| /* |
| * Copyright © 2014-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** |
| * @file v3d_simulator.c |
| * |
| * Implements V3D simulation on top of a non-V3D GEM fd. |
| * |
| * This file's goal is to emulate the V3D ioctls' behavior in the kernel on |
| * top of the simpenrose software simulator. Generally, V3D driver BOs have a |
| * GEM-side copy of their contents and a simulator-side memory area that the |
| * GEM contents get copied into during simulation. Once simulation is done, |
| * the simulator's data is copied back out to the GEM BOs, so that rendering |
| * appears on the screen as if actual hardware rendering had been done. |
| * |
| * One of the limitations of this code is that we shouldn't really need a |
| * GEM-side BO for non-window-system BOs. However, do we need unique BO |
| * handles for each of our GEM bos so that this file can look up its state |
| * from the handle passed in at submit ioctl time (also, a couple of places |
| * outside of this file still call ioctls directly on the fd). |
| * |
| * Another limitation is that BO import doesn't work unless the underlying |
| * window system's BO size matches what V3D is going to use, which of course |
| * doesn't work out in practice. This means that for now, only DRI3 (V3D |
| * makes the winsys BOs) is supported, not DRI2 (window system makes the winys |
| * BOs). |
| */ |
| |
| #ifdef USE_V3D_SIMULATOR |
| |
| #include <stdio.h> |
| #include <sys/mman.h> |
| #include "c11/threads.h" |
| #include "util/hash_table.h" |
| #include "util/ralloc.h" |
| #include "util/set.h" |
| #include "util/u_dynarray.h" |
| #include "util/u_memory.h" |
| #include "util/u_mm.h" |
| #include "util/u_math.h" |
| |
| #include <xf86drm.h> |
| #include "drm-uapi/i915_drm.h" |
| #include "drm-uapi/v3d_drm.h" |
| |
| #include "v3d_simulator.h" |
| #include "v3d_simulator_wrapper.h" |
| |
| /** Global (across GEM fds) state for the simulator */ |
| static struct v3d_simulator_state { |
| mtx_t mutex; |
| mtx_t submit_lock; |
| |
| struct v3d_hw *v3d; |
| int ver; |
| |
| /* Base virtual address of the heap. */ |
| void *mem; |
| /* Base hardware address of the heap. */ |
| uint32_t mem_base; |
| /* Size of the heap. */ |
| uint32_t mem_size; |
| |
| struct mem_block *heap; |
| struct mem_block *overflow; |
| |
| /** Mapping from GEM fd to struct v3d_simulator_file * */ |
| struct hash_table *fd_map; |
| |
| /** Last performance monitor ID. */ |
| uint32_t last_perfid; |
| |
| struct util_dynarray bin_oom; |
| int refcount; |
| } sim_state = { |
| .mutex = _MTX_INITIALIZER_NP, |
| }; |
| |
| /** Per-GEM-fd state for the simulator. */ |
| struct v3d_simulator_file { |
| int fd; |
| |
| /** Mapping from GEM handle to struct v3d_simulator_bo * */ |
| struct hash_table *bo_map; |
| |
| /** Dynamic array with performance monitors */ |
| struct v3d_simulator_perfmon **perfmons; |
| uint32_t perfmons_size; |
| uint32_t active_perfid; |
| |
| struct mem_block *gmp; |
| void *gmp_vaddr; |
| |
| /** Actual GEM fd is i915, so we should use their create ioctl. */ |
| bool is_i915; |
| }; |
| |
| /** Wrapper for drm_v3d_bo tracking the simulator-specific state. */ |
| struct v3d_simulator_bo { |
| struct v3d_simulator_file *file; |
| |
| /** Area for this BO within sim_state->mem */ |
| struct mem_block *block; |
| uint32_t size; |
| uint64_t mmap_offset; |
| void *sim_vaddr; |
| void *gem_vaddr; |
| |
| int handle; |
| }; |
| |
| struct v3d_simulator_perfmon { |
| uint32_t ncounters; |
| uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS]; |
| uint64_t values[DRM_V3D_MAX_PERF_COUNTERS]; |
| }; |
| |
| static void * |
| int_to_key(int key) |
| { |
| return (void *)(uintptr_t)key; |
| } |
| |
| #define PERFMONS_ALLOC_SIZE 100 |
| |
| static uint32_t |
| perfmons_next_id(struct v3d_simulator_file *sim_file) { |
| sim_state.last_perfid++; |
| if (sim_state.last_perfid > sim_file->perfmons_size) { |
