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/*
* Copyright © 2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "vc4_context.h"
static struct pipe_surface *
vc4_get_blit_surface(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned level)
{
struct pipe_surface tmpl;
memset(&tmpl, 0, sizeof(tmpl));
tmpl.format = prsc->format;
tmpl.u.tex.level = level;
tmpl.u.tex.first_layer = 0;
tmpl.u.tex.last_layer = 0;
return pctx->create_surface(pctx, prsc, &tmpl);
}
static bool
is_tile_unaligned(unsigned size, unsigned tile_size)
{
return size & (tile_size - 1);
}
static bool
vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(pctx);
bool msaa = (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1);
int tile_width = msaa ? 32 : 64;
int tile_height = msaa ? 32 : 64;
if (util_format_is_depth_or_stencil(info->dst.resource->format))
return false;
if (info->scissor_enable)
return false;
if ((info->mask & PIPE_MASK_RGBA) == 0)
return false;
if (info->dst.box.x != info->src.box.x ||
info->dst.box.y != info->src.box.y ||
info->dst.box.width != info->src.box.width ||
info->dst.box.height != info->src.box.height) {
return false;
}
int dst_surface_width = u_minify(info->dst.resource->width0,
info->dst.level);
int dst_surface_height = u_minify(info->dst.resource->height0,
info->dst.level);
if (is_tile_unaligned(info->dst.box.x, tile_width) ||
is_tile_unaligned(info->dst.box.y, tile_height) ||
(is_tile_unaligned(info->dst.box.width, tile_width) &&
info->dst.box.x + info->dst.box.width != dst_surface_width) ||
(is_tile_unaligned(info->dst.box.height, tile_height) &&
info->dst.box.y + info->dst.box.height != dst_surface_height)) {
return false;
}
/* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
* VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
* destination surface) to determine the stride. This may be wrong
* when reading from texture miplevels > 0, which are stored in
* POT-sized areas. For MSAA, the tile addresses are computed
* explicitly by the RCL, but still use the destination width to
* determine the stride (which could be fixed by explicitly supplying
* it in the ABI).
*/
struct vc4_resource *rsc = vc4_resource(info->src.resource);
uint32_t stride;
if (info->src.resource->nr_samples > 1)
stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T)
stride = align(dst_surface_width * rsc->cpp, 128);
else
stride = align(dst_surface_width * rsc->cpp, 16);
if (stride != rsc->slices[info->src.level].stride)
return false;
if (info->dst.resource->format != info->src.resource->format)
return false;
if (false) {
fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
info->src.box.x,
info->src.box.y,
info->dst.box.x,
info->dst.box.y,
info->dst.box.width,
info->dst.box.height);
}
struct pipe_surface *dst_surf =
vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level);
struct pipe_surface *src_surf =
vc4_get_blit_surface(pctx, info->src.resource, info->src.level);
vc4_flush_jobs_reading_resource(vc4, info->src.resource);
struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL);
pipe_surface_reference(&job->color_read, src_surf);
/* If we're resolving from MSAA to single sample, we still need to run
* the engine in MSAA mode for the load.
*/
if (!job->msaa && info->src.resource->nr_samples > 1) {
job->msaa = true;
job->tile_width = 32;
job->tile_height = 32;
}
job->draw_min_x = info->dst.box.x;
job->draw_min_y = info->dst.box.y;
job->draw_max_x = info->dst.box.x + info->dst.box.width;
job->draw_max_y = info->dst.box.y + info->dst.box.height;
job->draw_width = dst_surf->width;
job->draw_height = dst_surf->height;
job->tile_width = tile_width;
job->tile_height = tile_height;
job->msaa = msaa;
job->needs_flush = true;
job->resolve |= PIPE_CLEAR_COLOR;
vc4_job_submit(vc4, job);
pipe_surface_reference(&dst_surf, NULL);
pipe_surface_reference(&src_surf, NULL);
return true;
}
void
vc4_blitter_save(struct vc4_context *vc4)
{
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
util_blitter_save_blend(vc4->blitter, vc4->blend);
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
util_blitter_save_fragment_sampler_states(vc4->blitter,
vc4->fragtex.num_samplers,
(void **)vc4->fragtex.samplers);
util_blitter_save_fragment_sampler_views(vc4->blitter,
vc4->fragtex.num_textures, vc4->fragtex.textures);
}
static bool
vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(ctx);
if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
fprintf(stderr, "blit unsupported %s -> %s\n",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return false;
}
vc4_blitter_save(vc4);
util_blitter_blit(vc4->blitter, info);
return true;
}
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
void
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct pipe_blit_info info = *blit_info;
if (vc4_tile_blit(pctx, blit_info))
return;
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
fprintf(stderr, "cannot blit stencil, skipping\n");
info.mask &= ~PIPE_MASK_S;
}
vc4_render_blit(pctx, &info);
}