mesa: Replace MaxTextureLevels with MaxTextureSize.
In most places (glGetInteger, max_legal_texture_dimensions), we wanted the
number of pixels, not the number of levels. Number of levels is easily
recovered with util_next_power_of_two() and ffs(). More importantly, for
V3D we want to be able to expose a non-power-of-two maximum texture size
to cover 2x4k displays on HW that can't quite do 8192 wide.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3515e31..302c5ff 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1245,7 +1245,7 @@
else {
/* use 2D texture, NPOT if possible */
tex->Target = GL_TEXTURE_2D;
- tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->MaxSize = ctx->Const.MaxTextureSize;
tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
}
tex->MinSize = 16; /* 16 x 16 at least */
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index ca00483..166c601 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -104,7 +104,7 @@
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
*/
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 11;
ctx->Const.MaxTextureRectSize = (1 << 11);
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 05334b8..6484302 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -214,7 +214,7 @@
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
*/
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1 << 11);
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index f6cf82d..c3d4784 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -477,11 +477,11 @@
ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
if (devinfo->gen >= 7) {
ctx->Const.MaxRenderbufferSize = 16384;
- ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
+ ctx->Const.MaxTextureSize = 16384;
ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
} else {
ctx->Const.MaxRenderbufferSize = 8192;
- ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
+ ctx->Const.MaxTextureSize = 8192;
ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
}
ctx->Const.Max3DTextureLevels = 12; /* 2048 */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 324595e..093c7b8 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -157,7 +157,7 @@
goto fail;
/* GL constants. */
- ctx->Const.MaxTextureLevels = 11;
+ ctx->Const.MaxTextureSize = 1024;
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index be2178f..6af1b1d 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -455,7 +455,7 @@
ctx->Extensions.ANGLE_texture_compression_dxt = true;
/* GL constants. */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index c97eaa5..4f210bf 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -268,7 +268,7 @@
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 415810f..57c7079 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -230,7 +230,7 @@
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 19e6296..8d01e21 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -150,7 +150,7 @@
{
GLuint curOffset, i, face, level;
- assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
+ assert(1 << (mt->numLevels - 1) <= rmesa->glCtx.Const.MaxTextureSize);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2c3d9a1..34da16b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -555,7 +555,7 @@
/* Constants, may be overriden (usually only reduced) by device drivers */
consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
- consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
+ consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
@@ -782,7 +782,7 @@
/* Texture size checks */
- assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
@@ -792,10 +792,8 @@
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
/* Max texture size should be <= max viewport size (render to texture) */
- assert((1U << (ctx->Const.MaxTextureLevels - 1))
- <= ctx->Const.MaxViewportWidth);
- assert((1U << (ctx->Const.MaxTextureLevels - 1))
- <= ctx->Const.MaxViewportHeight);
+ assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
+ assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index f7efb81..85db09f 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -21,7 +21,7 @@
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
[ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
- [ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
+ [ "MAX_TEXTURE_SIZE", "CONTEXT_INT(Const.MaxTextureSize), NO_EXTRA" ],
[ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
[ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
[ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 76905f6..bdb04e0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3654,7 +3654,7 @@
struct gl_constants
{
GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
- GLuint MaxTextureLevels; /**< Max mipmap levels. */
+ GLuint MaxTextureSize; /**< Max 1D/2D texture size, in pixels*/
GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
GLuint MaxArrayTextureLayers; /**< Max layers in array textures */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7d32c7b..3648034 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -492,7 +492,7 @@
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
+ return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
@@ -514,7 +514,7 @@
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.EXT_texture_array
- ? ctx->Const.MaxTextureLevels : 0;
+ ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return _mesa_has_texture_cube_map_array(ctx)
@@ -973,8 +973,7 @@
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
- maxSize >>= level; /* level size */
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
@@ -987,8 +986,7 @@
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
@@ -1058,8 +1056,7 @@
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
@@ -1074,8 +1071,7 @@
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 560dd7b..77cb83d 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -84,9 +84,11 @@
bool can_ubo = true;
int temp;
- c->MaxTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- MAX_TEXTURE_LEVELS);
+ int max_texture_levels =
+ _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->MaxTextureSize = 1 << (max_texture_levels - 1);
c->Max3DTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
@@ -96,8 +98,7 @@
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
MAX_CUBE_TEXTURE_LEVELS);
- c->MaxTextureRectSize
- = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+ c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 9480d9e..5506ed5 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -728,7 +728,7 @@
assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
/* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
- assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert(ctx->Const.MaxTextureSize <= SWRAST_MAX_WIDTH);
assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);