| sim_file->perfmons_size += PERFMONS_ALLOC_SIZE; |
| sim_file->perfmons = reralloc(sim_file, |
| sim_file->perfmons, |
| struct v3d_simulator_perfmon *, |
| sim_file->perfmons_size); |
| } |
| |
| return sim_state.last_perfid; |
| } |
| |
| static struct v3d_simulator_file * |
| v3d_get_simulator_file_for_fd(int fd) |
| { |
| struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map, |
| int_to_key(fd + 1)); |
| return entry ? entry->data : NULL; |
| } |
| |
| /* A marker placed just after each BO, then checked after rendering to make |
| * sure it's still there. |
| */ |
| #define BO_SENTINEL 0xfedcba98 |
| |
| /* 128kb */ |
| #define GMP_ALIGN2 17 |
| |
| /** |
| * Sets the range of GPU virtual address space to have the given GMP |
| * permissions (bit 0 = read, bit 1 = write, write-only forbidden). |
| */ |
| static void |
| set_gmp_flags(struct v3d_simulator_file *file, |
| uint32_t offset, uint32_t size, uint32_t flag) |
| { |
| assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0); |
| int gmp_offset = offset >> GMP_ALIGN2; |
| int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2; |
| uint32_t *gmp = file->gmp_vaddr; |
| |
| assert(flag <= 0x3); |
| |
| for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) { |
| int32_t bitshift = (i % 16) * 2; |
| gmp[i / 16] &= ~(0x3 << bitshift); |
| gmp[i / 16] |= flag << bitshift; |
| } |
| } |
| |
| /** |
| * Allocates space in simulator memory and returns a tracking struct for it |
| * that also contains the drm_gem_cma_object struct. |
| */ |
| static struct v3d_simulator_bo * |
| v3d_create_simulator_bo(int fd, unsigned size) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_bo *sim_bo = rzalloc(file, |
| struct v3d_simulator_bo); |
| size = align(size, 4096); |
| |
| sim_bo->file = file; |
| |
| mtx_lock(&sim_state.mutex); |
| sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0); |
| mtx_unlock(&sim_state.mutex); |
| assert(sim_bo->block); |
| |
| set_gmp_flags(file, sim_bo->block->ofs, size, 0x3); |
| |
| sim_bo->size = size; |
| |
| /* Allocate space for the buffer in simulator memory. */ |
| sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base; |
| memset(sim_bo->sim_vaddr, 0xd0, size); |
| |
| *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL; |
| |
| return sim_bo; |
| } |
| |
| static struct v3d_simulator_bo * |
| v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_bo *sim_bo = |
| v3d_create_simulator_bo(fd, size); |
| |
| sim_bo->handle = handle; |
| |
| /* Map the GEM buffer for copy in/out to the simulator. i915 blocks |
| * dumb mmap on render nodes, so use their ioctl directly if we're on |
| * one. |
| */ |
| int ret; |
| if (file->is_i915) { |
| struct drm_i915_gem_mmap_gtt map = { |
| .handle = handle, |
| }; |
| |
| /* We could potentially use non-gtt (cached) for LLC systems, |
| * but the copy-in/out won't be the limiting factor on |
| * simulation anyway. |
| */ |
| ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map); |
| sim_bo->mmap_offset = map.offset; |
| } else { |
| struct drm_mode_map_dumb map = { |
| .handle = handle, |
| }; |
| |
| ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map); |
| sim_bo->mmap_offset = map.offset; |
| } |
| if (ret) { |
| fprintf(stderr, "Failed to get MMAP offset: %d\n", ret); |
| abort(); |
| } |
| |
| sim_bo->gem_vaddr = mmap(NULL, sim_bo->size, |
| PROT_READ | PROT_WRITE, MAP_SHARED, |
| fd, sim_bo->mmap_offset); |
| if (sim_bo->gem_vaddr == MAP_FAILED) { |
| fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n", |
| handle, (long long)sim_bo->mmap_offset, sim_bo->size); |
| abort(); |
| } |
| |
| /* A handle of 0 is used for v3d_gem.c internal allocations that |
| * don't need to go in the lookup table. |
| */ |
| if (handle != 0) { |
| mtx_lock(&sim_state.mutex); |
| _mesa_hash_table_insert(file->bo_map, int_to_key(handle), |
| sim_bo); |
| mtx_unlock(&sim_state.mutex); |
