCATING);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_IDLE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_IDLE_MAINTENANCE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
enterDeepState(STATE_QUICK_DOZE_DELAY);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyStateConditions(STATE_ACTIVE);
}
@Test
public void testBecomeActiveLocked_light() {
// becomeActiveLocked should put everything into ACTIVE.
enterLightState(LIGHT_STATE_ACTIVE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_INACTIVE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_PRE_IDLE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_IDLE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_WAITING_FOR_NETWORK);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_IDLE_MAINTENANCE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
enterLightState(LIGHT_STATE_OVERRIDE);
mDeviceIdleController.becomeActiveLocked("test", 1000);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
}
/** Test based on b/119058625. */
@Test
public void testExitNotifiesDependencies_WaitForUnlockOn_KeyguardOn_ScreenThenMotion() {
mConstants.WAIT_FOR_UNLOCK = true;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
mDeviceIdleController.keyguardShowingLocked(true);
setScreenOn(true);
// With WAIT_FOR_UNLOCK = true and the screen locked, turning the screen on by itself
// shouldn't bring the device out of deep IDLE.
verifyStateConditions(STATE_IDLE);
mDeviceIdleController.handleMotionDetectedLocked(1000, "test");
// Motion should bring the device out of Doze. Since the screen is still locked (albeit
// on), the states should go back into INACTIVE.
verifyStateConditions(STATE_INACTIVE);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
verify(mAlarmManager).cancel(eq(mDeviceIdleController.mDeepAlarmListener));
verify(mDeviceIdleController).scheduleReportActiveLocked(anyString(), anyInt());
}
/** Test based on b/119058625. */
@Test
public void testExitNotifiesDependencies_WaitForUnlockOn_KeyguardOff_ScreenThenMotion() {
mConstants.WAIT_FOR_UNLOCK = true;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
mDeviceIdleController.keyguardShowingLocked(false);
setScreenOn(true);
// With WAIT_FOR_UNLOCK = true and the screen unlocked, turning the screen on by itself
// should bring the device out of deep IDLE.
verifyStateConditions(STATE_ACTIVE);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
verify(mAlarmManager).cancel(eq(mDeviceIdleController.mDeepAlarmListener));
verify(mDeviceIdleController).scheduleReportActiveLocked(anyString(), anyInt());
}
/** Test based on b/119058625. */
@Test
public void testExitNotifiesDependencies_WaitForUnlockOn_KeyguardOn_MotionThenScreen() {
mConstants.WAIT_FOR_UNLOCK = true;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
InOrder alarmManagerInOrder = inOrder(mAlarmManager);
InOrder controllerInOrder = inOrder(mDeviceIdleController);
mDeviceIdleController.keyguardShowingLocked(true);
mDeviceIdleController.handleMotionDetectedLocked(1000, "test");
// The screen is still off, so motion should result in the INACTIVE state.
verifyStateConditions(STATE_INACTIVE);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
setScreenOn(true);
// With WAIT_FOR_UNLOCK = true and the screen locked, turning the screen on by itself
// shouldn't bring the device all the way to ACTIVE.
verifyStateConditions(STATE_INACTIVE);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
alarmManagerInOrder.verify(mAlarmManager, never()).cancel(
eq(mDeviceIdleController.mDeepAlarmListener));
// User finally unlocks the device. Device should be fully active.
mDeviceIdleController.keyguardShowingLocked(false);
verifyStateConditions(STATE_ACTIVE);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
}
/** Test based on b/119058625. */
@Test
public void testExitNotifiesDependencies_WaitForUnlockOn_KeyguardOff_MotionThenScreen() {
mConstants.WAIT_FOR_UNLOCK = true;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
InOrder alarmManagerInOrder = inOrder(mAlarmManager);
InOrder controllerInOrder = inOrder(mDeviceIdleController);
mDeviceIdleController.keyguardShowingLocked(false);
mDeviceIdleController.handleMotionDetectedLocked(1000, "test");
// The screen is still off, so motion should result in the INACTIVE state.
