nir: Move compute system value lowering to a separate pass

The actual variable -> intrinsic lowering stays where it is, but
ops which convert one intrinsic to be implemented in terms of
another have moved.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 03cfe99..01a22b7 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -540,6 +540,8 @@
 		NIR_PASS_V(nir, nir_propagate_invariant);
 
 		NIR_PASS_V(nir, nir_lower_system_values);
+		NIR_PASS_V(nir, nir_lower_compute_system_values);
+
 		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
 
 		if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d06f789..83eb4d1 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -586,6 +586,7 @@
 
         NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
         NIR_PASS_V(c->s, nir_lower_system_values);
+        NIR_PASS_V(c->s, nir_lower_compute_system_values);
 
         NIR_PASS_V(c->s, nir_lower_vars_to_scratch,
                    nir_var_function_temp,
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index bb43ab1..7432afd 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4276,6 +4276,8 @@
 
 bool nir_lower_system_values(nir_shader *shader);
 
+bool nir_lower_compute_system_values(nir_shader *shader);
+
 enum PACKED nir_lower_tex_packing {
    nir_lower_tex_packing_none = 0,
    /* The sampler returns up to 2 32-bit words of half floats or 16-bit signed
diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
index bc6a393..bc80d18 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -92,6 +92,150 @@
          return NULL;
       }
 
+   case nir_intrinsic_load_helper_invocation:
+      if (b->shader->options->lower_helper_invocation) {
+         nir_ssa_def *tmp;
+         tmp = nir_ishl(b, nir_imm_int(b, 1),
+                           nir_load_sample_id_no_per_sample(b));
+         tmp = nir_iand(b, nir_load_sample_mask_in(b), tmp);
+         return nir_inot(b, nir_i2b(b, tmp));
+      } else {
+         return NULL;
+      }
+
+   case nir_intrinsic_load_local_invocation_id:
+   case nir_intrinsic_load_local_invocation_index:
+   case nir_intrinsic_load_local_group_size:
+      return sanitize_32bit_sysval(b, intrin);
+
+   case nir_intrinsic_load_deref: {
+      nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
+      if (deref->mode != nir_var_system_value)
+         return NULL;
+
+      if (deref->deref_type != nir_deref_type_var) {
+         /* The only one system value that is an array and that is
+          * gl_SampleMask which is always an array of one element.
+          */
+         assert(deref->deref_type == nir_deref_type_array);
+         deref = nir_deref_instr_parent(deref);
+         assert(deref->deref_type == nir_deref_type_var);
+         assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN);
+      }
+      nir_variable *var = deref->var;
+
+      switch (var->data.location) {
+      case SYSTEM_VALUE_INSTANCE_INDEX:
+         return nir_iadd(b, nir_load_instance_id(b),
+                            nir_load_base_instance(b));
+
+      case SYSTEM_VALUE_SUBGROUP_EQ_MASK:
+      case SYSTEM_VALUE_SUBGROUP_GE_MASK:
+      case SYSTEM_VALUE_SUBGROUP_GT_MASK:
+      case SYSTEM_VALUE_SUBGROUP_LE_MASK:
+      case SYSTEM_VALUE_SUBGROUP_LT_MASK: {
+         nir_intrinsic_op op =
+            nir_intrinsic_from_system_value(var->data.location);
+         nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
+         nir_ssa_dest_init_for_type(&load->instr, &load->dest,
+                                    var->type, NULL);
+         load->num_components = load->dest.ssa.num_components;
+         nir_builder_instr_insert(b, &load->instr);
+         return &load->dest.ssa;
+      }
+
+      case SYSTEM_VALUE_DEVICE_INDEX:
+         if (b->shader->options->lower_device_index_to_zero)
+            return nir_imm_int(b, 0);
+         break;
+
+      case SYSTEM_VALUE_GLOBAL_GROUP_SIZE:
+         return build_global_group_size(b, bit_size);
+
+      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
+                                     INTERP_MODE_NOPERSPECTIVE);
+
+      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
+                                     INTERP_MODE_NOPERSPECTIVE);
+
+      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
+                                     INTERP_MODE_NOPERSPECTIVE);
+
+      case SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
+                                     INTERP_MODE_SMOOTH);
+
+      case SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
+                                     INTERP_MODE_SMOOTH);
+
+      case SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
+                                     INTERP_MODE_SMOOTH);
+
+      case SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL:
+         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_model,
+                                     INTERP_MODE_NONE);
+
+      default:
+         break;
+      }
+
+      nir_intrinsic_op sysval_op =
+         nir_intrinsic_from_system_value(var->data.location);
+      return nir_load_system_value(b, sysval_op, 0,
+                                      intrin->dest.ssa.num_components,
+                                      intrin->dest.ssa.bit_size);
+   }
+
+   default:
+      return NULL;
+   }
+}
+
+bool
+nir_lower_system_values(nir_shader *shader)
+{
+   bool progress = nir_shader_lower_instructions(shader,
+                                                 lower_system_value_filter,
+                                                 lower_system_value_instr,
+                                                 NULL);
+
+   /* We're going to delete the variables so we need to clean up all those
+    * derefs we left lying around.
+    */
+   if (progress)
+      nir_remove_dead_derefs(shader);
+
+   nir_foreach_variable_with_modes_safe(var, shader, nir_var_system_value)
+      exec_node_remove(&var->node);
+
+   return progress;
+}
+
+static bool
+lower_compute_system_value_filter(const nir_instr *instr, const void *_options)
+{
+   return instr->type == nir_instr_type_intrinsic;
+}
+
+static nir_ssa_def *
+lower_compute_system_value_instr(nir_builder *b,
+                                 nir_instr *instr, void *_options)
+{
+   nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+   /* All the intrinsics we care about are loads */
+   if (!nir_intrinsic_infos[intrin->intrinsic].has_dest)
+      return NULL;
+
+   assert(intrin->dest.is_ssa);
+   const unsigned bit_size = intrin->dest.ssa.bit_size;
+
+   switch (intrin->intrinsic) {
    case nir_intrinsic_load_local_invocation_id:
       /* If lower_cs_local_id_from_index is true, then we derive the local
        * index from the local id.
@@ -215,121 +359,20 @@
       return index;
    }
 
