| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * Copyright 2015 Patrick Rudolph <siro@das-labor.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "buffer9.h" |
| #include "device9.h" |
| #include "nine_helpers.h" |
| #include "nine_pipe.h" |
| |
| #include "pipe/p_screen.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_state.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_format.h" |
| #include "util/u_box.h" |
| #include "util/u_inlines.h" |
| |
| #define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER) |
| |
| HRESULT |
| NineBuffer9_ctor( struct NineBuffer9 *This, |
| struct NineUnknownParams *pParams, |
| D3DRESOURCETYPE Type, |
| DWORD Usage, |
| UINT Size, |
| D3DPOOL Pool ) |
| { |
| struct pipe_resource *info = &This->base.info; |
| HRESULT hr; |
| |
| DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool); |
| |
| user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); |
| |
| This->maps = MALLOC(sizeof(struct NineTransfer)); |
| if (!This->maps) |
| return E_OUTOFMEMORY; |
| This->nmaps = 0; |
| This->maxmaps = 1; |
| This->size = Size; |
| |
| info->screen = pParams->device->screen; |
| info->target = PIPE_BUFFER; |
| info->format = PIPE_FORMAT_R8_UNORM; |
| info->width0 = Size; |
| info->flags = 0; |
| |
| /* Note: WRITEONLY is just tip for resource placement, the resource |
| * can still be read (but slower). */ |
| info->bind = PIPE_BIND_VERTEX_BUFFER; |
| |
| /* It is hard to find clear information on where to place the buffer in |
| * memory depending on the flag. |
| * MSDN: resources are static, except for those with DYNAMIC, thus why you |
| * can only use DISCARD on them. |
| * ATI doc: The driver has the liberty it wants for having things static |
| * or not. |
| * MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say |
| * at first draw call using the buffer) |
| * DEFAULT + Usage = 0 => System memory backing for easy read access |
| * (That doc is very unclear on the details, like whether some copies to |
| * vram copy are involved or not). |
| * DEFAULT + WRITEONLY => Vram |
| * DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants. |
| */ |
| if (Pool == D3DPOOL_SYSTEMMEM) |
| info->usage = PIPE_USAGE_STAGING; |
| else if (Pool == D3DPOOL_MANAGED) |
| info->usage = PIPE_USAGE_DEFAULT; |
| else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY) |
| info->usage = PIPE_USAGE_STREAM; |
| else if (Usage & D3DUSAGE_WRITEONLY) |
| info->usage = PIPE_USAGE_DEFAULT; |
| /* For the remaining two, PIPE_USAGE_STAGING would probably be |
| * a good fit according to the doc. However it seems rather a mistake |
| * from apps to use these (mistakes that do really happen). Try |
| * to put the flags that are the best compromise between the real |
| * behaviour and what buggy apps should get for better performance. */ |
| else if (Usage & D3DUSAGE_DYNAMIC) |
| info->usage = PIPE_USAGE_STREAM; |
| else |
| info->usage = PIPE_USAGE_DYNAMIC; |
| |
| /* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */ |
| /* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */ |
| /* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */ |
| /* if (pDesc->Usage & D3DUSAGE_POINTS) { } */ |
| /* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */ |
| /* The buffer must be usable with both sw and hw |
| * vertex processing. It is expected to be slower with hw. */ |
| if (Usage & D3DUSAGE_SOFTWAREPROCESSING) |
| info->usage = PIPE_USAGE_STAGING; |
| /* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */ |
| |
| info->height0 = 1; |
| info->depth0 = 1; |
| info->array_size = 1; |
| info->last_level = 0; |
