commit | 0f059d550bd935c923acd5355de0916ddd6a2f84 | [log] [tgz] |
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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Sat Jun 13 12:54:36 2020 -0400 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Aug 07 12:36:59 2020 +0000 |
tree | 92e79f8e980649ce8fa6655d42785485e0375c8d | |
parent | a03d17ede778610f2c66099d0d5342cf09ef12a2 [diff] |
zink: split up creating zink_shader objects and VkShaderModule objects the actual VkShaderModule is only needed when we're creating a program to draw with, so this can be split off for "uncompiled" and "compiled" shader objects which will facilitate implementing shader keys Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>