| } |
| |
| return sim_bo; |
| } |
| |
| static int bin_fd; |
| |
| uint32_t |
| v3d_simulator_get_spill(uint32_t spill_size) |
| { |
| struct v3d_simulator_bo *sim_bo = |
| v3d_create_simulator_bo(bin_fd, spill_size); |
| |
| util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *, |
| sim_bo); |
| |
| return sim_bo->block->ofs; |
| } |
| |
| static void |
| v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) |
| { |
| struct v3d_simulator_file *sim_file = sim_bo->file; |
| |
| set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0); |
| |
| if (sim_bo->gem_vaddr) |
| munmap(sim_bo->gem_vaddr, sim_bo->size); |
| |
| mtx_lock(&sim_state.mutex); |
| u_mmFreeMem(sim_bo->block); |
| if (sim_bo->handle) { |
| _mesa_hash_table_remove_key(sim_file->bo_map, |
| int_to_key(sim_bo->handle)); |
| } |
| mtx_unlock(&sim_state.mutex); |
| ralloc_free(sim_bo); |
| } |
| |
| static struct v3d_simulator_bo * |
| v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle) |
| { |
| if (gem_handle == 0) |
| return NULL; |
| |
| mtx_lock(&sim_state.mutex); |
| struct hash_entry *entry = |
| _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle)); |
| mtx_unlock(&sim_state.mutex); |
| |
| return entry ? entry->data : NULL; |
| } |
| |
| static void |
| v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle) |
| { |
| struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); |
| |
| if (!sim_bo) |
| return; |
| |
| memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size); |
| } |
| |
| static void |
| v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle) |
| { |
| struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); |
| |
| if (!sim_bo) |
| return; |
| |
| memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size); |
| |
| if (*(uint32_t *)(sim_bo->sim_vaddr + |
| sim_bo->size) != BO_SENTINEL) { |
| fprintf(stderr, "Buffer overflow in handle %d\n", |
| handle); |
| } |
| } |
| |
| static int |
| v3d_simulator_pin_bos(struct v3d_simulator_file *file, |
| struct drm_v3d_submit_cl *submit) |
| { |
| uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles; |
| |
| for (int i = 0; i < submit->bo_handle_count; i++) |
| v3d_simulator_copy_in_handle(file, bo_handles[i]); |
| |
| return 0; |
| } |
| |
| static int |
| v3d_simulator_unpin_bos(struct v3d_simulator_file *file, |
| struct drm_v3d_submit_cl *submit) |
| { |
| uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles; |
| |
| for (int i = 0; i < submit->bo_handle_count; i++) |
| v3d_simulator_copy_out_handle(file, bo_handles[i]); |
| |
| return 0; |
| } |
| |
| static struct v3d_simulator_perfmon * |
| v3d_get_simulator_perfmon(int fd, uint32_t perfid) |
| { |
| if (!perfid || perfid > sim_state.last_perfid) |
| return NULL; |
| |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| |
| mtx_lock(&sim_state.mutex); |
| assert(perfid <= file->perfmons_size); |
| struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1]; |
| mtx_unlock(&sim_state.mutex); |
| |
| return perfmon; |
| } |
| |
| static void |
| v3d_simulator_perfmon_switch(int fd, uint32_t perfid) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_perfmon *perfmon; |
| |
| if (perfid == file->active_perfid) |
| return; |
| |
| perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid); |
| if (perfmon) |
| v3d41_simulator_perfmon_stop(sim_state.v3d, |
| perfmon->ncounters, |
| perfmon->values); |
| |
| perfmon = v3d_get_simulator_perfmon(fd, perfid); |
| if (perfmon) |
| v3d41_simulator_perfmon_start(sim_state.v3d, |
| perfmon->ncounters, |
| perfmon->counters); |
| |
| file->active_perfid = perfid; |
| } |
| |
| static int |
| v3d_simulator_signal_syncobjs(int fd, struct drm_v3d_multi_sync *ms) |
| { |
| struct drm_v3d_sem *out_syncs = (void *)(uintptr_t)ms->out_syncs; |
| int n_syncobjs = ms->out_sync_count; |
| uint32_t syncobjs[n_syncobjs]; |
| |
| for (int i = 0; i < n_syncobjs; i++) |