-   case nir_intrinsic_load_helper_invocation:
-      if (b->shader->options->lower_helper_invocation) {
-         nir_ssa_def *tmp;
-         tmp = nir_ishl(b, nir_imm_int(b, 1),
-                           nir_load_sample_id_no_per_sample(b));
-         tmp = nir_iand(b, nir_load_sample_mask_in(b), tmp);
-         return nir_inot(b, nir_i2b(b, tmp));
-      } else {
-         return NULL;
-      }
-
-   case nir_intrinsic_load_deref: {
-      nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
-      if (deref->mode != nir_var_system_value)
-         return NULL;
-
-      if (deref->deref_type != nir_deref_type_var) {
-         /* The only one system value that is an array and that is
-          * gl_SampleMask which is always an array of one element.
-          */
-         assert(deref->deref_type == nir_deref_type_array);
-         deref = nir_deref_instr_parent(deref);
-         assert(deref->deref_type == nir_deref_type_var);
-         assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN);
-      }
-      nir_variable *var = deref->var;
-
-      switch (var->data.location) {
-      case SYSTEM_VALUE_INSTANCE_INDEX:
-         return nir_iadd(b, nir_load_instance_id(b),
-                            nir_load_base_instance(b));
-
-      case SYSTEM_VALUE_SUBGROUP_EQ_MASK:
-      case SYSTEM_VALUE_SUBGROUP_GE_MASK:
-      case SYSTEM_VALUE_SUBGROUP_GT_MASK:
-      case SYSTEM_VALUE_SUBGROUP_LE_MASK:
-      case SYSTEM_VALUE_SUBGROUP_LT_MASK: {
-         nir_intrinsic_op op =
-            nir_intrinsic_from_system_value(var->data.location);
-         nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
-         nir_ssa_dest_init_for_type(&load->instr, &load->dest,
-                                    var->type, NULL);
-         load->num_components = load->dest.ssa.num_components;
-         nir_builder_instr_insert(b, &load->instr);
-         return &load->dest.ssa;
-      }
-
-      case SYSTEM_VALUE_DEVICE_INDEX:
-         if (b->shader->options->lower_device_index_to_zero)
-            return nir_imm_int(b, 0);
-         break;
-
-      case SYSTEM_VALUE_GLOBAL_GROUP_SIZE:
-         return build_global_group_size(b, bit_size);
-
-      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
-                                     INTERP_MODE_NOPERSPECTIVE);
-
-      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
-                                     INTERP_MODE_NOPERSPECTIVE);
-
-      case SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
-                                     INTERP_MODE_NOPERSPECTIVE);
-
-      case SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
-                                     INTERP_MODE_SMOOTH);
-
-      case SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
-                                     INTERP_MODE_SMOOTH);
-
-      case SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
-                                     INTERP_MODE_SMOOTH);
-
-      case SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL:
-         return nir_load_barycentric(b, nir_intrinsic_load_barycentric_model,
-                                     INTERP_MODE_NONE);
-
-      default:
-         break;
-      }
-
-      nir_intrinsic_op sysval_op =
-         nir_intrinsic_from_system_value(var->data.location);
-      return nir_load_system_value(b, sysval_op, 0,
-                                      intrin->dest.ssa.num_components,
-                                      intrin->dest.ssa.bit_size);
-   }
-
    default:
       return NULL;
    }
 }
 
 bool
-nir_lower_system_values(nir_shader *shader)
+nir_lower_compute_system_values(nir_shader *shader)
 {
-   bool progress = nir_shader_lower_instructions(shader,
-                                                 lower_system_value_filter,
-                                                 lower_system_value_instr,
-                                                 NULL);
+   if (shader->info.stage != MESA_SHADER_COMPUTE &&
+       shader->info.stage != MESA_SHADER_KERNEL)
+      return false;
 
