| Performance Tips | 
 | ================ | 
 |  | 
 | Performance tips for software rendering: | 
 |  | 
 | #. Turn off smooth shading when you don't need it (glShadeModel) | 
 | #. Turn off depth buffering when you don't need it. | 
 | #. Turn off dithering when not needed. | 
 | #. Use double buffering as it's often faster than single buffering | 
 | #. Compile in the X Shared Memory extension option if it's supported on | 
 |    your system by adding -DSHM to CFLAGS and -lXext to XLIBS for your | 
 |    system in the Make-config file. | 
 | #. Recompile Mesa with more optimization if possible. | 
 | #. Try to maximize the amount of drawing done between glBegin/glEnd | 
 |    pairs. | 
 | #. Use the MESA_BACK_BUFFER variable to find best performance in double | 
 |    buffered mode. (X users only) | 
 | #. Optimized polygon rasterizers are employed when: rendering into back | 
 |    buffer which is an XImage RGB mode, not grayscale, not monochrome | 
 |    depth buffering is GL_LESS, or disabled flat or smooth shading | 
 |    dithered or non-dithered no other rasterization operations enabled | 
 |    (blending, stencil, etc) | 
 | #. Optimized line drawing is employed when: rendering into back buffer | 
 |    which is an XImage RGB mode, not grayscale, not monochrome depth | 
 |    buffering is GL_LESS or disabled flat shading dithered or | 
 |    non-dithered no other rasterization operations enabled (blending, | 
 |    stencil, etc) | 
 | #. Textured polygons are fastest when: using a 3-component (RGB), 2-D | 
 |    texture minification and magnification filters are GL_NEAREST texture | 
 |    coordinate wrap modes for S and T are GL_REPEAT GL_DECAL environment | 
 |    mode glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ) depth | 
 |    buffering is GL_LESS or disabled | 
 | #. Lighting is fastest when: Two-sided lighting is disabled | 
 |    GL_LIGHT_MODEL_LOCAL_VIEWER is false GL_COLOR_MATERIAL is disabled No | 
 |    spot lights are used (all GL_SPOT_CUTOFFs are 180.0) No local lights | 
 |    are used (all position W's are 0.0) All material and light | 
 |    coefficients are >= zero | 
 | #. XFree86 users: if you want to use 24-bit color try starting your X | 
 |    server in 32-bit per pixel mode for better performance. That is, | 
 |    start your X server with startx -- -bpp 32 instead of startx -- -bpp | 
 |    24 | 
 | #. Try disabling dithering with the MESA_NO_DITHER environment variable. | 
 |    If this env var is defined Mesa will disable dithering and the | 
 |    command glEnable(GL_DITHER) will be ignored. |