blob: cba4e7d734043f9357c7e80744edef158f7d5b28 [file] [log] [blame]
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
* Corbin Simpson
*/
#include "r600_pipe_common.h"
#include "r600_cs.h"
#include "r600_query.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "os/os_time.h"
#include <errno.h>
#include <inttypes.h>
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex);
static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
const struct pipe_resource *templ);
bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
struct r600_texture *rdst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct r600_texture *rsrc,
unsigned src_level,
const struct pipe_box *src_box)
{
if (!rctx->dma.cs)
return false;
if (rdst->surface.bpe != rsrc->surface.bpe)
return false;
/* MSAA: Blits don't exist in the real world. */
if (rsrc->resource.b.b.nr_samples > 1 ||
rdst->resource.b.b.nr_samples > 1)
return false;
/* Depth-stencil surfaces:
* When dst is linear, the DB->CB copy preserves HTILE.
* When dst is tiled, the 3D path must be used to update HTILE.
*/
if (rsrc->is_depth || rdst->is_depth)
return false;
/* DCC as:
* src: Use the 3D path. DCC decompression is expensive.
* dst: Use the 3D path to compress the pixels with DCC.
*/
if ((rsrc->dcc_offset && src_level < rsrc->surface.num_dcc_levels) ||
(rdst->dcc_offset && dst_level < rdst->surface.num_dcc_levels))
return false;
/* CMASK as:
* src: Both texture and SDMA paths need decompression. Use SDMA.
* dst: If overwriting the whole texture, discard CMASK and use
* SDMA. Otherwise, use the 3D path.
*/
if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
/* The CMASK clear is only enabled for the first level. */
assert(dst_level == 0);
if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
dstx, dsty, dstz, src_box->width,
src_box->height, src_box->depth))
return false;
r600_texture_discard_cmask(rctx->screen, rdst);
}
/* All requirements are met. Prepare textures for SDMA. */
if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
assert(!(rsrc->dirty_level_mask & (1 << src_level)));
assert(!(rdst->dirty_level_mask & (1 << dst_level)));
return true;
}
/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
static void r600_copy_region_with_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct pipe_blit_info blit;
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.format = src->format;
blit.src.level = src_level;
blit.src.box = *src_box;
blit.dst.resource = dst;
blit.dst.format = dst->format;
blit.dst.level = dst_level;
blit.dst.box.x = dstx;
blit.dst.box.y = dsty;
blit.dst.box.z = dstz;
blit.dst.box.width = src_box->width;
blit.dst.box.height = src_box->height;
blit.dst.box.depth = src_box->depth;
blit.mask = util_format_get_mask(src->format) &
util_format_get_mask(dst->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
if (blit.mask) {
pipe->blit(pipe, &blit);
}
}
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
if (src->nr_samples > 1) {
r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
src, transfer->level, &transfer->box);
return;
}
rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
&transfer->box);
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = transfer->resource;
struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
if (dst->nr_samples > 1) {
r600_copy_region_with_blit(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
src, 0, &sbox);
return;
}
rctx->dma_copy(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
src, 0, &sbox);
}
static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
const struct pipe_box *box)
{
return rtex->surface.level[level].offset +
box->z * rtex->surface.level[level].slice_size +
(box->y / rtex->surface.blk_h *
rtex->surface.level[level].nblk_x +
box->x / rtex->surface.blk_w) * rtex->surface.bpe;
}
static int r600_init_surface(struct r600_common_screen *rscreen,
struct radeon_surf *surface,
const struct pipe_resource *ptex,
enum radeon_surf_mode array_mode,
unsigned pitch_in_bytes_override,
unsigned offset,
bool is_imported,
bool is_scanout,
bool is_flushed_depth,
bool tc_compatible_htile)
{
const struct util_format_description *desc =
util_format_description(ptex->format);
bool is_depth, is_stencil;
int r;
unsigned i, bpe, flags = 0;
is_depth = util_format_has_depth(desc);
is_stencil = util_format_has_stencil(desc);
if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
bpe = 4; /* stencil is allocated separately on evergreen */
} else {
bpe = util_format_get_blocksize(ptex->format);
/* align byte per element on dword */
if (bpe == 3) {
bpe = 4;
}
}
if (!is_flushed_depth && is_depth) {
flags |= RADEON_SURF_ZBUFFER;
if (tc_compatible_htile &&
array_mode == RADEON_SURF_MODE_2D) {
/* TC-compatible HTILE only supports Z32_FLOAT.
* Promote Z16 to Z32. DB->CB copies will convert
* the format for transfers.
*/
bpe = 4;
flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
}
if (is_stencil)
flags |= RADEON_SURF_SBUFFER;
}
if (rscreen->chip_class >= VI &&
(ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
flags |= RADEON_SURF_DISABLE_DCC;
if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
/* This should catch bugs in gallium users setting incorrect flags. */
assert(ptex->nr_samples <= 1 &&
ptex->array_size == 1 &&
ptex->depth0 == 1 &&
ptex->last_level == 0 &&
!(flags & RADEON_SURF_Z_OR_SBUFFER));
flags |= RADEON_SURF_SCANOUT;
}
if (is_imported)
flags |= RADEON_SURF_IMPORTED;
if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
array_mode, surface);
if (r) {
return r;
}
if (pitch_in_bytes_override &&
pitch_in_bytes_override != surface->level[0].nblk_x * bpe) {
/* old ddx on evergreen over estimate alignment for 1d, only 1 level
* for those
*/
surface->level[0].nblk_x = pitch_in_bytes_override / bpe;
surface->level[0].slice_size = pitch_in_bytes_override * surface->level[0].nblk_y;
}
if (offset) {
for (i = 0; i < ARRAY_SIZE(surface->level); ++i)
surface->level[i].offset += offset;
}
return 0;
}
static void r600_texture_init_metadata(struct r600_texture *rtex,
struct radeon_bo_metadata *metadata)
{
struct radeon_surf *surface = &rtex->surface;
memset(metadata, 0, sizeof(*metadata));
metadata->microtile = surface->level[0].mode >= RADEON_SURF_MODE_1D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
metadata->macrotile = surface->level[0].mode >= RADEON_SURF_MODE_2D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
metadata->pipe_config = surface->pipe_config;
metadata->bankw = surface->bankw;
metadata->bankh = surface->bankh;
metadata->tile_split = surface->tile_split;
metadata->mtilea = surface->mtilea;
metadata->num_banks = surface->num_banks;
metadata->stride = surface->level[0].nblk_x * surface->bpe;
metadata->scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
}
static void r600_dirty_all_framebuffer_states(struct r600_common_screen *rscreen)
{
p_atomic_inc(&rscreen->dirty_fb_counter);
}
static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_screen *rscreen = rctx->screen;
struct pipe_context *ctx = &rctx->b;
if (ctx == rscreen->aux_context)
pipe_mutex_lock(rscreen->aux_context_lock);
ctx->flush_resource(ctx, &rtex->resource.b.b);
ctx->flush(ctx, NULL, 0);
if (ctx == rscreen->aux_context)
pipe_mutex_unlock(rscreen->aux_context_lock);
}
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (!rtex->cmask.size)
return;
assert(rtex->resource.b.b.nr_samples <= 1);
/* Disable CMASK. */
memset(&rtex->cmask, 0, sizeof(rtex->cmask));
rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
rtex->dirty_level_mask = 0;
if (rscreen->chip_class >= SI)
rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
else
rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
if (rtex->cmask_buffer != &rtex->resource)
r600_resource_reference(&rtex->cmask_buffer, NULL);
/* Notify all contexts about the change. */
r600_dirty_all_framebuffer_states(rscreen);
p_atomic_inc(&rscreen->compressed_colortex_counter);
}
static bool r600_can_disable_dcc(struct r600_texture *rtex)
{
/* We can't disable DCC if it can be written by another process. */
return rtex->dcc_offset &&
(!rtex->resource.is_shared ||
!(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
}
static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (!r600_can_disable_dcc(rtex))
return false;
assert(rtex->dcc_separate_buffer == NULL);
/* Disable DCC. */
rtex->dcc_offset = 0;
/* Notify all contexts about the change. */
r600_dirty_all_framebuffer_states(rscreen);
return true;
}
/**
* Disable DCC for the texture. (first decompress, then discard metadata).