verifyStateConditions(STATE_INACTIVE);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
setScreenOn(true);
// With WAIT_FOR_UNLOCK = true and the screen unlocked, turning the screen on by itself
// should bring the device out of deep IDLE.
verifyStateConditions(STATE_ACTIVE);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
}
@Test
public void testExitNotifiesDependencies_WaitForUnlockOff_Screen() {
mConstants.WAIT_FOR_UNLOCK = false;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
setScreenOn(true);
// With WAIT_FOR_UNLOCK = false and the screen locked, turning the screen on by itself
// should bring the device out of deep IDLE.
verifyStateConditions(STATE_ACTIVE);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
verify(mAlarmManager).cancel(eq(mDeviceIdleController.mDeepAlarmListener));
verify(mDeviceIdleController).scheduleReportActiveLocked(anyString(), anyInt());
}
@Test
public void testExitNotifiesDependencies_WaitForUnlockOff_MotionThenScreen() {
mConstants.WAIT_FOR_UNLOCK = false;
enterDeepState(STATE_IDLE);
reset(mAlarmManager);
spyOn(mDeviceIdleController);
InOrder alarmManagerInOrder = inOrder(mAlarmManager);
InOrder controllerInOrder = inOrder(mDeviceIdleController);
mDeviceIdleController.handleMotionDetectedLocked(1000, "test");
// The screen is still off, so motion should result in the INACTIVE state.
verifyStateConditions(STATE_INACTIVE);
verifyLightStateConditions(LIGHT_STATE_INACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
setScreenOn(true);
// With WAIT_FOR_UNLOCK = false and the screen locked, turning the screen on by itself
// should bring the device out of deep IDLE.
verifyStateConditions(STATE_ACTIVE);
verifyLightStateConditions(LIGHT_STATE_ACTIVE);
alarmManagerInOrder.verify(mAlarmManager)
.cancel(eq(mDeviceIdleController.mDeepAlarmListener));
controllerInOrder.verify(mDeviceIdleController)
.scheduleReportActiveLocked(anyString(), anyInt());
}
@Test
public void testStepToIdleMode() {
float delta = mDeviceIdleController.MIN_PRE_IDLE_FACTOR_CHANGE;
for (int mode = PowerManager.PRE_IDLE_TIMEOUT_MODE_NORMAL;
mode <= PowerManager.PRE_IDLE_TIMEOUT_MODE_LONG;
mode++) {
int ret = mDeviceIdleController.setPreIdleTimeoutMode(mode);
if (mode == PowerManager.PRE_IDLE_TIMEOUT_MODE_NORMAL) {
assertEquals("setPreIdleTimeoutMode: " + mode + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_IGNORED, ret);
} else {
assertEquals("setPreIdleTimeoutMode: " + mode + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_OK, ret);
}
//TODO(b/123045185): Mocked Handler of DeviceIdleController to make message loop
//workable in this test class
mDeviceIdleController.updatePreIdleFactor();
float expectedfactor = mDeviceIdleController.getPreIdleTimeoutByMode(mode);
float curfactor = mDeviceIdleController.getPreIdleTimeoutFactor();
assertEquals("Pre idle time factor of mode [" + mode + "].",
expectedfactor, curfactor, delta);
mDeviceIdleController.resetPreIdleTimeoutMode();
mDeviceIdleController.updatePreIdleFactor();
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_INACTIVE);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_IDLE_PENDING);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_SENSING);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_LOCATING);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_QUICK_DOZE_DELAY);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_IDLE_MAINTENANCE);
checkNextAlarmTimeWithNewPreIdleFactor(expectedfactor, STATE_IDLE);
checkMaybeDoAnImmediateMaintenance(expectedfactor);
}
float curfactor = mDeviceIdleController.getPreIdleTimeoutFactor();
assertEquals("Pre idle time factor of mode default.",
1.0f, curfactor, delta);
}
private void enterDeepState(int state) {
switch (state) {
case STATE_ACTIVE:
setScreenOn(true);
mDeviceIdleController.becomeActiveLocked("testing", 0);
break;
case STATE_QUICK_DOZE_DELAY:
// Start off from ACTIVE in case we're already past the desired state.
