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// Copyright (C) 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {assertTrue} from '../base/logging';
import {duration, Span, Time, time, TimeSpan} from '../base/time';
import {Actions} from '../common/actions';
import {
HighPrecisionTime,
HighPrecisionTimeSpan,
} from '../common/high_precision_time';
import {
Area,
FrontendLocalState as FrontendState,
Timestamped,
VisibleState,
} from '../common/state';
import {raf} from '../core/raf_scheduler';
import {HttpRpcState} from '../trace_processor/http_rpc_engine';
import {globals} from './globals';
import {ratelimit} from './rate_limiters';
import {PxSpan, TimeScale} from './time_scale';
interface Range {
start?: number;
end?: number;
}
function chooseLatest<T extends Timestamped>(current: T, next: T): T {
if (next !== current && next.lastUpdate > current.lastUpdate) {
// |next| is from state. Callers may mutate the return value of
// this function so we need to clone |next| to prevent bad mutations
// of state:
return Object.assign({}, next);
}
return current;
}
// Calculate the space a scrollbar takes up so that we can subtract it from
// the canvas width.
function calculateScrollbarWidth() {
const outer = document.createElement('div');
outer.style.overflowY = 'scroll';
const inner = document.createElement('div');
outer.appendChild(inner);
document.body.appendChild(outer);
const width =
outer.getBoundingClientRect().width - inner.getBoundingClientRect().width;
document.body.removeChild(outer);
return width;
}
// Immutable object describing a (high precision) time window, providing methods
// for common mutation operations (pan, zoom), and accessors for common
// properties such as spans and durations in several formats.
// This object relies on the trace time span in globals and ensures start and
// ends of the time window remain within the confines of the trace time, and
// also applies a hard-coded minimum zoom level.
export class TimeWindow {
readonly hpTimeSpan = HighPrecisionTimeSpan.ZERO;
readonly timeSpan = TimeSpan.ZERO;
private readonly MIN_DURATION_NS = 10;
constructor(start = HighPrecisionTime.ZERO, durationNanos = 1e9) {
durationNanos = Math.max(this.MIN_DURATION_NS, durationNanos);
const traceTimeSpan = globals.stateTraceTime();
const traceDurationNanos = traceTimeSpan.duration.nanos;
if (durationNanos > traceDurationNanos) {
start = traceTimeSpan.start;
durationNanos = traceDurationNanos;
}
if (start.lt(traceTimeSpan.start)) {
start = traceTimeSpan.start;
}
const end = start.addNanos(durationNanos);
if (end.gt(traceTimeSpan.end)) {
start = traceTimeSpan.end.subNanos(durationNanos);
}
this.hpTimeSpan =
new HighPrecisionTimeSpan(start, start.addNanos(durationNanos));
this.timeSpan = new TimeSpan(
this.hpTimeSpan.start.toTime('floor'),
this.hpTimeSpan.end.toTime('ceil'));
}
static fromHighPrecisionTimeSpan(span: Span<HighPrecisionTime>): TimeWindow {
return new TimeWindow(span.start, span.duration.nanos);
}
// Pan the window by certain number of seconds
pan(offset: HighPrecisionTime) {
return new TimeWindow(
this.hpTimeSpan.start.add(offset), this.hpTimeSpan.duration.nanos);
}
// Zoom in or out a bit centered on a specific offset from the root
// Offset represents the center of the zoom as a normalized value between 0
// and 1 where 0 is the start of the time window and 1 is the end
zoom(ratio: number, offset: number) {
const traceDuration = globals.stateTraceTime().duration;
const minDuration = Math.min(this.MIN_DURATION_NS, traceDuration.nanos);
const currentDurationNanos = this.hpTimeSpan.duration.nanos;
const newDurationNanos =
Math.max(currentDurationNanos * ratio, minDuration);
// Delta between new and old duration
// +ve if new duration is shorter than old duration
const durationDeltaNanos = currentDurationNanos - newDurationNanos;
// If offset is 0, don't move the start at all
// If offset if 1, move the start by the amount the duration has changed
// If new duration is shorter - move start to right
// If new duration is longer - move start to left
const start = this.hpTimeSpan.start.addNanos(durationDeltaNanos * offset);
const durationNanos = newDurationNanos;
return new TimeWindow(start, durationNanos);
}
createTimeScale(startPx: number, endPx: number): TimeScale {
return new TimeScale(
this.hpTimeSpan.start,
this.hpTimeSpan.duration.nanos,
new PxSpan(startPx, endPx));
}
get earliest(): time {
return this.timeSpan.start;
}
get latest(): time {
return this.timeSpan.end;
}
}
/**
* State that is shared between several frontend components, but not the
* controller. This state is updated at 60fps.