| syncobjs[i] = out_syncs[i].handle; |
| return drmSyncobjSignal(fd, (uint32_t *) &syncobjs, n_syncobjs); |
| } |
| |
| static int |
| v3d_simulator_process_post_deps(int fd, struct drm_v3d_extension *ext) |
| { |
| int ret = 0; |
| while (ext && ext->id != DRM_V3D_EXT_ID_MULTI_SYNC) |
| ext = (void *)(uintptr_t) ext->next; |
| |
| if (ext) { |
| struct drm_v3d_multi_sync *ms = (struct drm_v3d_multi_sync *) ext; |
| ret = v3d_simulator_signal_syncobjs(fd, ms); |
| } |
| return ret; |
| } |
| |
| static int |
| v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| int ret; |
| |
| ret = v3d_simulator_pin_bos(file, submit); |
| if (ret) |
| return ret; |
| |
| mtx_lock(&sim_state.submit_lock); |
| bin_fd = fd; |
| |
| v3d_simulator_perfmon_switch(fd, submit->perfmon_id); |
| |
| if (sim_state.ver >= 41) |
| v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); |
| else |
| v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); |
| |
| util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *, |
| sim_bo) { |
| v3d_free_simulator_bo(*sim_bo); |
| } |
| util_dynarray_clear(&sim_state.bin_oom); |
| |
| mtx_unlock(&sim_state.submit_lock); |
| |
| ret = v3d_simulator_unpin_bos(file, submit); |
| if (ret) |
| return ret; |
| |
| if (submit->flags & DRM_V3D_SUBMIT_EXTENSION) { |
| struct drm_v3d_extension *ext = (void *)(uintptr_t)submit->extensions; |
| ret = v3d_simulator_process_post_deps(fd, ext); |
| } |
| |
| return ret; |
| } |
| |
| /** |
| * Do fixups after a BO has been opened from a handle. |
| * |
| * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE |
| * time, but we're still using drmPrimeFDToHandle() so we have this helper to |
| * be called afterward instead. |
| */ |
| void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size) |
| { |
| v3d_create_simulator_bo_for_gem(fd, handle, size); |
| } |
| |
| /** |
| * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation. |
| * |
| * Making a V3D BO is just a matter of making a corresponding BO on the host. |
| */ |
| static int |
| v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| |
| /* i915 bans dumb create on render nodes, so we have to use their |
| * native ioctl in case we're on a render node. |
| */ |
| int ret; |
| if (file->is_i915) { |
| struct drm_i915_gem_create create = { |
| .size = args->size, |
| }; |
| ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create); |
| |
| args->handle = create.handle; |
| } else { |
| struct drm_mode_create_dumb create = { |
| .width = 128, |
| .bpp = 8, |
| .height = (args->size + 127) / 128, |
| }; |
| |
| ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create); |
| assert(ret != 0 || create.size >= args->size); |
| |
| args->handle = create.handle; |
| } |
| |
| if (ret == 0) { |
| struct v3d_simulator_bo *sim_bo = |
| v3d_create_simulator_bo_for_gem(fd, args->handle, |
| args->size); |
| |
| args->offset = sim_bo->block->ofs; |
| } |
| |
| return ret; |
| } |
| |
| /** |
| * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation. |
| * |
| * We've already grabbed the mmap offset when we created the sim bo, so just |
| * return it. |
| */ |
| static int |
| v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, |
| args->handle); |
| |
| args->offset = sim_bo->mmap_offset; |
| |
| return 0; |
| } |
| |
| static int |
| v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, |
| args->handle); |
| |
| args->offset = sim_bo->block->ofs; |
| |
| return 0; |
| } |
| |
| static int |
| v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args) |
| { |
| /* Free the simulator's internal tracking. */ |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, |
| args->handle); |
| |
| v3d_free_simulator_bo(sim_bo); |
| |
| /* Pass the call on down. */ |
| return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args); |
| } |
| |
| static int |
| v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args) |