enterDeepState(STATE_ACTIVE);
setQuickDozeEnabled(true);
setScreenOn(false);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
break;
case STATE_LOCATING:
mInjector.locationManager = mLocationManager;
doReturn(mock(LocationProvider.class)).when(mLocationManager).getProvider(
anyString());
// Fallthrough to step loop.
case STATE_IDLE_PENDING:
case STATE_SENSING:
case STATE_IDLE:
case STATE_IDLE_MAINTENANCE:
// Make sure the controller doesn't think there's a wake-from-idle alarm coming
// soon.
setAlarmSoon(false);
case STATE_INACTIVE:
// Start off from ACTIVE in case we're already past the desired state.
enterDeepState(STATE_ACTIVE);
setQuickDozeEnabled(false);
setScreenOn(false);
setChargingOn(false);
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
int count = 0;
while (mDeviceIdleController.getState() != state) {
// Stepping through each state ensures that the proper features are turned
// on/off.
mDeviceIdleController.stepIdleStateLocked("testing");
count++;
if (count > 10) {
fail("Infinite loop. Check test configuration. Currently at " +
stateToString(mDeviceIdleController.getState()));
}
}
break;
default:
fail("Unknown deep state " + stateToString(state));
}
}
private void enterLightState(int lightState) {
switch (lightState) {
case LIGHT_STATE_ACTIVE:
setScreenOn(true);
mDeviceIdleController.becomeActiveLocked("testing", 0);
break;
case LIGHT_STATE_INACTIVE:
case LIGHT_STATE_IDLE:
case LIGHT_STATE_IDLE_MAINTENANCE:
// Start off from ACTIVE in case we're already past the desired state.
enterLightState(LIGHT_STATE_ACTIVE);
setScreenOn(false);
setChargingOn(false);
int count = 0;
mDeviceIdleController.becomeInactiveIfAppropriateLocked();
while (mDeviceIdleController.getLightState() != lightState) {
// Stepping through each state ensures that the proper features are turned
// on/off.
mDeviceIdleController.stepLightIdleStateLocked("testing");
count++;
if (count > 10) {
fail("Infinite loop. Check test configuration. Currently at " +
lightStateToString(mDeviceIdleController.getLightState()));
}
}
break;
case LIGHT_STATE_PRE_IDLE:
case LIGHT_STATE_WAITING_FOR_NETWORK:
case LIGHT_STATE_OVERRIDE:
setScreenOn(false);
setChargingOn(false);
mDeviceIdleController.setLightStateForTest(lightState);
break;
default:
fail("Unknown light state " + lightStateToString(lightState));
}
}
private void setChargingOn(boolean on) {
mDeviceIdleController.updateChargingLocked(on);
}
private void setScreenLocked(boolean locked) {
mDeviceIdleController.keyguardShowingLocked(locked);
}
private void setScreenOn(boolean on) {
doReturn(on).when(mPowerManager).isInteractive();
mDeviceIdleController.updateInteractivityLocked();
}
private void setNetworkConnected(boolean connected) {
mInjector.connectivityService = mConnectivityService;
final NetworkInfo ani = mock(NetworkInfo.class);
doReturn(connected).when(ani).isConnected();
doReturn(ani).when(mConnectivityService).getActiveNetworkInfo();
mDeviceIdleController.updateConnectivityState(null);
}
private void setQuickDozeEnabled(boolean on) {
