blob: b424f97a5004a38e58fdf7e164266f5a1dc63649 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOATCOLOR_H
#define FLOATCOLOR_H
#include "utils/Color.h"
#include "utils/Macros.h"
#include "utils/MathUtils.h"
#include <stdint.h>
namespace android {
namespace uirenderer {
struct FloatColor {
// "color" is a gamma-encoded sRGB color
// After calling this method, the color is stored as a pre-multiplied linear color
// if linear blending is enabled. Otherwise, the color is stored as a pre-multiplied
// gamma-encoded sRGB color
void set(uint32_t color) {
a = ((color >> 24) & 0xff) / 255.0f;
r = a * EOCF(((color >> 16) & 0xff) / 255.0f);
g = a * EOCF(((color >> 8) & 0xff) / 255.0f);
b = a * EOCF(((color)&0xff) / 255.0f);
}
// "color" is a gamma-encoded sRGB color
// After calling this method, the color is stored as a un-premultiplied linear color
// if linear blending is enabled. Otherwise, the color is stored as a un-premultiplied
// gamma-encoded sRGB color
void setUnPreMultiplied(uint32_t color) {
a = ((color >> 24) & 0xff) / 255.0f;
r = EOCF(((color >> 16) & 0xff) / 255.0f);
g = EOCF(((color >> 8) & 0xff) / 255.0f);
b = EOCF(((color)&0xff) / 255.0f);
}
bool isNotBlack() { return a < 1.0f || r > 0.0f || g > 0.0f || b > 0.0f; }
bool operator==(const FloatColor& other) const {
return MathUtils::areEqual(r, other.r) && MathUtils::areEqual(g, other.g) &&
MathUtils::areEqual(b, other.b) && MathUtils::areEqual(a, other.a);
}
bool operator!=(const FloatColor& other) const { return !(*this == other); }
float r;
float g;
float b;
float a;
};
REQUIRE_COMPATIBLE_LAYOUT(FloatColor);
} /* namespace uirenderer */
} /* namespace android */
#endif /* FLOATCOLOR_H */