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/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_COMPILER_H
#define ZINK_COMPILER_H
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "compiler/nir/nir.h"
#include "compiler/shader_info.h"
#include <vulkan/vulkan.h>
struct pipe_screen;
struct zink_context;
struct zink_screen;
struct zink_gfx_program;
struct nir_shader_compiler_options;
struct nir_shader;
struct set;
struct tgsi_token;
struct zink_so_info {
struct pipe_stream_output_info so_info;
unsigned *so_info_slots;
};
const void *
zink_get_compiler_options(struct pipe_screen *screen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader);
struct nir_shader *
zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
struct zink_shader {
struct nir_shader *nir;
struct zink_so_info streamout;
struct {
int index;
int binding;
VkDescriptorType type;
} bindings[PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SHADER_SAMPLER_VIEWS];
size_t num_bindings;
struct set *programs;
};
VkShaderModule
zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs);
struct zink_shader *
zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
const struct pipe_stream_output_info *so_info);
void
zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
#endif