| info->nr_samples = 0; |
| |
| hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE, |
| Type, Pool, Usage); |
| |
| if (FAILED(hr)) |
| return hr; |
| |
| if (Pool == D3DPOOL_MANAGED) { |
| This->managed.data = align_calloc( |
| nine_format_get_level_alloc_size(This->base.info.format, |
| Size, 1, 0), 32); |
| if (!This->managed.data) |
| return E_OUTOFMEMORY; |
| memset(This->managed.data, 0, Size); |
| This->managed.dirty = TRUE; |
| u_box_1d(0, Size, &This->managed.dirty_box); |
| list_inithead(&This->managed.list); |
| list_inithead(&This->managed.list2); |
| list_add(&This->managed.list2, &pParams->device->managed_buffers); |
| } |
| |
| return D3D_OK; |
| } |
| |
| void |
| NineBuffer9_dtor( struct NineBuffer9 *This ) |
| { |
| DBG("This=%p\n", This); |
| |
| if (This->maps) { |
| while (This->nmaps) { |
| NineBuffer9_Unlock(This); |
| } |
| FREE(This->maps); |
| } |
| |
| if (This->base.pool == D3DPOOL_MANAGED) { |
| if (This->managed.data) |
| align_free(This->managed.data); |
| if (This->managed.list.prev != NULL && This->managed.list.next != NULL) |
| list_del(&This->managed.list); |
| if (This->managed.list2.prev != NULL && This->managed.list2.next != NULL) |
| list_del(&This->managed.list2); |
| } |
| |
| NineResource9_dtor(&This->base); |
| } |
| |
| struct pipe_resource * |
| NineBuffer9_GetResource( struct NineBuffer9 *This ) |
| { |
| return NineResource9_GetResource(&This->base); |
| } |
| |
| static void |
| NineBuffer9_RebindIfRequired( struct NineBuffer9 *This, |
| struct NineDevice9 *device ) |
| { |
| int i; |
| |
| if (!This->bind_count) |
| return; |
| for (i = 0; i < device->caps.MaxStreams; i++) { |
| if (device->state.stream[i] == (struct NineVertexBuffer9 *)This) |
| nine_context_set_stream_source(device, i, |
| (struct NineVertexBuffer9 *)This, |
| device->state.vtxbuf[i].buffer_offset, |
| device->state.vtxbuf[i].stride); |
| } |
| if (device->state.idxbuf == (struct NineIndexBuffer9 *)This) |
| nine_context_set_indices(device, (struct NineIndexBuffer9 *)This); |
| } |
| |
| HRESULT NINE_WINAPI |
| NineBuffer9_Lock( struct NineBuffer9 *This, |
| UINT OffsetToLock, |
| UINT SizeToLock, |
| void **ppbData, |
| DWORD Flags ) |
| { |
| struct NineDevice9 *device = This->base.base.device; |
| struct pipe_box box; |
| struct pipe_context *pipe; |
| void *data; |
| unsigned usage; |
| |
| DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n", |
| This, This->base.resource, |
| OffsetToLock, SizeToLock, Flags); |
| |
| user_assert(ppbData, E_POINTER); |
| user_assert(!(Flags & ~(D3DLOCK_DISCARD | |
| D3DLOCK_DONOTWAIT | |
| D3DLOCK_NO_DIRTY_UPDATE | |
| D3DLOCK_NOSYSLOCK | |
| D3DLOCK_READONLY | |
| D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL); |
| |
| if (SizeToLock == 0) { |
| SizeToLock = This->size - OffsetToLock; |
| user_warn(OffsetToLock != 0); |
| } |
| |
| u_box_1d(OffsetToLock, SizeToLock, &box); |
| |
| if (This->base.pool == D3DPOOL_MANAGED) { |
| /* READONLY doesn't dirty the buffer */ |
| if (!(Flags & D3DLOCK_READONLY)) { |
| if (!This->managed.dirty) { |
| assert(LIST_IS_EMPTY(&This->managed.list)); |
| This->managed.dirty = TRUE; |
| This->managed.dirty_box = box; |
| } else |
| u_box_union_2d(&This->managed.dirty_box, &This->managed.dirty_box, &box); |
| } |
| *ppbData = (char *)This->managed.data + OffsetToLock; |
| DBG("returning pointer %p\n", *ppbData); |
| This->nmaps++; |
| return D3D_OK; |
| } |
| |
| /* Driver ddi doc: READONLY is never passed to the device. So it can only |
| * have effect on things handled by the driver (MANAGED pool for example). |
| * Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC. |
| * ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC. |
| * Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers. |
| * Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return |
| * D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC. |
| * Our tests: some apps do use both DISCARD and NOOVERWRITE at the same |
| * time. On windows it seems to return different pointer, thus indicating |
| * DISCARD is taken into account. |
| * Our tests: SYSTEMMEM doesn't DISCARD */ |
| |
| if (This->base.pool == D3DPOOL_SYSTEMMEM) |
| Flags &= ~D3DLOCK_DISCARD; |
| |
| if (Flags & D3DLOCK_DISCARD) |
| usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; |
| else if (Flags & D3DLOCK_NOOVERWRITE) |
| usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; |
| else |
| usage = PIPE_TRANSFER_READ_WRITE; |
| if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC)) |
| usage |= PIPE_TRANSFER_DONTBLOCK; |
| |
| if (This->nmaps == This->maxmaps) { |
| struct NineTransfer *newmaps = |
| REALLOC(This->maps, sizeof(struct NineTransfer)*This->maxmaps, |
| sizeof(struct NineTransfer)*(This->maxmaps << 1)); |
| if (newmaps == NULL) |
| return E_OUTOFMEMORY; |
| |
| This->maxmaps <<= 1; |
| This->maps = newmaps; |
| } |
| |
| This->maps[This->nmaps].is_pipe_secondary = FALSE; |
| |
| if (Flags & D3DLOCK_DISCARD && device->csmt_active) { |
| struct pipe_screen *screen = NineDevice9_GetScreen(device); |
| struct pipe_resource *new_res = screen->resource_create(screen, &This->base.info); |
| if (new_res) { |
| /* Use the new resource */ |
| pipe_resource_reference(&This->base.resource, new_res); |
| pipe_resource_reference(&new_res, NULL); |
| usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; |
| NineBuffer9_RebindIfRequired(This, device); |
| This->maps[This->nmaps].is_pipe_secondary = TRUE; |
| } |
| } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active) |
| This->maps[This->nmaps].is_pipe_secondary = TRUE; |
| |
| if (This->maps[This->nmaps].is_pipe_secondary) |
| pipe = device->pipe_secondary; |
| else |
| pipe = NineDevice9_GetPipe(device); |
| |
| data = pipe->transfer_map(pipe, This->base.resource, 0, |
| usage, &box, &This->maps[This->nmaps].transfer); |
| |
| if (!data) { |
| DBG("pipe::transfer_map failed\n" |
| " usage = %x\n" |
| " box.x = %u\n" |
| " box.width = %u\n", |
| usage, box.x, box.width); |
| |
| if (Flags & D3DLOCK_DONOTWAIT) |
| return D3DERR_WASSTILLDRAWING; |
| return D3DERR_INVALIDCALL; |
| } |
| |
| DBG("returning pointer %p\n", data); |
| This->nmaps++; |
| *ppbData = data; |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineBuffer9_Unlock( struct NineBuffer9 *This ) |
| { |
| struct NineDevice9 *device = This->base.base.device; |
| struct pipe_context *pipe; |
| DBG("This=%p\n", This); |
| |
| user_assert(This->nmaps > 0, D3DERR_INVALIDCALL); |
| This->nmaps--; |
| if (This->base.pool != D3DPOOL_MANAGED) { |
| pipe = This->maps[This->nmaps].is_pipe_secondary ? |
| device->pipe_secondary : |
| nine_context_get_pipe_acquire(device); |
| pipe->transfer_unmap(pipe, This->maps[This->nmaps].transfer); |
| /* We need to flush in case the driver does implicit copies */ |
| if (This->maps[This->nmaps].is_pipe_secondary) |
| pipe->flush(pipe, NULL, 0); |
| else |
| nine_context_get_pipe_release(device); |
| } else { |
| BASEBUF_REGISTER_UPDATE(This); |
| } |
| return D3D_OK; |
| } |
| |
| void |
| NineBuffer9_SetDirty( struct NineBuffer9 *This ) |
| { |
| assert(This->base.pool == D3DPOOL_MANAGED); |
| |
| This->managed.dirty = TRUE; |
| u_box_1d(0, This->size, &This->managed.dirty_box); |
| BASEBUF_REGISTER_UPDATE(This); |
| } |