*
* There is unresolved multi-context synchronization issue between
* screen::aux_context and the current context. If applications do this with
* multiple contexts, it's already undefined behavior for them and we don't
* have to worry about that. The scenario is:
*
* If context 1 disables DCC and context 2 has queued commands that write
* to the texture via CB with DCC enabled, and the order of operations is
* as follows:
* context 2 queues draw calls rendering to the texture, but doesn't flush
* context 1 disables DCC and flushes
* context 1 & 2 reset descriptors and FB state
* context 2 flushes (new compressed tiles written by the draw calls)
* context 1 & 2 read garbage, because DCC is disabled, yet there are
* compressed tiled
*
* \param rctx the current context if you have one, or rscreen->aux_context
* if you don't.
*/
bool r600_texture_disable_dcc(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_screen *rscreen = rctx->screen;
if (!r600_can_disable_dcc(rtex))
return false;
if (&rctx->b == rscreen->aux_context)
pipe_mutex_lock(rscreen->aux_context_lock);
/* Decompress DCC. */
rctx->decompress_dcc(&rctx->b, rtex);
rctx->b.flush(&rctx->b, NULL, 0);
if (&rctx->b == rscreen->aux_context)
pipe_mutex_unlock(rscreen->aux_context_lock);
return r600_texture_discard_dcc(rscreen, rtex);
}
static void r600_degrade_tile_mode_to_linear(struct r600_common_context *rctx,
struct r600_texture *rtex,
bool invalidate_storage)
{
struct pipe_screen *screen = rctx->b.screen;
struct r600_texture *new_tex;
struct pipe_resource templ = rtex->resource.b.b;
unsigned i;
templ.bind |= PIPE_BIND_LINEAR;
/* r600g doesn't react to dirty_tex_descriptor_counter */
if (rctx->chip_class < SI)
return;
if (rtex->resource.is_shared ||
rtex->surface.is_linear)
return;
/* This fails with MSAA, depth, and compressed textures. */
if (r600_choose_tiling(rctx->screen, &templ) !=
RADEON_SURF_MODE_LINEAR_ALIGNED)
return;
new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
if (!new_tex)
return;
/* Copy the pixels to the new texture. */
if (!invalidate_storage) {
for (i = 0; i <= templ.last_level; i++) {
struct pipe_box box;
u_box_3d(0, 0, 0,
u_minify(templ.width0, i), u_minify(templ.height0, i),
util_max_layer(&templ, i) + 1, &box);
rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
&rtex->resource.b.b, i, &box);
}
}
r600_texture_discard_cmask(rctx->screen, rtex);
r600_texture_discard_dcc(rctx->screen, rtex);
/* Replace the structure fields of rtex. */
rtex->resource.b.b.bind = templ.bind;
pb_reference(&rtex->resource.buf, new_tex->resource.buf);
rtex->resource.gpu_address = new_tex->resource.gpu_address;
rtex->resource.vram_usage = new_tex->resource.vram_usage;
rtex->resource.gart_usage = new_tex->resource.gart_usage;
rtex->resource.bo_size = new_tex->resource.bo_size;
rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
rtex->resource.domains = new_tex->resource.domains;
rtex->resource.flags = new_tex->resource.flags;
rtex->size = new_tex->size;
rtex->surface = new_tex->surface;
rtex->non_disp_tiling = new_tex->non_disp_tiling;
rtex->cb_color_info = new_tex->cb_color_info;
rtex->cmask = new_tex->cmask; /* needed even without CMASK */
assert(!rtex->htile_buffer);
assert(!rtex->cmask.size);
assert(!rtex->fmask.size);
assert(!rtex->dcc_offset);
assert(!rtex->is_depth);
r600_texture_reference(&new_tex, NULL);
r600_dirty_all_framebuffer_states(rctx->screen);
p_atomic_inc(&rctx->screen->dirty_tex_descriptor_counter);
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_context *ctx,
struct pipe_resource *resource,
struct winsys_handle *whandle,
unsigned usage)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_common_context *rctx = (struct r600_common_context*)
(ctx ? ctx : rscreen->aux_context);
struct r600_resource *res = (struct r600_resource*)resource;
struct r600_texture *rtex = (struct r600_texture*)resource;
struct radeon_bo_metadata metadata;
bool update_metadata = false;
/* This is not supported now, but it might be required for OpenCL
* interop in the future.
*/
if (resource->target != PIPE_BUFFER &&
(resource->nr_samples > 1 || rtex->is_depth))
return false;
if (resource->target != PIPE_BUFFER) {
/* Since shader image stores don't support DCC on VI,
* disable it for external clients that want write
* access.
*/
if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
if (r600_texture_disable_dcc(rctx, rtex))
update_metadata = true;
}
if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
(rtex->cmask.size || rtex->dcc_offset)) {
/* Eliminate fast clear (both CMASK and DCC) */
r600_eliminate_fast_color_clear(rctx, rtex);
/* Disable CMASK if flush_resource isn't going
* to be called.
*/
if (rtex->cmask.size)
r600_texture_discard_cmask(rscreen, rtex);
}
/* Set metadata. */
if (!res->is_shared || update_metadata) {
r600_texture_init_metadata(rtex, &metadata);
if (rscreen->query_opaque_metadata)
rscreen->query_opaque_metadata(rscreen, rtex,
&metadata);
rscreen->ws->buffer_set_metadata(res->buf, &metadata);
}
}
if (res->is_shared) {
/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
* doesn't set it.