mDeviceIdleController.updateQuickDozeFlagLocked(on);
}
private void setAlarmSoon(boolean isSoon) {
if (isSoon) {
doReturn(SystemClock.elapsedRealtime() + mConstants.MIN_TIME_TO_ALARM / 2)
.when(mAlarmManager).getNextWakeFromIdleTime();
} else {
doReturn(Long.MAX_VALUE).when(mAlarmManager).getNextWakeFromIdleTime();
}
}
private void verifyStateConditions(int expectedState) {
int curState = mDeviceIdleController.getState();
assertEquals(
"Expected " + stateToString(expectedState) + " but was " + stateToString(curState),
expectedState, curState);
switch (expectedState) {
case STATE_ACTIVE:
assertFalse(mDeviceIdleController.mMotionListener.isActive());
assertFalse(mAnyMotionDetector.isMonitoring);
break;
case STATE_INACTIVE:
assertFalse(mDeviceIdleController.mMotionListener.isActive());
assertFalse(mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
case STATE_IDLE_PENDING:
assertEquals(
mDeviceIdleController.hasMotionSensor(),
mDeviceIdleController.mMotionListener.isActive());
assertFalse(mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
case STATE_SENSING:
assertEquals(
mDeviceIdleController.hasMotionSensor(),
mDeviceIdleController.mMotionListener.isActive());
assertEquals(
mDeviceIdleController.hasMotionSensor(),
mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
case STATE_LOCATING:
assertEquals(
mDeviceIdleController.hasMotionSensor(),
mDeviceIdleController.mMotionListener.isActive());
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
case STATE_IDLE:
if (mDeviceIdleController.hasMotionSensor()) {
assertTrue(mDeviceIdleController.mMotionListener.isActive()
// If quick doze is enabled, the motion listener should NOT be active.
|| mDeviceIdleController.isQuickDozeEnabled());
}
assertFalse(mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
// Light state should be OVERRIDE at this point.
verifyLightStateConditions(LIGHT_STATE_OVERRIDE);
break;
case STATE_IDLE_MAINTENANCE:
if (mDeviceIdleController.hasMotionSensor()) {
assertTrue(mDeviceIdleController.mMotionListener.isActive()
// If quick doze is enabled, the motion listener should NOT be active.
|| mDeviceIdleController.isQuickDozeEnabled());
}
assertFalse(mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
case STATE_QUICK_DOZE_DELAY:
// If quick doze is enabled, the motion listener should NOT be active.
assertFalse(mDeviceIdleController.mMotionListener.isActive());
assertFalse(mAnyMotionDetector.isMonitoring);
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
default:
fail("Conditions for " + stateToString(expectedState) + " unknown.");
}
}
private void verifyLightStateConditions(int expectedLightState) {
int curLightState = mDeviceIdleController.getLightState();
assertEquals(
"Expected " + lightStateToString(expectedLightState)
+ " but was " + lightStateToString(curLightState),
expectedLightState, curLightState);
switch (expectedLightState) {
case LIGHT_STATE_ACTIVE:
assertTrue(
mDeviceIdleController.isCharging() || mDeviceIdleController.isScreenOn()
// Or there's an alarm coming up soon.