-   /* We're going to delete the variables so we need to clean up all those
-    * derefs we left lying around.
-    */
-   if (progress)
-      nir_remove_dead_derefs(shader);
-
-   nir_foreach_variable_with_modes_safe(var, shader, nir_var_system_value)
-      exec_node_remove(&var->node);
-
-   return progress;
+   return nir_shader_lower_instructions(shader,
+                                        lower_compute_system_value_filter,
+                                        lower_compute_system_value_instr,
+                                        NULL);
 }
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index ec8e266..aca5ea0 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -765,6 +765,8 @@
    nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, stage);
 
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values);
+
    NIR_PASS_V(nir, nir_lower_frexp);
 
    if (stage == MESA_SHADER_FRAGMENT) {
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 3035f54..7b1b055 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -2559,6 +2559,7 @@
    NIR_PASS_V(nir, nir_split_var_copies);
    NIR_PASS_V(nir, nir_lower_var_copies);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values);
 
    if (c->cap_packed_uniforms)
       NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 16);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index 5dad4da..54227e4 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -185,6 +185,8 @@
 			ir3_glsl_type_size);
 
 	NIR_PASS_V(nir, nir_lower_system_values);
+	NIR_PASS_V(nir, nir_lower_compute_system_values);
+
 	NIR_PASS_V(nir, nir_lower_frexp);
 	NIR_PASS_V(nir, nir_lower_io,
 	           nir_var_shader_in | nir_var_shader_out | nir_var_uniform,
@@ -401,6 +403,7 @@
 		/* TODO do this somewhere else */
 		nir_lower_int64(nir);
 		nir_lower_system_values(nir);
+		nir_lower_compute_system_values(nir);
 	} else if (num_files > 0) {
 		nir = load_glsl(num_files, filenames, stage);
 	} else {
diff --git a/src/gallium/frontends/clover/nir/invocation.cpp b/src/gallium/frontends/clover/nir/invocation.cpp
index 032fb03..f574720 100644
--- a/src/gallium/frontends/clover/nir/invocation.cpp
+++ b/src/gallium/frontends/clover/nir/invocation.cpp
@@ -169,6 +169,8 @@
                  spirv_options.global_addr_format);
 
       NIR_PASS_V(nir, nir_lower_system_values);
+      NIR_PASS_V(nir, nir_lower_compute_system_values);
+
       if (compiler_options->lower_int64_options)
          NIR_PASS_V(nir, nir_lower_int64);
 
diff --git a/src/gallium/frontends/vallium/val_pipeline.c b/src/gallium/frontends/vallium/val_pipeline.c
index 136ac93..779e2ec 100644
--- a/src/gallium/frontends/vallium/val_pipeline.c
+++ b/src/gallium/frontends/vallium/val_pipeline.c
@@ -562,6 +562,7 @@
    if (stage == MESA_SHADER_FRAGMENT)
       val_lower_input_attachments(nir, false);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values);
 
    NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
    nir_remove_dead_variables(nir, nir_var_uniform, NULL);
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 567bb42..024cea7 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -709,6 +709,7 @@
    }
 
    OPT(nir_lower_system_values);
+   OPT(nir_lower_compute_system_values);
 
    const nir_lower_subgroups_options subgroups_options = {
       .ballot_bit_size = 32,
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 99bbbef..b5b85ae 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -771,6 +771,8 @@
                  st->pipe->screen);
 
       NIR_PASS_V(nir, nir_lower_system_values);
+      NIR_PASS_V(nir, nir_lower_compute_system_values);
+
       NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
 
       st_shader_gather_info(nir, shader->Program);
diff --git a/src/mesa/state_tracker/st_nir_builtins.c b/src/mesa/state_tracker/st_nir_builtins.c
index 77ec872..cd078f3 100644
--- a/src/mesa/state_tracker/st_nir_builtins.c
+++ b/src/mesa/state_tracker/st_nir_builtins.c
@@ -43,6 +43,7 @@
    NIR_PASS_V(nir, nir_split_var_copies);
    NIR_PASS_V(nir, nir_lower_var_copies);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values);
 
    if (nir->options->lower_to_scalar) {
       nir_variable_mode mask =
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 7e7373d..7ba6344 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -388,6 +388,7 @@
 
    NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values);
 
    /* Optimise NIR */
    NIR_PASS_V(nir, nir_opt_constant_folding);