*/
res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
} else {
res->is_shared = true;
res->external_usage = usage;
}
return rscreen->ws->buffer_get_handle(res->buf,
rtex->surface.level[0].nblk_x *
rtex->surface.bpe,
rtex->surface.level[0].offset,
rtex->surface.level[0].slice_size,
whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
r600_texture_reference(&rtex->flushed_depth_texture, NULL);
r600_resource_reference(&rtex->htile_buffer, NULL);
if (rtex->cmask_buffer != &rtex->resource) {
r600_resource_reference(&rtex->cmask_buffer, NULL);
}
pb_reference(&resource->buf, NULL);
r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
FREE(rtex);
}
static const struct u_resource_vtbl r600_texture_vtbl;
/* The number of samples can be specified independently of the texture. */
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out)
{
/* FMASK is allocated like an ordinary texture. */
struct pipe_resource templ = rtex->resource.b.b;
struct radeon_surf fmask = {};
unsigned flags, bpe;
memset(out, 0, sizeof(*out));
templ.nr_samples = 1;
flags = rtex->surface.flags | RADEON_SURF_FMASK;
if (rscreen->chip_class <= CAYMAN) {
/* Use the same parameters and tile mode. */
fmask.bankw = rtex->surface.bankw;
fmask.bankh = rtex->surface.bankh;
fmask.mtilea = rtex->surface.mtilea;
fmask.tile_split = rtex->surface.tile_split;
if (nr_samples <= 4)
fmask.bankh = 4;
}
switch (nr_samples) {
case 2:
case 4:
bpe = 1;
break;
case 8:
bpe = 4;
break;
default:
R600_ERR("Invalid sample count for FMASK allocation.\n");
return;
}
/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
* This can be fixed by writing a separate FMASK allocator specifically
* for R600-R700 asics. */
if (rscreen->chip_class <= R700) {
bpe *= 2;
}
if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
RADEON_SURF_MODE_2D, &fmask)) {
R600_ERR("Got error in surface_init while allocating FMASK.\n");
return;
}
assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
if (out->slice_tile_max)
out->slice_tile_max -= 1;
out->tile_mode_index = fmask.tiling_index[0];
out->pitch_in_pixels = fmask.level[0].nblk_x;
out->bank_height = fmask.bankh;
out->alignment = MAX2(256, fmask.surf_alignment);
out->size = fmask.surf_size;
}
static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
r600_texture_get_fmask_info(rscreen, rtex,
rtex->resource.b.b.nr_samples, &rtex->fmask);
rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
rtex->size = rtex->fmask.offset + rtex->fmask.size;
}
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
unsigned cmask_tile_width = 8;
unsigned cmask_tile_height = 8;
unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
unsigned element_bits = 4;
unsigned cmask_cache_bits = 1024;
unsigned num_pipes = rscreen->info.num_tile_pipes;
unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
unsigned base_align = num_pipes * pipe_interleave_bytes;
unsigned slice_bytes =
((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
assert(macro_tile_width % 128 == 0);
assert(macro_tile_height % 128 == 0);
out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
out->alignment = MAX2(256, base_align);
out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
unsigned num_pipes = rscreen->info.num_tile_pipes;
unsigned cl_width, cl_height;
switch (num_pipes) {
case 2:
cl_width = 32;
cl_height = 16;
break;
case 4:
cl_width = 32;
cl_height = 32;
break;
case 8:
cl_width = 64;
cl_height = 32;
break;
case 16: /* Hawaii */
cl_width = 64;
cl_height = 64;
break;
default:
assert(0);
return;
}
unsigned base_align = num_pipes * pipe_interleave_bytes;
unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
unsigned slice_elements = (width * height) / (8*8);
/* Each element of CMASK is a nibble. */
unsigned slice_bytes = slice_elements / 2;
out->slice_tile_max = (width * height) / (128*128);
if (out->slice_tile_max)
out->slice_tile_max -= 1;
out->alignment = MAX2(256, base_align);
out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (rscreen->chip_class >= SI) {
si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
} else {
r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
}
rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
rtex->size = rtex->cmask.offset + rtex->cmask.size;
if (rscreen->chip_class >= SI)
rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
else
rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
}
static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (rtex->cmask_buffer)
return;
assert(rtex->cmask.size == 0);
if (rscreen->chip_class >= SI) {
si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
} else {
r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
}
rtex->cmask_buffer = (struct r600_resource *)
r600_aligned_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
rtex->cmask.size,
rtex->cmask.alignment);
if (rtex->cmask_buffer == NULL) {
rtex->cmask.size = 0;
return;
}
/* update colorbuffer state bits */
rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
if (rscreen->chip_class >= SI)
rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
else
rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
p_atomic_inc(&rscreen->compressed_colortex_counter);
}
static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
unsigned cl_width, cl_height, width, height;
unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
unsigned num_pipes = rscreen->info.num_tile_pipes;
rtex->surface.htile_size = 0;
if (rscreen->chip_class <= EVERGREEN &&
rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
return;
/* HW bug on R6xx. */
if (rscreen->chip_class == R600 &&
(rtex->resource.b.b.width0 > 7680 ||
rtex->resource.b.b.height0 > 7680))
return;
/* HTILE is broken with 1D tiling on old kernels and CIK. */
if (rscreen->chip_class >= CIK &&
rtex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
return;
/* Overalign HTILE on P2 configs to work around GPU hangs in
* piglit/depthstencil-render-miplevels 585.
*
* This has been confirmed to help Kabini & Stoney, where the hangs
* are always reproducible. I think I have seen the test hang
* on Carrizo too, though it was very rare there.
*/
if (rscreen->chip_class >= CIK && num_pipes < 4)
num_pipes = 4;
switch (num_pipes) {
case 1:
cl_width = 32;
cl_height = 16;
break;
case 2:
cl_width = 32;
cl_height = 32;
break;
case 4:
cl_width = 64;
cl_height = 32;
break;
case 8:
cl_width = 64;
cl_height = 64;
break;
case 16:
cl_width = 128;
cl_height = 64;
break;
default:
assert(0);
return;
}
width = align(rtex->resource.b.b.width0, cl_width * 8);
height = align(rtex->resource.b.b.height0, cl_height * 8);
slice_elements = (width * height) / (8 * 8);
slice_bytes = slice_elements * 4;
pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
base_align = num_pipes * pipe_interleave_bytes;
rtex->surface.htile_alignment = base_align;
rtex->surface.htile_size =
(util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
uint32_t clear_value;
if (rtex->tc_compatible_htile) {
clear_value = 0x0000030F;
} else {
r600_texture_get_htile_size(rscreen, rtex);
clear_value = 0;
}
if (!rtex->surface.htile_size)
return;
rtex->htile_buffer = (struct r600_resource*)
r600_aligned_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
rtex->surface.htile_size,
rtex->surface.htile_alignment);
if (rtex->htile_buffer == NULL) {
/* this is not a fatal error as we can still keep rendering
* without htile buffer */
R600_ERR("Failed to create buffer object for htile buffer.\n");
} else {
r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b,
0, rtex->surface.htile_size,
clear_value);
}
}
void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
{
int i;
fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, array_size=%u, last_level=%u, "
"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
rtex->resource.b.b.width0, rtex->resource.b.b.height0,
rtex->resource.b.b.depth0, rtex->surface.blk_w,
rtex->surface.blk_h,
rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
rtex->surface.bpe, rtex->resource.b.b.nr_samples,
rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
fprintf(f, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.bankw,
rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
rtex->surface.tile_split, rtex->surface.pipe_config,
(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
if (rtex->fmask.size)
fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
if (rtex->cmask.size)
fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
"slice_tile_max=%u\n",
rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
rtex->cmask.slice_tile_max);
if (rtex->htile_buffer)
fprintf(f, " HTile: size=%u, alignment=%u, TC_compatible = %u\n",
rtex->htile_buffer->b.b.width0,
rtex->htile_buffer->buf->alignment,
rtex->tc_compatible_htile);
if (rtex->dcc_offset) {
fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
rtex->dcc_offset, rtex->surface.dcc_size,
rtex->surface.dcc_alignment);
for (i = 0; i <= rtex->resource.b.b.last_level; i++)
fprintf(f, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
"fast_clear_size=%"PRIu64"\n",
i, i < rtex->surface.num_dcc_levels,
rtex->surface.level[i].dcc_offset,
rtex->surface.level[i].dcc_fast_clear_size);
}
for (i = 0; i <= rtex->resource.b.b.last_level; i++)
fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"mode=%u, tiling_index = %u\n",
i, rtex->surface.level[i].offset,
rtex->surface.level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.level[i].nblk_x,
rtex->surface.level[i].nblk_y,
rtex->surface.level[i].mode,
rtex->surface.tiling_index[i]);
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
fprintf(f, " StencilLayout: tilesplit=%u\n",
rtex->surface.stencil_tile_split);
for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
"slice_size=%"PRIu64", npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"mode=%u, tiling_index = %u\n",
i, rtex->surface.stencil_level[i].offset,
rtex->surface.stencil_level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.stencil_level[i].nblk_x,
rtex->surface.stencil_level[i].nblk_y,
rtex->surface.stencil_level[i].mode,
rtex->surface.stencil_tiling_index[i]);
}
}
}
/* Common processing for r600_texture_create and r600_texture_from_handle */
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
struct pb_buffer *buf,
struct radeon_surf *surface)
{
struct r600_texture *rtex;
struct r600_resource *resource;
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
rtex = CALLOC_STRUCT(r600_texture);
if (!rtex)
return NULL;
resource = &rtex->resource;
resource->b.b = *base;
resource->b.b.next = NULL;
resource->b.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
rtex->surface = *surface;
rtex->size = rtex->surface.surf_size;
rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
(rtex->surface.flags &
RADEON_SURF_TC_COMPATIBLE_HTILE);
/* TC-compatible HTILE only supports Z32_FLOAT. */
if (rtex->tc_compatible_htile)
rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
else
rtex->db_render_format = base->format;
/* Tiled depth textures utilize the non-displayable tile order.