|| SystemClock.elapsedRealtime() + mConstants.MIN_TIME_TO_ALARM
> mAlarmManager.getNextWakeFromIdleTime());
break;
case LIGHT_STATE_INACTIVE:
case LIGHT_STATE_PRE_IDLE:
case LIGHT_STATE_IDLE:
case LIGHT_STATE_WAITING_FOR_NETWORK:
case LIGHT_STATE_IDLE_MAINTENANCE:
case LIGHT_STATE_OVERRIDE:
assertFalse(mDeviceIdleController.isCharging());
assertFalse(mDeviceIdleController.isScreenOn()
&& !mDeviceIdleController.isKeyguardShowing());
break;
default:
fail("Conditions for " + lightStateToString(expectedLightState) + " unknown.");
}
}
private void checkNextAlarmTimeWithNewPreIdleFactor(float factor, int state) {
final long errorTolerance = 1000;
enterDeepState(state);
long now = SystemClock.elapsedRealtime();
long alarm = mDeviceIdleController.getNextAlarmTime();
if (state == STATE_INACTIVE || state == STATE_IDLE_PENDING) {
int ret = mDeviceIdleController.setPreIdleTimeoutFactor(factor);
if (Float.compare(factor, 1.0f) == 0) {
assertEquals("setPreIdleTimeoutMode: " + factor + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_IGNORED, ret);
} else {
assertEquals("setPreIdleTimeoutMode: " + factor + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_OK, ret);
}
if (ret == mDeviceIdleController.SET_IDLE_FACTOR_RESULT_OK) {
mDeviceIdleController.updatePreIdleFactor();
long newAlarm = mDeviceIdleController.getNextAlarmTime();
long newDelay = (long) ((alarm - now) * factor);
assertTrue("setPreIdleTimeoutFactor: " + factor,
Math.abs(newDelay - (newAlarm - now)) < errorTolerance);
mDeviceIdleController.resetPreIdleTimeoutMode();
mDeviceIdleController.updatePreIdleFactor();
mDeviceIdleController.maybeDoImmediateMaintenance();
newAlarm = mDeviceIdleController.getNextAlarmTime();
assertTrue("resetPreIdleTimeoutMode from: " + factor,
Math.abs(newAlarm - alarm) < errorTolerance);
mDeviceIdleController.setPreIdleTimeoutFactor(factor);
now = SystemClock.elapsedRealtime();
enterDeepState(state);
newAlarm = mDeviceIdleController.getNextAlarmTime();
assertTrue("setPreIdleTimeoutFactor: " + factor + " before step to idle",
Math.abs(newDelay - (newAlarm - now)) < errorTolerance);
mDeviceIdleController.resetPreIdleTimeoutMode();
mDeviceIdleController.updatePreIdleFactor();
mDeviceIdleController.maybeDoImmediateMaintenance();
}
} else {
mDeviceIdleController.setPreIdleTimeoutFactor(factor);
mDeviceIdleController.updatePreIdleFactor();
long newAlarm = mDeviceIdleController.getNextAlarmTime();
assertTrue("setPreIdleTimeoutFactor: " + factor
+ " shounld not change next alarm" ,
(newAlarm == alarm));
mDeviceIdleController.resetPreIdleTimeoutMode();
mDeviceIdleController.updatePreIdleFactor();
mDeviceIdleController.maybeDoImmediateMaintenance();
}
}
private void checkMaybeDoAnImmediateMaintenance(float factor) {
int ret = mDeviceIdleController.setPreIdleTimeoutFactor(factor);
final long minuteInMillis = 60 * 1000;
if (Float.compare(factor, 1.0f) == 0) {
assertEquals("setPreIdleTimeoutMode: " + factor + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_IGNORED, ret);
} else {
assertEquals("setPreIdleTimeoutMode: " + factor + " failed.",
mDeviceIdleController.SET_IDLE_FACTOR_RESULT_OK, ret);
}
if (ret == mDeviceIdleController.SET_IDLE_FACTOR_RESULT_OK) {
enterDeepState(STATE_IDLE);
long now = SystemClock.elapsedRealtime();
long alarm = mDeviceIdleController.getNextAlarmTime();
mDeviceIdleController.setIdleStartTimeForTest(
now - (long) (mConstants.IDLE_TIMEOUT * 0.6));
mDeviceIdleController.maybeDoImmediateMaintenance();
long newAlarm = mDeviceIdleController.getNextAlarmTime();
assertTrue("maintenance not reschedule IDLE_TIMEOUT * 0.6",
newAlarm == alarm);
mDeviceIdleController.setIdleStartTimeForTest(
now - (long) (mConstants.IDLE_TIMEOUT * 1.2));
mDeviceIdleController.maybeDoImmediateMaintenance();
newAlarm = mDeviceIdleController.getNextAlarmTime();
assertTrue("maintenance not reschedule IDLE_TIMEOUT * 1.2",
(newAlarm - now) < minuteInMillis);
mDeviceIdleController.resetPreIdleTimeoutMode();
mDeviceIdleController.updatePreIdleFactor();
}
}
}