| /* |
| * Copyright © 2015 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/u_format.h" |
| #include "util/u_surface.h" |
| #include "util/u_blitter.h" |
| #include "vc4_context.h" |
| |
| static struct pipe_surface * |
| vc4_get_blit_surface(struct pipe_context *pctx, |
| struct pipe_resource *prsc, unsigned level) |
| { |
| struct pipe_surface tmpl; |
| |
| memset(&tmpl, 0, sizeof(tmpl)); |
| tmpl.format = prsc->format; |
| tmpl.u.tex.level = level; |
| tmpl.u.tex.first_layer = 0; |
| tmpl.u.tex.last_layer = 0; |
| |
| return pctx->create_surface(pctx, prsc, &tmpl); |
| } |
| |
| static bool |
| is_tile_unaligned(unsigned size, unsigned tile_size) |
| { |
| return size & (tile_size - 1); |
| } |
| |
| static bool |
| vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) |
| { |
| struct vc4_context *vc4 = vc4_context(pctx); |
| bool msaa = (info->src.resource->nr_samples > 1 || |
| info->dst.resource->nr_samples > 1); |
| int tile_width = msaa ? 32 : 64; |
| int tile_height = msaa ? 32 : 64; |
| |
| if (util_format_is_depth_or_stencil(info->dst.resource->format)) |
| return false; |
| |
| if (info->scissor_enable) |
| return false; |
| |
| if ((info->mask & PIPE_MASK_RGBA) == 0) |
| return false; |
| |
| if (info->dst.box.x != info->src.box.x || |
| info->dst.box.y != info->src.box.y || |
| info->dst.box.width != info->src.box.width || |
| info->dst.box.height != info->src.box.height) { |
| return false; |
| } |
| |
| int dst_surface_width = u_minify(info->dst.resource->width0, |
| info->dst.level); |
| int dst_surface_height = u_minify(info->dst.resource->height0, |
| info->dst.level); |
| if (is_tile_unaligned(info->dst.box.x, tile_width) || |
| is_tile_unaligned(info->dst.box.y, tile_height) || |
| (is_tile_unaligned(info->dst.box.width, tile_width) && |
| info->dst.box.x + info->dst.box.width != dst_surface_width) || |
| (is_tile_unaligned(info->dst.box.height, tile_height) && |
| info->dst.box.y + info->dst.box.height != dst_surface_height)) { |
| return false; |
| } |
| |
| /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the |
| * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our |
| * destination surface) to determine the stride. This may be wrong |
| * when reading from texture miplevels > 0, which are stored in |
| * POT-sized areas. For MSAA, the tile addresses are computed |
| * explicitly by the RCL, but still use the destination width to |
| * determine the stride (which could be fixed by explicitly supplying |
| * it in the ABI). |
| */ |
| struct vc4_resource *rsc = vc4_resource(info->src.resource); |
| |
| uint32_t stride; |
| |
| if (info->src.resource->nr_samples > 1) |
| stride = align(dst_surface_width, 32) * 4 * rsc->cpp; |
| else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T) |
| stride = align(dst_surface_width * rsc->cpp, 128); |
| else |
| stride = align(dst_surface_width * rsc->cpp, 16); |
| |
| if (stride != rsc->slices[info->src.level].stride) |
| return false; |
| |
| if (info->dst.resource->format != info->src.resource->format) |
| return false; |
| |
| if (false) { |
| fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n", |
| info->src.box.x, |
| info->src.box.y, |
| info->dst.box.x, |
| info->dst.box.y, |
| info->dst.box.width, |
| info->dst.box.height); |
| } |
| |
| struct pipe_surface *dst_surf = |
| vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level); |
| struct pipe_surface *src_surf = |
| vc4_get_blit_surface(pctx, info->src.resource, info->src.level); |
| |
| vc4_flush_jobs_reading_resource(vc4, info->src.resource); |
| |
| struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL); |
| pipe_surface_reference(&job->color_read, src_surf); |
| |
| /* If we're resolving from MSAA to single sample, we still need to run |
| * the engine in MSAA mode for the load. |
| */ |
| if (!job->msaa && info->src.resource->nr_samples > 1) { |
| job->msaa = true; |
| job->tile_width = 32; |
| job->tile_height = 32; |
| } |
| |
| job->draw_min_x = info->dst.box.x; |
| job->draw_min_y = info->dst.box.y; |
| job->draw_max_x = info->dst.box.x + info->dst.box.width; |
| job->draw_max_y = info->dst.box.y + info->dst.box.height; |
| job->draw_width = dst_surf->width; |
| job->draw_height = dst_surf->height; |
| |
| job->tile_width = tile_width; |
| job->tile_height = tile_height; |
| job->msaa = msaa; |
| job->needs_flush = true; |
| job->resolve |= PIPE_CLEAR_COLOR; |
| |
| vc4_job_submit(vc4, job); |
| |
| pipe_surface_reference(&dst_surf, NULL); |
| pipe_surface_reference(&src_surf, NULL); |
| |
| return true; |
| } |
| |
| void |
| vc4_blitter_save(struct vc4_context *vc4) |
| { |
| util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); |
| util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); |
| util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); |
| util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer); |
| util_blitter_save_viewport(vc4->blitter, &vc4->viewport); |
| util_blitter_save_scissor(vc4->blitter, &vc4->scissor); |
| util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); |
| util_blitter_save_blend(vc4->blitter, vc4->blend); |
| util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa); |
| util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref); |
| util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask); |
| util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer); |
| util_blitter_save_fragment_sampler_states(vc4->blitter, |
| vc4->fragtex.num_samplers, |
| (void **)vc4->fragtex.samplers); |
| util_blitter_save_fragment_sampler_views(vc4->blitter, |
| vc4->fragtex.num_textures, vc4->fragtex.textures); |
| } |
| |
| static bool |
| vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) |
| { |
| struct vc4_context *vc4 = vc4_context(ctx); |
| |
| if (!util_blitter_is_blit_supported(vc4->blitter, info)) { |
| fprintf(stderr, "blit unsupported %s -> %s\n", |
| util_format_short_name(info->src.resource->format), |
| util_format_short_name(info->dst.resource->format)); |
| return false; |
| } |
| |
| vc4_blitter_save(vc4); |
| util_blitter_blit(vc4->blitter, info); |
| |
| return true; |
| } |
| |
| /* Optimal hardware path for blitting pixels. |
| * Scaling, format conversion, up- and downsampling (resolve) are allowed. |
| */ |
| void |
| vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) |
| { |
| struct pipe_blit_info info = *blit_info; |
| |
| if (vc4_tile_blit(pctx, blit_info)) |
| return; |
| |
| if (util_try_blit_via_copy_region(pctx, &info)) { |
| return; /* done */ |
| } |
| |
| if (info.mask & PIPE_MASK_S) { |
| fprintf(stderr, "cannot blit stencil, skipping\n"); |
| info.mask &= ~PIPE_MASK_S; |
| } |
| |
| vc4_render_blit(pctx, &info); |
| } |