* This must be done after r600_setup_surface.
* Applies to R600-Cayman. */
rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
/* Applies to GCN. */
rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
/* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
* between frames, so the only thing that can enable separate DCC
* with DRI2 is multiple slow clears within a frame.
*/
rtex->ps_draw_ratio = 0;
if (rtex->is_depth) {
if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
rscreen->chip_class >= EVERGREEN) {
rtex->can_sample_z = !rtex->surface.depth_adjusted;
rtex->can_sample_s = !rtex->surface.stencil_adjusted;
} else {
if (rtex->resource.b.b.nr_samples <= 1 &&
(rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
rtex->can_sample_z = true;
}
if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
rtex->db_compatible = true;
if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
r600_texture_allocate_htile(rscreen, rtex);
}
} else {
if (base->nr_samples > 1) {
if (!buf) {
r600_texture_allocate_fmask(rscreen, rtex);
r600_texture_allocate_cmask(rscreen, rtex);
rtex->cmask_buffer = &rtex->resource;
}
if (!rtex->fmask.size || !rtex->cmask.size) {
FREE(rtex);
return NULL;
}
}
/* Shared textures must always set up DCC here.
* If it's not present, it will be disabled by
* apply_opaque_metadata later.
*/
if (rtex->surface.dcc_size &&
(buf || !(rscreen->debug_flags & DBG_NO_DCC)) &&
!(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
/* Reserve space for the DCC buffer. */
rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
}
}
/* Now create the backing buffer. */
if (!buf) {
r600_init_resource_fields(rscreen, resource, rtex->size,
rtex->surface.surf_alignment);
resource->flags |= RADEON_FLAG_HANDLE;
if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);
return NULL;
}
} else {
resource->buf = buf;
resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
resource->bo_size = buf->size;
resource->bo_alignment = buf->alignment;
resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
if (resource->domains & RADEON_DOMAIN_VRAM)
resource->vram_usage = buf->size;
else if (resource->domains & RADEON_DOMAIN_GTT)
resource->gart_usage = buf->size;
}
if (rtex->cmask.size) {
/* Initialize the cmask to 0xCC (= compressed state). */
r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
rtex->cmask.offset, rtex->cmask.size,
0xCCCCCCCC);
}
/* Initialize DCC only if the texture is not being imported. */
if (!buf && rtex->dcc_offset) {
r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
rtex->dcc_offset,
rtex->surface.dcc_size,
0xFFFFFFFF);
}
/* Initialize the CMASK base register value. */
rtex->cmask.base_address_reg =
(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
if (rscreen->debug_flags & DBG_VM) {
fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
rtex->resource.gpu_address,
rtex->resource.gpu_address + rtex->resource.buf->size,
base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
}
if (rscreen->debug_flags & DBG_TEX) {
puts("Texture:");
r600_print_texture_info(rtex, stdout);
fflush(stdout);
}
return rtex;
}
static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
const struct pipe_resource *templ)
{
const struct util_format_description *desc = util_format_description(templ->format);
bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
/* MSAA resources must be 2D tiled. */
if (templ->nr_samples > 1)
return RADEON_SURF_MODE_2D;
/* Transfer resources should be linear. */
if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
(templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
(templ->target == PIPE_TEXTURE_2D ||
templ->target == PIPE_TEXTURE_3D))
force_tiling = true;
/* Handle common candidates for the linear mode.
* Compressed textures and DB surfaces must always be tiled.
*/
if (!force_tiling && !util_format_is_compressed(templ->format) &&
(!util_format_is_depth_or_stencil(templ->format) ||
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)) {
if (rscreen->debug_flags & DBG_NO_TILING)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Cursors are linear on SI.
* (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
if (rscreen->chip_class >= SI &&
(templ->bind & PIPE_BIND_CURSOR))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures with a very small height are recommended to be linear. */
if (templ->target == PIPE_TEXTURE_1D ||
templ->target == PIPE_TEXTURE_1D_ARRAY ||
templ->height0 <= 4)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* Make small textures 1D tiled. */
if (templ->width0 <= 16 || templ->height0 <= 16 ||
(rscreen->debug_flags & DBG_NO_2D_TILING))
return RADEON_SURF_MODE_1D;
/* The allocator will switch to 1D if needed. */
return RADEON_SURF_MODE_2D;
}
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct radeon_surf surface = {0};
bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
bool tc_compatible_htile =
rscreen->chip_class >= VI &&
(templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
!(rscreen->debug_flags & DBG_NO_HYPERZ) &&
!is_flushed_depth &&
templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
util_format_is_depth_or_stencil(templ->format);
int r;
r = r600_init_surface(rscreen, &surface, templ,
r600_choose_tiling(rscreen, templ), 0, 0,
false, false, is_flushed_depth,
tc_compatible_htile);
if (r) {
return NULL;
}
return (struct pipe_resource *)
r600_texture_create_object(screen, templ, NULL, &surface);
}
static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *whandle,
unsigned usage)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0, offset = 0;
unsigned array_mode;
struct radeon_surf surface;
int r;
struct radeon_bo_metadata metadata = {};
struct r600_texture *rtex;
/* Support only 2D textures without mipmaps */
if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
if (!buf)
return NULL;
rscreen->ws->buffer_get_metadata(buf, &metadata);
surface.pipe_config = metadata.pipe_config;
surface.bankw = metadata.bankw;
surface.bankh = metadata.bankh;
surface.tile_split = metadata.tile_split;
surface.mtilea = metadata.mtilea;
surface.num_banks = metadata.num_banks;
if (metadata.macrotile == RADEON_LAYOUT_TILED)
array_mode = RADEON_SURF_MODE_2D;
else if (metadata.microtile == RADEON_LAYOUT_TILED)
array_mode = RADEON_SURF_MODE_1D;
else
array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
offset, true, metadata.scanout, false, false);
if (r) {
return NULL;
}
rtex = r600_texture_create_object(screen, templ, buf, &surface);
if (!rtex)
return NULL;
rtex->resource.is_shared = true;
rtex->resource.external_usage = usage;
if (rscreen->apply_opaque_metadata)
rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
return &rtex->resource.b.b;
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging)
{
struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
struct r600_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
enum pipe_format pipe_format = texture->format;
if (!staging) {
if (rtex->flushed_depth_texture)
return true; /* it's ready */
if (!rtex->can_sample_z && rtex->can_sample_s) {
switch (pipe_format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
/* Save memory by not allocating the S plane. */
pipe_format = PIPE_FORMAT_Z32_FLOAT;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
/* Save memory bandwidth by not copying the
* stencil part during flush.
