| /* |
| * Copyright © Microsoft Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef DXIL_NIR_H |
| #define DXIL_NIR_H |
| |
| #include <stdbool.h> |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| bool dxil_nir_lower_8bit_conv(nir_shader *shader); |
| bool dxil_nir_lower_16bit_conv(nir_shader *shader); |
| bool dxil_nir_lower_x2b(nir_shader *shader); |
| bool dxil_nir_lower_ubo_to_temp(nir_shader *shader); |
| bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader); |
| bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader); |
| bool dxil_nir_lower_deref_ssbo(nir_shader *shader); |
| bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); |
| bool dxil_nir_lower_memcpy_deref(nir_shader *shader); |
| bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); |
| bool dxil_nir_lower_fp16_casts(nir_shader *shader); |
| bool dxil_nir_split_clip_cull_distance(nir_shader *shader); |
| bool dxil_nir_lower_double_math(nir_shader *shader); |
| bool dxil_nir_lower_system_values_to_zero(nir_shader *shader, |
| gl_system_value* system_value, |
| uint32_t count); |
| bool dxil_nir_lower_system_values(nir_shader *shader); |
| bool dxil_nir_split_typed_samplers(nir_shader *shader); |
| bool dxil_nir_lower_bool_input(struct nir_shader *s); |
| bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars); |
| |
| nir_ssa_def * |
| build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer, |
| nir_ssa_def *offset, unsigned num_components, |
| unsigned bit_size); |
| |
| uint64_t |
| dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); |
| |
| void |
| dxil_sort_ps_outputs(nir_shader* s); |
| |
| uint64_t |
| dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, |
| uint64_t other_stage_mask); |
| |
| void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func); |
| bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* DXIL_NIR_H */ |