| { |
| if (sim_state.ver >= 41) |
| return v3d41_simulator_get_param_ioctl(sim_state.v3d, args); |
| else |
| return v3d33_simulator_get_param_ioctl(sim_state.v3d, args); |
| } |
| |
| static int |
| v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| int ret; |
| |
| v3d_simulator_copy_in_handle(file, args->bo_handles[0]); |
| v3d_simulator_copy_in_handle(file, args->bo_handles[1]); |
| v3d_simulator_copy_in_handle(file, args->bo_handles[2]); |
| v3d_simulator_copy_in_handle(file, args->bo_handles[3]); |
| |
| if (sim_state.ver >= 41) |
| ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args); |
| else |
| ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args); |
| |
| v3d_simulator_copy_out_handle(file, args->bo_handles[0]); |
| |
| if (ret) |
| return ret; |
| |
| if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { |
| struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions; |
| ret = v3d_simulator_process_post_deps(fd, ext); |
| } |
| |
| return ret; |
| } |
| |
| static int |
| v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles; |
| int ret; |
| |
| for (int i = 0; i < args->bo_handle_count; i++) |
| v3d_simulator_copy_in_handle(file, bo_handles[i]); |
| |
| v3d_simulator_perfmon_switch(fd, args->perfmon_id); |
| |
| if (sim_state.ver >= 41) |
| ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args, |
| file->gmp->ofs); |
| else |
| ret = -1; |
| |
| for (int i = 0; i < args->bo_handle_count; i++) |
| v3d_simulator_copy_out_handle(file, bo_handles[i]); |
| |
| if (ret < 0) |
| return ret; |
| |
| if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { |
| struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions; |
| ret = v3d_simulator_process_post_deps(fd, ext); |
| } |
| |
| return ret; |
| } |
| |
| static int |
| v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| |
| if (args->ncounters == 0 || |
| args->ncounters > DRM_V3D_MAX_PERF_COUNTERS) |
| return -EINVAL; |
| |
| struct v3d_simulator_perfmon *perfmon = rzalloc(file, |
| struct v3d_simulator_perfmon); |
| |
| perfmon->ncounters = args->ncounters; |
| for (int i = 0; i < args->ncounters; i++) { |
| if (args->counters[i] >= V3D_PERFCNT_NUM) { |
| ralloc_free(perfmon); |
| return -EINVAL; |
| } else { |
| perfmon->counters[i] = args->counters[i]; |
| } |
| } |
| |
| mtx_lock(&sim_state.mutex); |
| args->id = perfmons_next_id(file); |
| file->perfmons[args->id - 1] = perfmon; |
| mtx_unlock(&sim_state.mutex); |
| |
| return 0; |
| } |
| |
| static int |
| v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| struct v3d_simulator_perfmon *perfmon = |
| v3d_get_simulator_perfmon(fd, args->id); |
| |
| if (!perfmon) |
| return -EINVAL; |
| |
| mtx_lock(&sim_state.mutex); |
| file->perfmons[args->id - 1] = NULL; |
| mtx_unlock(&sim_state.mutex); |
| |
| ralloc_free(perfmon); |
| |
| return 0; |
| } |
| |
| static int |
| v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args) |
| { |
| struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); |
| |
| mtx_lock(&sim_state.submit_lock); |
| |
| /* Stop the perfmon if it is still active */ |
| if (args->id == file->active_perfid) |
| v3d_simulator_perfmon_switch(fd, 0); |
| |
| mtx_unlock(&sim_state.submit_lock); |
| |
| struct v3d_simulator_perfmon *perfmon = |
| v3d_get_simulator_perfmon(fd, args->id); |
| |
| if (!perfmon) |
| return -EINVAL; |
| |
| memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t)); |
| |
| return 0; |
| } |
| |
| int |
| v3d_simulator_ioctl(int fd, unsigned long request, void *args) |
| { |
| switch (request) { |
| case DRM_IOCTL_V3D_SUBMIT_CL: |
| return v3d_simulator_submit_cl_ioctl(fd, args); |
| case DRM_IOCTL_V3D_CREATE_BO: |
| return v3d_simulator_create_bo_ioctl(fd, args); |
| case DRM_IOCTL_V3D_MMAP_BO: |
| return v3d_simulator_mmap_bo_ioctl(fd, args); |
| case DRM_IOCTL_V3D_GET_BO_OFFSET: |
