blob: 424fca26a771caff68db9c5fcc2347756bf11e00 [file] [log] [blame]
/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "zink_render_pass.h"
#include "zink_screen.h"
#include "util/u_memory.h"
#include "util/u_string.h"
static VkRenderPass
create_render_pass(VkDevice dev, struct zink_render_pass_state *state)
{
VkAttachmentReference color_refs[PIPE_MAX_COLOR_BUFS], zs_ref;
VkAttachmentDescription attachments[PIPE_MAX_COLOR_BUFS + 1];
for (int i = 0; i < state->num_cbufs; i++) {
struct zink_rt_attrib *rt = state->rts + i;
attachments[i].flags = 0;
attachments[i].format = rt->format;
attachments[i].samples = rt->samples;
attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[i].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[i].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_refs[i].attachment = i;
color_refs[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
int num_attachments = state->num_cbufs;
if (state->have_zsbuf) {
struct zink_rt_attrib *rt = state->rts + state->num_cbufs;
attachments[num_attachments].flags = 0;
attachments[num_attachments].format = rt->format;
attachments[num_attachments].samples = rt->samples;
attachments[num_attachments].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[num_attachments].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[num_attachments].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[num_attachments].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[num_attachments].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[num_attachments].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
zs_ref.attachment = num_attachments++;
zs_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = state->num_cbufs;
subpass.pColorAttachments = color_refs;
subpass.pDepthStencilAttachment = state->have_zsbuf ? &zs_ref : NULL;
VkRenderPassCreateInfo rpci = {};
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpci.attachmentCount = num_attachments;
rpci.pAttachments = attachments;
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
VkRenderPass render_pass;
if (vkCreateRenderPass(dev, &rpci, NULL, &render_pass) != VK_SUCCESS)
return VK_NULL_HANDLE;
return render_pass;
}
struct zink_render_pass *
zink_create_render_pass(struct zink_screen *screen,
struct zink_render_pass_state *state)
{
struct zink_render_pass *rp = CALLOC_STRUCT(zink_render_pass);
if (!rp)
goto fail;
pipe_reference_init(&rp->reference, 1);
rp->render_pass = create_render_pass(screen->dev, state);
if (!rp->render_pass)
goto fail;
return rp;
fail:
if (rp)
zink_destroy_render_pass(screen, rp);
return NULL;
}
void
zink_destroy_render_pass(struct zink_screen *screen,
struct zink_render_pass *rp)
{
vkDestroyRenderPass(screen->dev, rp->render_pass, NULL);
FREE(rp);
}
void
debug_describe_zink_render_pass(char* buf, const struct zink_render_pass *ptr)
{
sprintf(buf, "zink_render_pass");
}