*/
export class FrontendLocalState {
private visibleWindow = new TimeWindow();
private _timeScale = this.visibleWindow.createTimeScale(0, 0);
private _windowSpan = PxSpan.ZERO;
showPanningHint = false;
showCookieConsent = false;
scrollToTrackKey?: string|number;
httpRpcState: HttpRpcState = {connected: false};
newVersionAvailable = false;
// This is used to calculate the tracks within a Y range for area selection.
areaY: Range = {};
private scrollBarWidth?: number;
private _visibleState: VisibleState = {
lastUpdate: 0,
start: Time.ZERO,
end: Time.fromSeconds(10),
resolution: 1n,
};
private _selectedArea?: Area;
// TODO: there is some redundancy in the fact that both |visibleWindowTime|
// and a |timeScale| have a notion of time range. That should live in one
// place only.
getScrollbarWidth() {
if (this.scrollBarWidth === undefined) {
this.scrollBarWidth = calculateScrollbarWidth();
}
return this.scrollBarWidth;
}
setHttpRpcState(httpRpcState: HttpRpcState) {
this.httpRpcState = httpRpcState;
raf.scheduleFullRedraw();
}
zoomVisibleWindow(ratio: number, centerPoint: number) {
this.visibleWindow = this.visibleWindow.zoom(ratio, centerPoint);
this._timeScale = this.visibleWindow.createTimeScale(
this._windowSpan.start, this._windowSpan.end);
this.kickUpdateLocalState();
}
panVisibleWindow(delta: HighPrecisionTime) {
this.visibleWindow = this.visibleWindow.pan(delta);
this._timeScale = this.visibleWindow.createTimeScale(
this._windowSpan.start, this._windowSpan.end);
this.kickUpdateLocalState();
}
mergeState(state: FrontendState): void {
// This is unfortunately subtle. This class mutates this._visibleState.
// Since we may not mutate |state| (in order to make immer's immutable
// updates work) this means that we have to make a copy of the visibleState.
// when updating it. We don't want to have to do that unnecessarily so
// chooseLatest returns a shallow clone of state.visibleState *only* when
// that is the newer state. All of these complications should vanish when
// we remove this class.
const previousVisibleState = this._visibleState;
this._visibleState = chooseLatest(this._visibleState, state.visibleState);
const visibleStateWasUpdated = previousVisibleState !== this._visibleState;
if (visibleStateWasUpdated) {
this.updateLocalTime(new HighPrecisionTimeSpan(
HighPrecisionTime.fromTime(this._visibleState.start),
HighPrecisionTime.fromTime(this._visibleState.end),
));
}
}
// Set the highlight box to draw
selectArea(
start: time, end: time,
tracks = this._selectedArea ? this._selectedArea.tracks : []) {
assertTrue(
end >= start,
`Impossible select area: start [${start}] >= end [${end}]`);
this.showPanningHint = true;
this._selectedArea = {start, end, tracks};
raf.scheduleFullRedraw();
}
deselectArea() {
this._selectedArea = undefined;
raf.scheduleRedraw();
}
get selectedArea(): Area|undefined {
return this._selectedArea;
}
private ratelimitedUpdateVisible = ratelimit(() => {
globals.dispatch(Actions.setVisibleTraceTime(this._visibleState));
}, 50);
private updateLocalTime(ts: Span<HighPrecisionTime>) {
const traceBounds = globals.stateTraceTime();
const start = ts.start.clamp(traceBounds.start, traceBounds.end);
const end = ts.end.clamp(traceBounds.start, traceBounds.end);
this.visibleWindow = TimeWindow.fromHighPrecisionTimeSpan(
new HighPrecisionTimeSpan(start, end));
this._timeScale = this.visibleWindow.createTimeScale(
this._windowSpan.start, this._windowSpan.end);
this.updateResolution();
}
private updateResolution() {
this._visibleState.lastUpdate = Date.now() / 1000;
this._visibleState.resolution = globals.getCurResolution();
this.ratelimitedUpdateVisible();
}
private kickUpdateLocalState() {
this._visibleState.lastUpdate = Date.now() / 1000;
this._visibleState.start = this.visibleWindowTime.start.toTime();
this._visibleState.end = this.visibleWindowTime.end.toTime();
this._visibleState.resolution = globals.getCurResolution();
this.ratelimitedUpdateVisible();
}
updateVisibleTime(ts: Span<HighPrecisionTime>) {
this.updateLocalTime(ts);
this.kickUpdateLocalState();
}
// Whenever start/end px of the timeScale is changed, update
// the resolution.
updateLocalLimits(pxStart: number, pxEnd: number) {
// Numbers received here can be negative or equal, but we should fix that
// before updating the timescale.
pxStart = Math.max(0, pxStart);
pxEnd = Math.max(0, pxEnd);
if (pxStart === pxEnd) pxEnd = pxStart + 1;
this._timeScale = this.visibleWindow.createTimeScale(pxStart, pxEnd);
this._windowSpan = new PxSpan(pxStart, pxEnd);
this.updateResolution();
}
// Get the time scale for the visible window
get visibleTimeScale(): TimeScale {
return this._timeScale;
}
// Produces a TimeScale object for this time window provided start and end px
getTimeScale(startPx: number, endPx: number): TimeScale {
return this.visibleWindow.createTimeScale(startPx, endPx);
}
// Get the bounds of the window in pixels
get windowSpan(): PxSpan {
return this._windowSpan;
}
// Get the bounds of the visible window as a high-precision time span
get visibleWindowTime(): Span<HighPrecisionTime> {
return this.visibleWindow.hpTimeSpan;
}
// Get the bounds of the visible window as a time span
get visibleTimeSpan(): Span<time, duration> {
return this.visibleWindow.timeSpan;
}
}