*
* This potentially increases memory bandwidth
* if an application uses both Z and S texturing
* simultaneously (a flushed Z24S8 texture
* would be stored compactly), but how often
* does that really happen?
*/
pipe_format = PIPE_FORMAT_Z24X8_UNORM;
break;
default:;
}
} else if (!rtex->can_sample_s && rtex->can_sample_z) {
assert(util_format_has_stencil(util_format_description(pipe_format)));
/* DB->CB copies to an 8bpp surface don't work. */
pipe_format = PIPE_FORMAT_X24S8_UINT;
}
}
memset(&resource, 0, sizeof(resource));
resource.target = texture->target;
resource.format = pipe_format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
}
(*flushed_depth_texture)->non_disp_tiling = false;
return true;
}
/**
* Initialize the pipe_resource descriptor to be of the same size as the box,
* which is supposed to hold a subregion of the texture "orig" at the given
* mipmap level.
*/
static void r600_init_temp_resource_from_box(struct pipe_resource *res,
struct pipe_resource *orig,
const struct pipe_box *box,
unsigned level, unsigned flags)
{
memset(res, 0, sizeof(*res));
res->format = orig->format;
res->width0 = box->width;
res->height0 = box->height;
res->depth0 = 1;
res->array_size = 1;
res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
res->flags = flags;
/* We must set the correct texture target and dimensions for a 3D box. */
if (box->depth > 1 && util_max_layer(orig, level) > 0) {
res->target = PIPE_TEXTURE_2D_ARRAY;
res->array_size = box->depth;
} else {
res->target = PIPE_TEXTURE_2D;
}
}
static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned transfer_usage,
const struct pipe_box *box)
{
/* r600g doesn't react to dirty_tex_descriptor_counter */
return rscreen->chip_class >= SI &&
!rtex->resource.is_shared &&
!(transfer_usage & PIPE_TRANSFER_READ) &&
rtex->resource.b.b.last_level == 0 &&
util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
box->x, box->y, box->z,
box->width, box->height,
box->depth);
}
static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_screen *rscreen = rctx->screen;
/* There is no point in discarding depth and tiled buffers. */
assert(!rtex->is_depth);
assert(rtex->surface.is_linear);
/* Reallocate the buffer in the same pipe_resource. */
r600_alloc_resource(rscreen, &rtex->resource);
/* Initialize the CMASK base address (needed even without CMASK). */
rtex->cmask.base_address_reg =
(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
r600_dirty_all_framebuffer_states(rscreen);
p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
rctx->num_alloc_tex_transfer_bytes += rtex->size;
}
static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
struct r600_resource *buf;
unsigned offset = 0;
char *map;
bool use_staging_texture = false;
assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
/* Depth textures use staging unconditionally. */
if (!rtex->is_depth) {
/* Degrade the tile mode if we get too many transfers on APUs.
* On dGPUs, the staging texture is always faster.
* Only count uploads that are at least 4x4 pixels large.
*/
if (!rctx->screen->info.has_dedicated_vram &&
level == 0 &&
box->width >= 4 && box->height >= 4 &&
p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
bool can_invalidate =
r600_can_invalidate_texture(rctx->screen, rtex,
usage, box);
r600_degrade_tile_mode_to_linear(rctx, rtex,
can_invalidate);
}
/* Tiled textures need to be converted into a linear texture for CPU
* access. The staging texture is always linear and is placed in GART.
*
* Reading from VRAM is slow, always use the staging texture in
* this case.
*
* Use the staging texture for uploads if the underlying BO
* is busy.
*/
if (!rtex->surface.is_linear)
use_staging_texture = true;
else if (usage & PIPE_TRANSFER_READ)
use_staging_texture = (rtex->resource.domains &
RADEON_DOMAIN_VRAM) != 0;
/* Write & linear only: */
else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
RADEON_USAGE_READWRITE) ||
!rctx->ws->buffer_wait(rtex->resource.buf, 0,
RADEON_USAGE_READWRITE)) {
/* It's busy. */
if (r600_can_invalidate_texture(rctx->screen, rtex,
usage, box))
r600_texture_invalidate_storage(rctx, rtex);
else
use_staging_texture = true;
}
}
trans = CALLOC_STRUCT(r600_transfer);
if (!trans)
return NULL;
trans->transfer.resource = texture;
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
if (rtex->is_depth) {
struct r600_texture *staging_depth;
if (rtex->resource.b.b.nr_samples > 1) {
/* MSAA depth buffers need to be converted to single sample buffers.
*
* Mapping MSAA depth buffers can occur if ReadPixels is called
* with a multisample GLX visual.
*
* First downsample the depth buffer to a temporary texture,
* then decompress the temporary one to staging.
*
* Only the region being mapped is transfered.
*/
struct pipe_resource resource;
r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
if (usage & PIPE_TRANSFER_READ) {
struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
if (!temp) {
R600_ERR("failed to create a temporary depth texture\n");
FREE(trans);
return NULL;
}
r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
0, 0, 0, box->depth, 0, 0);
pipe_resource_reference(&temp, NULL);
}
}
else {
/* XXX: only readback the rectangle which is being mapped? */
/* XXX: when discard is true, no need to read back from depth texture */
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
rctx->blit_decompress_depth(ctx, rtex, staging_depth,
level, level,
box->z, box->z + box->depth - 1,
0, 0);
offset = r600_texture_get_offset(staging_depth, level, box);
}
trans->transfer.stride = staging_depth->surface.level[level].nblk_x *
staging_depth->surface.bpe;
trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
trans->staging = (struct r600_resource*)staging_depth;
buf = trans->staging;
} else if (use_staging_texture) {
struct pipe_resource resource;
struct r600_texture *staging;
r600_init_temp_resource_from_box(&resource, texture, box, level,
R600_RESOURCE_FLAG_TRANSFER);
resource.usage = (usage & PIPE_TRANSFER_READ) ?
PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
if (!staging) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
trans->staging = &staging->resource;
trans->transfer.stride = staging->surface.level[0].nblk_x *
staging->surface.bpe;
trans->transfer.layer_stride = staging->surface.level[0].slice_size;
if (usage & PIPE_TRANSFER_READ)
r600_copy_to_staging_texture(ctx, trans);
else
usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
buf = trans->staging;
} else {
/* the resource is mapped directly */
trans->transfer.stride = rtex->surface.level[level].nblk_x *
rtex->surface.bpe;
trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
offset = r600_texture_get_offset(rtex, level, box);
buf = &rtex->resource;
}
if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
r600_resource_reference(&trans->staging, NULL);
FREE(trans);
return NULL;
}
*ptransfer = &trans->transfer;
return map + offset;
}
static void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
struct r600_texture *rtex = (struct r600_texture*)texture;
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,
&transfer->box);
} else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
if (rtransfer->staging) {
rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
r600_resource_reference(&rtransfer->staging, NULL);
}
/* Heuristic for {upload, draw, upload, draw, ..}:
*
* Flush the gfx IB if we've allocated too much texture storage.
