| /* |
| * Copyright 2018 Collabora Ltd. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "zink_pipeline.h" |
| |
| #include "zink_compiler.h" |
| #include "zink_context.h" |
| #include "zink_program.h" |
| #include "zink_render_pass.h" |
| #include "zink_screen.h" |
| #include "zink_state.h" |
| |
| #include "util/u_debug.h" |
| #include "util/u_prim.h" |
| |
| VkPipeline |
| zink_create_gfx_pipeline(struct zink_screen *screen, |
| struct zink_gfx_program *prog, |
| struct zink_gfx_pipeline_state *state, |
| VkPrimitiveTopology primitive_topology) |
| { |
| VkPipelineVertexInputStateCreateInfo vertex_input_state = {}; |
| vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| vertex_input_state.pVertexBindingDescriptions = state->bindings; |
| vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; |
| vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; |
| vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; |
| |
| VkPipelineInputAssemblyStateCreateInfo primitive_state = {}; |
| primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| primitive_state.topology = primitive_topology; |
| switch (primitive_topology) { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: |
| if (state->primitive_restart) |
| debug_printf("restart_index set with unsupported primitive topology %u\n", primitive_topology); |
| primitive_state.primitiveRestartEnable = VK_FALSE; |
| break; |
| default: |
| primitive_state.primitiveRestartEnable = state->primitive_restart ? VK_TRUE : VK_FALSE; |
| } |
| |
| VkPipelineColorBlendStateCreateInfo blend_state = {}; |
| blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| blend_state.pAttachments = state->blend_state->attachments; |
| blend_state.attachmentCount = state->num_attachments; |
| blend_state.logicOpEnable = state->blend_state->logicop_enable; |
| blend_state.logicOp = state->blend_state->logicop_func; |
| |
| VkPipelineMultisampleStateCreateInfo ms_state = {}; |
| ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| ms_state.rasterizationSamples = state->rast_samples; |
| ms_state.alphaToCoverageEnable = state->blend_state->alpha_to_coverage; |
| ms_state.alphaToOneEnable = state->blend_state->alpha_to_one; |
| ms_state.pSampleMask = state->sample_mask ? &state->sample_mask : NULL; |
| |
| VkPipelineViewportStateCreateInfo viewport_state = {}; |
| viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| viewport_state.viewportCount = 1; |
| viewport_state.pViewports = NULL; |
| viewport_state.scissorCount = 1; |
| viewport_state.pScissors = NULL; |
| |
| VkPipelineRasterizationStateCreateInfo rast_state = {}; |
| rast_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| |
| rast_state.depthClampEnable = state->rast_state->depth_clamp; |
| rast_state.rasterizerDiscardEnable = state->rast_state->rasterizer_discard; |
| rast_state.polygonMode = state->rast_state->polygon_mode; |
| rast_state.cullMode = state->rast_state->cull_mode; |
| rast_state.frontFace = state->rast_state->front_face; |
| |
| rast_state.depthBiasEnable = VK_TRUE; |
| rast_state.depthBiasConstantFactor = 0.0; |
| rast_state.depthBiasClamp = 0.0; |
| rast_state.depthBiasSlopeFactor = 0.0; |
| rast_state.lineWidth = 1.0f; |
| |
| VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {}; |
| depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| depth_stencil_state.depthTestEnable = state->depth_stencil_alpha_state->depth_test; |
| depth_stencil_state.depthCompareOp = state->depth_stencil_alpha_state->depth_compare_op; |
| depth_stencil_state.depthBoundsTestEnable = state->depth_stencil_alpha_state->depth_bounds_test; |
| depth_stencil_state.minDepthBounds = state->depth_stencil_alpha_state->min_depth_bounds; |
| depth_stencil_state.maxDepthBounds = state->depth_stencil_alpha_state->max_depth_bounds; |
| depth_stencil_state.stencilTestEnable = state->depth_stencil_alpha_state->stencil_test; |
| depth_stencil_state.front = state->depth_stencil_alpha_state->stencil_front; |
| depth_stencil_state.back = state->depth_stencil_alpha_state->stencil_back; |
| depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write; |
| |
| VkDynamicState dynamicStateEnables[] = { |
| VK_DYNAMIC_STATE_VIEWPORT, |
| VK_DYNAMIC_STATE_SCISSOR, |
| VK_DYNAMIC_STATE_LINE_WIDTH, |
| VK_DYNAMIC_STATE_DEPTH_BIAS, |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
| }; |
| |
| VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {}; |
| pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| pipelineDynamicStateCreateInfo.pDynamicStates = dynamicStateEnables; |
| pipelineDynamicStateCreateInfo.dynamicStateCount = ARRAY_SIZE(dynamicStateEnables); |
| |
| VkGraphicsPipelineCreateInfo pci = {}; |
| pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| pci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT; |
| pci.layout = prog->layout; |
| pci.renderPass = state->render_pass->render_pass; |
| pci.pVertexInputState = &vertex_input_state; |
| pci.pInputAssemblyState = &primitive_state; |
| pci.pRasterizationState = &rast_state; |
| pci.pColorBlendState = &blend_state; |
| pci.pMultisampleState = &ms_state; |
| pci.pViewportState = &viewport_state; |
| pci.pDepthStencilState = &depth_stencil_state; |
| pci.pDynamicState = &pipelineDynamicStateCreateInfo; |
| |
| VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT]; |
| uint32_t num_stages = 0; |
| for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { |
| if (!prog->modules[i]) |
| continue; |
| |
| VkPipelineShaderStageCreateInfo stage = {}; |
| stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| stage.stage = zink_shader_stage(i); |
| stage.module = prog->modules[i]->shader; |
| stage.pName = "main"; |
| shader_stages[num_stages++] = stage; |
| } |
| assert(num_stages > 0); |
| |
| pci.pStages = shader_stages; |
| pci.stageCount = num_stages; |
| |
| VkPipeline pipeline; |
| if (vkCreateGraphicsPipelines(screen->dev, VK_NULL_HANDLE, 1, &pci, |
| NULL, &pipeline) != VK_SUCCESS) { |
| debug_printf("vkCreateGraphicsPipelines failed\n"); |
| return VK_NULL_HANDLE; |
| } |
| |
| return pipeline; |
| } |