blob: a653834b331c748aa04f437b04a1d40158ec8c60 [file] [log] [blame]
/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Marek Olšák <maraeo@gmail.com>
*
*/
/* The GPU load is measured as follows.
*
* There is a thread which samples the GRBM_STATUS register at a certain
* frequency and the "busy" or "idle" counter is incremented based on
* whether the GUI_ACTIVE bit is set or not.
*
* Then, the user can sample the counters twice and calculate the average
* GPU load between the two samples.
*/
#include "r600_pipe_common.h"
#include "os/os_time.h"
/* For good accuracy at 1000 fps or lower. This will be inaccurate for higher
* fps (there are too few samples per frame). */
#define SAMPLES_PER_SEC 10000
#define GRBM_STATUS 0x8010
#define GUI_ACTIVE(x) (((x) >> 31) & 0x1)
static bool r600_is_gpu_busy(struct r600_common_screen *rscreen)
{
uint32_t value = 0;
rscreen->ws->read_registers(rscreen->ws, GRBM_STATUS, 1, &value);
return GUI_ACTIVE(value);
}
static PIPE_THREAD_ROUTINE(r600_gpu_load_thread, param)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)param;
const int period_us = 1000000 / SAMPLES_PER_SEC;
int sleep_us = period_us;
int64_t cur_time, last_time = os_time_get();
while (!p_atomic_read(&rscreen->gpu_load_stop_thread)) {
if (sleep_us)
os_time_sleep(sleep_us);
/* Make sure we sleep the ideal amount of time to match
* the expected frequency. */
cur_time = os_time_get();
if (os_time_timeout(last_time, last_time + period_us,
cur_time))
sleep_us = MAX2(sleep_us - 1, 1);
else
sleep_us += 1;
/*printf("Hz: %.1f\n", 1000000.0 / (cur_time - last_time));*/
last_time = cur_time;
/* Update the counters. */
if (r600_is_gpu_busy(rscreen))
p_atomic_inc(&rscreen->gpu_load_counter_busy);
else
p_atomic_inc(&rscreen->gpu_load_counter_idle);
}
p_atomic_dec(&rscreen->gpu_load_stop_thread);
return 0;
}
void r600_gpu_load_kill_thread(struct r600_common_screen *rscreen)
{
if (!rscreen->gpu_load_thread)
return;
p_atomic_inc(&rscreen->gpu_load_stop_thread);
pipe_thread_wait(rscreen->gpu_load_thread);
rscreen->gpu_load_thread = 0;
}
static uint64_t r600_gpu_load_read_counter(struct r600_common_screen *rscreen)
{
/* Start the thread if needed. */
if (!rscreen->gpu_load_thread) {
pipe_mutex_lock(rscreen->gpu_load_mutex);
/* Check again inside the mutex. */
if (!rscreen->gpu_load_thread)
rscreen->gpu_load_thread =
pipe_thread_create(r600_gpu_load_thread, rscreen);
pipe_mutex_unlock(rscreen->gpu_load_mutex);
}
/* The busy counter is in the lower 32 bits.
* The idle counter is in the upper 32 bits. */
return p_atomic_read(&rscreen->gpu_load_counter_busy) |
((uint64_t)p_atomic_read(&rscreen->gpu_load_counter_idle) << 32);
}
/**
* Just return the counters.
*/
uint64_t r600_gpu_load_begin(struct r600_common_screen *rscreen)
{
return r600_gpu_load_read_counter(rscreen);
}
unsigned r600_gpu_load_end(struct r600_common_screen *rscreen, uint64_t begin)
{
uint64_t end = r600_gpu_load_read_counter(rscreen);
unsigned busy = (end & 0xffffffff) - (begin & 0xffffffff);
unsigned idle = (end >> 32) - (begin >> 32);
/* Calculate the GPU load.
*
* If no counters have been incremented, return the current load.
* It's for the case when the load is queried faster than
* the counters are updated.
*/
if (idle || busy)
return busy*100 / (busy + idle);
else
return r600_is_gpu_busy(rscreen) ? 100 : 0;
}