commit | 58074143f540925da92f85a5fb314929648f6dca | [log] [tgz] |
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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | Mon Jan 13 10:35:40 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Aug 21 22:07:05 2020 +0000 |
tree | 84db39b09963616bf1d05f963f074f157c6fa7f4 | |
parent | 41e4eb9948d0ca62e9586b491c720a1a05904802 [diff] |
compiler/nir: make lowering global-id to local-id optional For D3D12, we don't want to lower this, as there's a dedicated global-id system-value that might be faster to use, depending on the hardware. Reviewed-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>