*
* The idea is that we don't want to build IBs that use too much
* memory and put pressure on the kernel memory manager and we also
* want to make temporary and invalidated buffers go idle ASAP to
* decrease the total memory usage or make them reusable. The memory
* usage will be slightly higher than given here because of the buffer
* cache in the winsys.
*
* The result is that the kernel memory manager is never a bottleneck.
*/
if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
rctx->num_alloc_tex_transfer_bytes = 0;
}
FREE(transfer);
}
static const struct u_resource_vtbl r600_texture_vtbl =
{
NULL, /* get_handle */
r600_texture_destroy, /* resource_destroy */
r600_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
r600_texture_transfer_unmap, /* transfer_unmap */
};
/* DCC channel type categories within which formats can be reinterpreted
* while keeping the same DCC encoding. The swizzle must also match. */
enum dcc_channel_type {
dcc_channel_float32,
dcc_channel_uint32,
dcc_channel_sint32,
dcc_channel_float16,
dcc_channel_uint16,
dcc_channel_sint16,
dcc_channel_uint_10_10_10_2,
dcc_channel_uint8,
dcc_channel_sint8,
dcc_channel_incompatible,
};
/* Return the type of DCC encoding. */
static enum dcc_channel_type
vi_get_dcc_channel_type(const struct util_format_description *desc)
{
int i;
/* Find the first non-void channel. */
for (i = 0; i < desc->nr_channels; i++)
if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
break;
if (i == desc->nr_channels)
return dcc_channel_incompatible;
switch (desc->channel[i].size) {
case 32:
if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
return dcc_channel_float32;
if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
return dcc_channel_uint32;
return dcc_channel_sint32;
case 16:
if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
return dcc_channel_float16;
if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
return dcc_channel_uint16;
return dcc_channel_sint16;
case 10:
return dcc_channel_uint_10_10_10_2;
case 8:
if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
return dcc_channel_uint8;
return dcc_channel_sint8;
default:
return dcc_channel_incompatible;
}
}
/* Return if it's allowed to reinterpret one format as another with DCC enabled. */
bool vi_dcc_formats_compatible(enum pipe_format format1,
enum pipe_format format2)
{
const struct util_format_description *desc1, *desc2;
enum dcc_channel_type type1, type2;
int i;
if (format1 == format2)
return true;
desc1 = util_format_description(format1);
desc2 = util_format_description(format2);
if (desc1->nr_channels != desc2->nr_channels)
return false;
/* Swizzles must be the same. */
for (i = 0; i < desc1->nr_channels; i++)
if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
desc1->swizzle[i] != desc2->swizzle[i])
return false;
type1 = vi_get_dcc_channel_type(desc1);
type2 = vi_get_dcc_channel_type(desc2);
return type1 != dcc_channel_incompatible &&
type2 != dcc_channel_incompatible &&
type1 == type2;
}
void vi_dcc_disable_if_incompatible_format(struct r600_common_context *rctx,
struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format)
{
struct r600_texture *rtex = (struct r600_texture *)tex;
if (rtex->dcc_offset &&
level < rtex->surface.num_dcc_levels &&
!vi_dcc_formats_compatible(tex->format, view_format))
if (!r600_texture_disable_dcc(rctx, (struct r600_texture*)tex))
rctx->decompress_dcc(&rctx->b, rtex);
}
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width, unsigned height)
{
struct r600_common_context *rctx = (struct r600_common_context*)pipe;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
if (!surface)
return NULL;
assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
surface->base.format = templ->format;
surface->base.width = width;
surface->base.height = height;
surface->base.u = templ->u;
if (texture->target != PIPE_BUFFER)
vi_dcc_disable_if_incompatible_format(rctx, texture,
templ->u.tex.level,
templ->format);
return &surface->base;
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *tex,
const struct pipe_surface *templ)
{
unsigned level = templ->u.tex.level;
unsigned width = u_minify(tex->width0, level);
unsigned height = u_minify(tex->height0, level);
if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
const struct util_format_description *tex_desc
= util_format_description(tex->format);
const struct util_format_description *templ_desc
= util_format_description(templ->format);
assert(tex_desc->block.bits == templ_desc->block.bits);
/* Adjust size of surface if and only if the block width or
* height is changed. */
if (tex_desc->block.width != templ_desc->block.width ||
tex_desc->block.height != templ_desc->block.height) {
unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
width = nblks_x * templ_desc->block.width;
height = nblks_y * templ_desc->block.height;
}
}
return r600_create_surface_custom(pipe, tex, templ, width, height);
}
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
struct r600_surface *surf = (struct r600_surface*)surface;
r600_resource_reference(&surf->cb_buffer_fmask, NULL);
r600_resource_reference(&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
static void r600_clear_texture(struct pipe_context *pipe,
struct pipe_resource *tex,
unsigned level,
const struct pipe_box *box,
const void *data)
{
struct pipe_screen *screen = pipe->screen;
struct r600_texture *rtex = (struct r600_texture*)tex;
struct pipe_surface tmpl = {{0}};
struct pipe_surface *sf;
const struct util_format_description *desc =
util_format_description(tex->format);
tmpl.format = tex->format;
tmpl.u.tex.first_layer = box->z;
tmpl.u.tex.last_layer = box->z + box->depth - 1;
tmpl.u.tex.level = level;
sf = pipe->create_surface(pipe, tex, &tmpl);
if (!sf)
return;
if (rtex->is_depth) {
unsigned clear;
float depth;
uint8_t stencil = 0;
/* Depth is always present. */
clear = PIPE_CLEAR_DEPTH;
desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
clear |= PIPE_CLEAR_STENCIL;
desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
}
pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
box->x, box->y,
box->width, box->height, false);
} else {
union pipe_color_union color;
/* pipe_color_union requires the full vec4 representation. */
if (util_format_is_pure_uint(tex->format))
desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
else if (util_format_is_pure_sint(tex->format))
desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
else
desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
if (screen->is_format_supported(screen, tex->format,
tex->target, 0,
PIPE_BIND_RENDER_TARGET)) {
pipe->clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height, false);
} else {
/* Software fallback - just for R9G9B9E5_FLOAT */
util_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height);
}
}
pipe_surface_reference(&sf, NULL);
}
unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
{
const struct util_format_description *desc = util_format_description(format);
#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
return V_0280A0_SWAP_STD;
if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return ~0U;
switch (desc->nr_channels) {
case 1:
if (HAS_SWIZZLE(0,X))
return V_0280A0_SWAP_STD; /* X___ */
else if (HAS_SWIZZLE(3,X))
return V_0280A0_SWAP_ALT_REV; /* ___X */
break;
case 2:
if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
(HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
(HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
return V_0280A0_SWAP_STD; /* XY__ */
else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
(HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
(HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
/* YX__ */
return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
return V_0280A0_SWAP_ALT; /* X__Y */
else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
return V_0280A0_SWAP_ALT_REV; /* Y__X */
break;
case 3:
if (HAS_SWIZZLE(0,X))
return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
else if (HAS_SWIZZLE(0,Z))
return V_0280A0_SWAP_STD_REV; /* ZYX */
break;
case 4:
/* check the middle channels, the 1st and 4th channel can be NONE */
if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
return V_0280A0_SWAP_STD; /* XYZW */
} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
return V_0280A0_SWAP_STD_REV; /* WZYX */
} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
return V_0280A0_SWAP_ALT; /* ZYXW */
} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
/* YZWX */
if (desc->is_array)
return V_0280A0_SWAP_ALT_REV;
else
return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
}
break;
}
return ~0U;
}
/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
int slot)
{
int i;
if (rctx->dcc_stats[slot].query_active)
vi_separate_dcc_stop_query(&rctx->b,
rctx->dcc_stats[slot].tex);
for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
if (rctx->dcc_stats[slot].ps_stats[i]) {
rctx->b.destroy_query(&rctx->b,
rctx->dcc_stats[slot].ps_stats[i]);
rctx->dcc_stats[slot].ps_stats[i] = NULL;
}
r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
}
/**
* Return the per-context slot where DCC statistics queries for the texture live.