| return v3d_simulator_get_bo_offset_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_WAIT_BO: |
| /* We do all of the v3d rendering synchronously, so we just |
| * return immediately on the wait ioctls. This ignores any |
| * native rendering to the host BO, so it does mean we race on |
| * front buffer rendering. |
| */ |
| return 0; |
| |
| case DRM_IOCTL_V3D_GET_PARAM: |
| return v3d_simulator_get_param_ioctl(fd, args); |
| |
| case DRM_IOCTL_GEM_CLOSE: |
| return v3d_simulator_gem_close_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_SUBMIT_TFU: |
| return v3d_simulator_submit_tfu_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_SUBMIT_CSD: |
| return v3d_simulator_submit_csd_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_PERFMON_CREATE: |
| return v3d_simulator_perfmon_create_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_PERFMON_DESTROY: |
| return v3d_simulator_perfmon_destroy_ioctl(fd, args); |
| |
| case DRM_IOCTL_V3D_PERFMON_GET_VALUES: |
| return v3d_simulator_perfmon_get_values_ioctl(fd, args); |
| |
| case DRM_IOCTL_GEM_OPEN: |
| case DRM_IOCTL_GEM_FLINK: |
| return drmIoctl(fd, request, args); |
| default: |
| fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request); |
| abort(); |
| } |
| } |
| |
| uint32_t |
| v3d_simulator_get_mem_size(void) |
| { |
| return sim_state.mem_size; |
| } |
| |
| static void |
| v3d_simulator_init_global() |
| { |
| mtx_lock(&sim_state.mutex); |
| if (sim_state.refcount++) { |
| mtx_unlock(&sim_state.mutex); |
| return; |
| } |
| |
| sim_state.v3d = v3d_hw_auto_new(NULL); |
| v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024); |
| sim_state.mem_base = |
| v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size, |
| &sim_state.mem); |
| |
| /* Allocate from anywhere from 4096 up. We don't allocate at 0, |
| * because for OQs and some other addresses in the HW, 0 means |
| * disabled. |
| */ |
| sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096); |
| |
| /* Make a block of 0xd0 at address 0 to make sure we don't screw up |
| * and land there. |
| */ |
| struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0); |
| memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096); |
| |
| sim_state.ver = v3d_hw_get_version(sim_state.v3d); |
| |
| mtx_unlock(&sim_state.mutex); |
| |
| sim_state.fd_map = |
| _mesa_hash_table_create(NULL, |
| _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| util_dynarray_init(&sim_state.bin_oom, NULL); |
| |
| if (sim_state.ver >= 41) |
| v3d41_simulator_init_regs(sim_state.v3d); |
| else |
| v3d33_simulator_init_regs(sim_state.v3d); |
| } |
| |
| struct v3d_simulator_file * |
| v3d_simulator_init(int fd) |
| { |
| v3d_simulator_init_global(); |
| |
| struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file); |
| |
| drmVersionPtr version = drmGetVersion(fd); |
| if (version && strncmp(version->name, "i915", version->name_len) == 0) |
| sim_file->is_i915 = true; |
| drmFreeVersion(version); |
| |
| sim_file->bo_map = |
| _mesa_hash_table_create(sim_file, |
| _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| mtx_lock(&sim_state.mutex); |
| _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1), |
| sim_file); |
| mtx_unlock(&sim_state.mutex); |
| |
| sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0); |
| sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs - |
| sim_state.mem_base); |
| memset(sim_file->gmp_vaddr, 0, 8096); |
| |
| return sim_file; |
| } |
| |
| void |
| v3d_simulator_destroy(struct v3d_simulator_file *sim_file) |
| { |
| mtx_lock(&sim_state.mutex); |
| if (!--sim_state.refcount) { |
| _mesa_hash_table_destroy(sim_state.fd_map, NULL); |
| util_dynarray_fini(&sim_state.bin_oom); |
| u_mmDestroy(sim_state.heap); |
| /* No memsetting the struct, because it contains the mutex. */ |
| sim_state.mem = NULL; |
| } |
| mtx_unlock(&sim_state.mutex); |
| ralloc_free(sim_file); |
| } |
| |
| #endif /* USE_V3D_SIMULATOR */ |