blob: 935e8eb8ed03c98ace5a223517eca4d9ca944b9f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
array<float, 3> rgb;
float a;
rgb[0] = 0.0;
rgb[1] = 1.0;
rgb[2] = 0.0;
a = 1.0;
_out.sk_FragColor = float4(rgb[0], rgb[1], rgb[2], a);
return _out;
}