*/
static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
struct r600_texture *tex)
{
int i, empty_slot = -1;
/* Remove zombie textures (textures kept alive by this array only). */
for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
if (rctx->dcc_stats[i].tex &&
rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
vi_dcc_clean_up_context_slot(rctx, i);
/* Find the texture. */
for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
/* Return if found. */
if (rctx->dcc_stats[i].tex == tex) {
rctx->dcc_stats[i].last_use_timestamp = os_time_get();
return i;
}
/* Record the first seen empty slot. */
if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
empty_slot = i;
}
/* Not found. Remove the oldest member to make space in the array. */
if (empty_slot == -1) {
int oldest_slot = 0;
/* Find the oldest slot. */
for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
rctx->dcc_stats[i].last_use_timestamp)
oldest_slot = i;
/* Clean up the oldest slot. */
vi_dcc_clean_up_context_slot(rctx, oldest_slot);
empty_slot = oldest_slot;
}
/* Add the texture to the new slot. */
r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
return empty_slot;
}
static struct pipe_query *
vi_create_resuming_pipestats_query(struct pipe_context *ctx)
{
struct r600_query_hw *query = (struct r600_query_hw*)
ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
return (struct pipe_query*)query;
}
/**
* Called when binding a color buffer.
*/
void vi_separate_dcc_start_query(struct pipe_context *ctx,
struct r600_texture *tex)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
assert(!rctx->dcc_stats[i].query_active);
if (!rctx->dcc_stats[i].ps_stats[0])
rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
/* begin or resume the query */
ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
rctx->dcc_stats[i].query_active = true;
}
/**
* Called when unbinding a color buffer.
*/
void vi_separate_dcc_stop_query(struct pipe_context *ctx,
struct r600_texture *tex)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
assert(rctx->dcc_stats[i].query_active);
assert(rctx->dcc_stats[i].ps_stats[0]);
/* pause or end the query */
ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
rctx->dcc_stats[i].query_active = false;
}
static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
{
/* The minimum number of fullscreen draws per frame that is required
* to enable DCC. */
return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
}
/* Called by fast clear. */
static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
struct r600_texture *tex)
{
/* The intent is to use this with shared displayable back buffers,
* but it's not strictly limited only to them.
*/
if (!tex->resource.is_shared ||
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
tex->resource.b.b.target != PIPE_TEXTURE_2D ||
tex->resource.b.b.last_level > 0 ||
!tex->surface.dcc_size)
return;
if (tex->dcc_offset)
return; /* already enabled */
/* Enable the DCC stat gathering. */
if (!tex->dcc_gather_statistics) {
tex->dcc_gather_statistics = true;
vi_separate_dcc_start_query(&rctx->b, tex);
}
if (!vi_should_enable_separate_dcc(tex))
return; /* stats show that DCC decompression is too expensive */
assert(tex->surface.num_dcc_levels);
assert(!tex->dcc_separate_buffer);
r600_texture_discard_cmask(rctx->screen, tex);
/* Get a DCC buffer. */
if (tex->last_dcc_separate_buffer) {
assert(tex->dcc_gather_statistics);
assert(!tex->dcc_separate_buffer);
tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
tex->last_dcc_separate_buffer = NULL;
} else {
tex->dcc_separate_buffer = (struct r600_resource*)
r600_aligned_buffer_create(rctx->b.screen, 0,
PIPE_USAGE_DEFAULT,
tex->surface.dcc_size,
tex->surface.dcc_alignment);
if (!tex->dcc_separate_buffer)
return;
}
/* dcc_offset is the absolute GPUVM address. */
tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
/* no need to flag anything since this is called by fast clear that
* flags framebuffer state
*/
}
/**
* Called by pipe_context::flush_resource, the place where DCC decompression
* takes place.
*/
void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
struct r600_texture *tex)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_query *tmp;
unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
bool query_active = rctx->dcc_stats[i].query_active;
bool disable = false;
if (rctx->dcc_stats[i].ps_stats[2]) {
union pipe_query_result result;
/* Read the results. */
ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
true, &result);
r600_query_hw_reset_buffers(rctx,
(struct r600_query_hw*)
rctx->dcc_stats[i].ps_stats[2]);
/* Compute the approximate number of fullscreen draws. */
tex->ps_draw_ratio =
result.pipeline_statistics.ps_invocations /
(tex->resource.b.b.width0 * tex->resource.b.b.height0);
rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
disable = tex->dcc_separate_buffer &&
!vi_should_enable_separate_dcc(tex);
}
tex->num_slow_clears = 0;
/* stop the statistics query for ps_stats[0] */
if (query_active)
vi_separate_dcc_stop_query(ctx, tex);
/* Move the queries in the queue by one. */
tmp = rctx->dcc_stats[i].ps_stats[2];
rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
rctx->dcc_stats[i].ps_stats[0] = tmp;
/* create and start a new query as ps_stats[0] */
if (query_active)
vi_separate_dcc_start_query(ctx, tex);
if (disable) {
assert(!tex->last_dcc_separate_buffer);
tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
tex->dcc_separate_buffer = NULL;
tex->dcc_offset = 0;
/* no need to flag anything since this is called after
* decompression that re-sets framebuffer state
*/
}
}
/* FAST COLOR CLEAR */
static void evergreen_set_clear_color(struct r600_texture *rtex,
enum pipe_format surface_format,
const union pipe_color_union *color)
{
union util_color uc;
memset(&uc, 0, sizeof(uc));
if (rtex->surface.bpe == 16) {
/* DCC fast clear only:
* CLEAR_WORD0 = R = G = B
* CLEAR_WORD1 = A
*/
assert(color->ui[0] == color->ui[1] &&
color->ui[0] == color->ui[2]);
uc.ui[0] = color->ui[0];
uc.ui[1] = color->ui[3];
} else if (util_format_is_pure_uint(surface_format)) {
util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
} else if (util_format_is_pure_sint(surface_format)) {
util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
} else {
util_pack_color(color->f, surface_format, &uc);
}
memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
}
static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
const union pipe_color_union *color,
uint32_t* reset_value,
bool* clear_words_needed)
{
bool values[4] = {};
int i;
bool main_value = false;
bool extra_value = false;
int extra_channel;
const struct util_format_description *desc = util_format_description(surface_format);
if (desc->block.bits == 128 &&
(color->ui[0] != color->ui[1] ||
color->ui[0] != color->ui[2]))
return false;
*clear_words_needed = true;
*reset_value = 0x20202020U;
/* If we want to clear without needing a fast clear eliminate step, we
* can set each channel to 0 or 1 (or 0/max for integer formats). We
* have two sets of flags, one for the last or first channel(extra) and
* one for the other channels(main).
