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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
option optimize_for = LITE_RUNTIME;
import "protos/perfetto/trace/track_event/process_descriptor.proto";
import "protos/perfetto/trace/track_event/thread_descriptor.proto";
package perfetto.protos;
// Defines a track for TrackEvents. Slices and instant events on the same track
// will be nested based on their timestamps, see TrackEvent::Type.
//
// A TrackDescriptor only needs to be emitted by one trace writer / producer and
// is valid for the entirety of the trace. To ensure the descriptor isn't lost
// when the ring buffer wraps, it should be reemitted whenever incremental state
// is cleared.
//
// As a fallback, TrackEvents emitted without an explicit track association will
// be associated with an implicit trace-global track (uuid = 0), see also
// |TrackEvent::track_uuid|. It is possible but not necessary to emit a
// TrackDescriptor for this implicit track.
//
// Next id: 1.
message TrackDescriptor {
// Unique ID that identifies this track. This ID is global to the whole trace.
// Producers should ensure that it is unlikely to clash with IDs emitted by
// other producers. A value of 0 denotes the implicit trace-global track.
//
// For example, legacy TRACE_EVENT macros may use a hash involving the async
// event id + id_scope, pid, and/or tid to compute this ID.
optional uint64 uuid = 1;
// TODO(eseckler): Support track hierarchies.
// uint64 parent_uuid = X;
// Name of the track.
optional string name = 2;
// Associate the track with a process or thread - the UI will draw this track
// in the context of the process/thread.
optional ProcessDescriptor process = 3;
optional ThreadDescriptor thread = 4;
}