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/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
static uint32_t
num_subpass_attachments(const VkSubpassDescription *desc)
{
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
(desc->pDepthStencilAttachment != NULL);
}
static void
pass_find_subpass_range_for_attachments(struct v3dv_render_pass *pass)
{
for (uint32_t i = 0; i < pass->attachment_count; i++) {
pass->attachments[i].first_subpass = pass->subpass_count - 1;
pass->attachments[i].last_subpass = 0;
}
for (uint32_t i = 0; i < pass->subpass_count; i++) {
const struct v3dv_subpass *subpass = &pass->subpasses[i];
for (uint32_t j = 0; j < subpass->color_count; j++) {
uint32_t attachment_idx = subpass->color_attachments[j].attachment;
if (attachment_idx == VK_ATTACHMENT_UNUSED)
continue;
if (i < pass->attachments[attachment_idx].first_subpass)
pass->attachments[attachment_idx].first_subpass = i;
if (i > pass->attachments[attachment_idx].last_subpass)
pass->attachments[attachment_idx].last_subpass = i;
}
uint32_t ds_attachment_idx = subpass->ds_attachment.attachment;
if (ds_attachment_idx != VK_ATTACHMENT_UNUSED) {
if (i < pass->attachments[ds_attachment_idx].first_subpass)
pass->attachments[ds_attachment_idx].first_subpass = i;
if (i > pass->attachments[ds_attachment_idx].last_subpass)
pass->attachments[ds_attachment_idx].last_subpass = i;
}
/* FIXME: input/resolve attachments */
}
}
VkResult
v3dv_CreateRenderPass(VkDevice _device,
const VkRenderPassCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkRenderPass *pRenderPass)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
struct v3dv_render_pass *pass;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
size_t size = sizeof(*pass);
size_t subpasses_offset = size;
size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
size_t attachments_offset = size;
size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
pass = vk_alloc2(&device->alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
memset(pass, 0, size);
pass->attachment_count = pCreateInfo->attachmentCount;
pass->attachments = (void *) pass + attachments_offset;
pass->subpass_count = pCreateInfo->subpassCount;
pass->subpasses = (void *) pass + subpasses_offset;
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
pass->attachments[i].desc = pCreateInfo->pAttachments[i];
uint32_t subpass_attachment_count = 0;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
subpass_attachment_count += num_subpass_attachments(desc);
}
if (subpass_attachment_count) {
const size_t subpass_attachment_bytes =
subpass_attachment_count * sizeof(struct v3dv_subpass_attachment);
pass->subpass_attachments =
vk_alloc2(&device->alloc, pAllocator, subpass_attachment_bytes, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass->subpass_attachments == NULL) {
vk_free2(&device->alloc, pAllocator, pass);
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
}
} else {
pass->subpass_attachments = NULL;
}
struct v3dv_subpass_attachment *p = pass->subpass_attachments;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
struct v3dv_subpass *subpass = &pass->subpasses[i];
subpass->input_count = desc->inputAttachmentCount;
subpass->color_count = desc->colorAttachmentCount;
if (desc->inputAttachmentCount > 0) {
subpass->input_attachments = p;
p += desc->inputAttachmentCount;
for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
subpass->input_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pInputAttachments[j].attachment,
.layout = desc->pInputAttachments[j].layout,
};
}
}
if (desc->colorAttachmentCount > 0) {
subpass->color_attachments = p;
p += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->color_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pColorAttachments[j].attachment,
.layout = desc->pColorAttachments[j].layout,
};
}
}
if (desc->pResolveAttachments) {
subpass->resolve_attachments = p;
p += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->resolve_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pResolveAttachments[j].attachment,
.layout = desc->pResolveAttachments[j].layout,
};
}
}
if (desc->pDepthStencilAttachment) {
subpass->ds_attachment = (struct v3dv_subpass_attachment) {
.attachment = desc->pDepthStencilAttachment->attachment,
.layout = desc->pDepthStencilAttachment->layout,
};
} else {
subpass->ds_attachment.attachment = VK_ATTACHMENT_UNUSED;
}
}
pass_find_subpass_range_for_attachments(pass);
/* FIXME: handle subpass dependencies */
*pRenderPass = v3dv_render_pass_to_handle(pass);
return VK_SUCCESS;
}
void
v3dv_DestroyRenderPass(VkDevice _device,
VkRenderPass _pass,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass);
if (!_pass)
return;
vk_free2(&device->alloc, pAllocator, pass->subpass_attachments);
vk_free2(&device->alloc, pAllocator, pass);
}
void
v3dv_GetRenderAreaGranularity(VkDevice device,
VkRenderPass renderPass,
VkExtent2D *pGranularity)
{
V3DV_FROM_HANDLE(v3dv_render_pass, pass, renderPass);
/* Our tile size depends on the max number of color attachments we can
* have in any subpass and their bpp. Here we only know the number of
* attachments, so we only use that. This means we might report a
* granularity that is slightly larger, but that should be fine.
*/
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
};
uint32_t max_color_attachment_count = 0;
for (unsigned i = 0; i < pass->subpass_count; i++) {
max_color_attachment_count = MAX2(max_color_attachment_count,
pass->subpasses[i].color_count);
}
uint32_t idx = 0;
if (max_color_attachment_count > 2)
idx += 2;
else if (max_color_attachment_count > 1)
idx += 1;
*pGranularity = (VkExtent2D) { .width = tile_sizes[idx * 2],
.height = tile_sizes[idx * 2 + 1] };
}