*/
if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
surface_format == PIPE_FORMAT_B5G6R5_SRGB) {
extra_channel = -1;
} else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
if(r600_translate_colorswap(surface_format, false) <= 1)
extra_channel = desc->nr_channels - 1;
else
extra_channel = 0;
} else
return true;
for (i = 0; i < 4; ++i) {
int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
desc->swizzle[i] > PIPE_SWIZZLE_W)
continue;
if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
/* Use the maximum value for clamping the clear color. */
int max = u_bit_consecutive(0, desc->channel[i].size - 1);
values[i] = color->i[i] != 0;
if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
return true;
} else if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
/* Use the maximum value for clamping the clear color. */
unsigned max = u_bit_consecutive(0, desc->channel[i].size);
values[i] = color->ui[i] != 0U;
if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
return true;
} else {
values[i] = color->f[i] != 0.0F;
if (color->f[i] != 0.0F && color->f[i] != 1.0F)
return true;
}
if (index == extra_channel)
extra_value = values[i];
else
main_value = values[i];
}
for (int i = 0; i < 4; ++i)
if (values[i] != main_value &&
desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
desc->swizzle[i] >= PIPE_SWIZZLE_X &&
desc->swizzle[i] <= PIPE_SWIZZLE_W)
return true;
*clear_words_needed = false;
if (main_value)
*reset_value |= 0x80808080U;
if (extra_value)
*reset_value |= 0x40404040U;
return true;
}
void vi_dcc_clear_level(struct r600_common_context *rctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value)
{
struct pipe_resource *dcc_buffer;
uint64_t dcc_offset;
assert(rtex->dcc_offset && level < rtex->surface.num_dcc_levels);
if (rtex->dcc_separate_buffer) {
dcc_buffer = &rtex->dcc_separate_buffer->b.b;
dcc_offset = 0;
} else {
dcc_buffer = &rtex->resource.b.b;
dcc_offset = rtex->dcc_offset;
}
dcc_offset += rtex->surface.level[level].dcc_offset;
rctx->clear_buffer(&rctx->b, dcc_buffer, dcc_offset,
rtex->surface.level[level].dcc_fast_clear_size,
clear_value, R600_COHERENCY_CB_META);
}
/* Set the same micro tile mode as the destination of the last MSAA resolve.
* This allows hitting the MSAA resolve fast path, which requires that both
* src and dst micro tile modes match.
*/
static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (rtex->resource.is_shared ||
rtex->resource.b.b.nr_samples <= 1 ||
rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
return;
assert(rtex->surface.level[0].mode == RADEON_SURF_MODE_2D);
assert(rtex->resource.b.b.last_level == 0);
/* These magic numbers were copied from addrlib. It doesn't use any
* definitions for them either. They are all 2D_TILED_THIN1 modes with
* different bpp and micro tile mode.
*/
if (rscreen->chip_class >= CIK) {
switch (rtex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
rtex->surface.tiling_index[0] = 10;
break;
case RADEON_MICRO_MODE_THIN:
rtex->surface.tiling_index[0] = 14;
break;
case RADEON_MICRO_MODE_ROTATED:
rtex->surface.tiling_index[0] = 28;
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
} else { /* SI */
switch (rtex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
switch (rtex->surface.bpe) {
case 1:
rtex->surface.tiling_index[0] = 10;
break;
case 2:
rtex->surface.tiling_index[0] = 11;
break;
default: /* 4, 8 */
rtex->surface.tiling_index[0] = 12;
break;
}
break;
case RADEON_MICRO_MODE_THIN:
switch (rtex->surface.bpe) {
case 1:
rtex->surface.tiling_index[0] = 14;
break;
case 2:
rtex->surface.tiling_index[0] = 15;
break;
case 4:
rtex->surface.tiling_index[0] = 16;
break;
default: /* 8, 16 */
rtex->surface.tiling_index[0] = 17;
break;
}
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
}
rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
p_atomic_inc(&rscreen->dirty_fb_counter);
p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
}
void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
struct pipe_framebuffer_state *fb,
struct r600_atom *fb_state,
unsigned *buffers, unsigned *dirty_cbufs,
const union pipe_color_union *color)
{
int i;
/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
return;
#endif
if (rctx->render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
if (!fb->cbufs[i])
continue;
/* if this colorbuffer is not being cleared */
if (!(*buffers & clear_bit))
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
/* the clear is allowed if all layers are bound */
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
continue;
}
/* cannot clear mipmapped textures */
if (fb->cbufs[i]->texture->last_level != 0) {
continue;
}
/* only supported on tiled surfaces */
if (tex->surface.is_linear) {
continue;
}
/* shared textures can't use fast clear without an explicit flush,
* because there is no way to communicate the clear color among
* all clients
*/
if (tex->resource.is_shared &&
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
if (rctx->chip_class == CIK &&
tex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
rctx->screen->info.drm_major == 2 &&
rctx->screen->info.drm_minor < 38) {
continue;
}
/* Fast clear is the most appropriate place to enable DCC for
* displayable surfaces.
*/
if (rctx->chip_class >= VI &&
!(rctx->screen->debug_flags & DBG_NO_DCC_FB)) {
vi_separate_dcc_try_enable(rctx, tex);
/* Stoney can't do a CMASK-based clear, so all clears are
* considered to be hypothetically slow clears, which
* is weighed when determining to enable separate DCC.
*/
if (tex->dcc_gather_statistics &&
rctx->family == CHIP_STONEY)
tex->num_slow_clears++;
}
/* Try to clear DCC first, otherwise try CMASK. */
if (tex->dcc_offset && tex->surface.num_dcc_levels) {
uint32_t reset_value;
bool clear_words_needed;
if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
continue;
if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
color, &reset_value,
&clear_words_needed))
continue;
vi_dcc_clear_level(rctx, tex, 0, reset_value);
if (clear_words_needed)
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
tex->separate_dcc_dirty = true;
} else {
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {
continue;
}
/* Stoney/RB+ doesn't work with CMASK fast clear. */
if (rctx->family == CHIP_STONEY)
continue;
/* ensure CMASK is enabled */
r600_texture_alloc_cmask_separate(rctx->screen, tex);
if (tex->cmask.size == 0) {
continue;
}
/* Do the fast clear. */
rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size, 0,
R600_COHERENCY_CB_META);
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
}
/* We can change the micro tile mode before a full clear. */
if (rctx->screen->chip_class >= SI)
si_set_optimal_micro_tile_mode(rctx->screen, tex);
evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
if (dirty_cbufs)
*dirty_cbufs |= 1 << i;
rctx->set_atom_dirty(rctx, fb_state, true);
*buffers &= ~clear_bit;
}
}
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
{
rscreen->b.resource_from_handle = r600_texture_from_handle;
rscreen->b.resource_get_handle = r600_texture_get_handle;
}
void r600_init_context_texture_functions(struct r600_common_context *rctx)
{
rctx->b.create_surface = r600_create_surface;
rctx->b.surface_destroy = r600_surface_destroy;
rctx->b.clear_texture = r600_clear_texture;
}