blob: 99a754475d8a2dd3f012e1deb1af3d7bd0063a63 [file] [log] [blame]
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FREEDRENO_SCREEN_H_
#define FREEDRENO_SCREEN_H_
#include "drm/freedreno_drmif.h"
#include "drm/freedreno_ringbuffer.h"
#include "perfcntrs/freedreno_perfcntr.h"
#include "pipe/p_screen.h"
#include "util/debug.h"
#include "util/u_memory.h"
#include "util/slab.h"
#include "util/simple_mtx.h"
#include "renderonly/renderonly.h"
#include "freedreno_batch_cache.h"
#include "freedreno_gmem.h"
#include "freedreno_util.h"
struct fd_bo;
struct fd_screen {
struct pipe_screen base;
struct list_head context_list;
simple_mtx_t lock;
/* it would be tempting to use pipe_reference here, but that
* really doesn't work well if it isn't the first member of
* the struct, so not quite so awesome to be adding refcnting
* further down the inheritance hierarchy:
*/
int refcnt;
/* place for winsys to stash it's own stuff: */
void *winsys_priv;
struct slab_parent_pool transfer_pool;
uint64_t gmem_base;
uint32_t gmemsize_bytes;
uint32_t device_id;
uint32_t gpu_id; /* 220, 305, etc */
uint32_t chip_id; /* coreid:8 majorrev:8 minorrev:8 patch:8 */
uint32_t max_freq;
uint32_t ram_size;
uint32_t max_rts; /* max # of render targets */
uint32_t gmem_alignw, gmem_alignh; /* gmem load/store granularity */
uint32_t tile_alignw, tile_alignh; /* alignment for tile sizes */
uint32_t tile_maxw, tile_maxh; /* max tile size */
uint32_t num_vsc_pipes;
uint32_t priority_mask;
bool has_timestamp;
bool has_robustness;
bool has_syncobj;
unsigned num_perfcntr_groups;
const struct fd_perfcntr_group *perfcntr_groups;
/* generated at startup from the perfcntr groups: */
unsigned num_perfcntr_queries;
struct pipe_driver_query_info *perfcntr_queries;
void *compiler; /* currently unused for a2xx */
struct fd_device *dev;
/* NOTE: we still need a pipe associated with the screen in a few
* places, like screen->get_timestamp(). For anything context
* related, use ctx->pipe instead.
*/
struct fd_pipe *pipe;
uint32_t (*setup_slices)(struct fd_resource *rsc);
unsigned (*tile_mode)(const struct pipe_resource *prsc);
int (*layout_resource_for_modifier)(struct fd_resource *rsc, uint64_t modifier);
/* indirect-branch emit: */
void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
/* simple gpu "memcpy": */
void (*mem_to_mem)(struct fd_ringbuffer *ring, struct pipe_resource *dst,
unsigned dst_off, struct pipe_resource *src, unsigned src_off,
unsigned sizedwords);
int64_t cpu_gpu_time_delta;
struct fd_batch_cache batch_cache;
struct fd_gmem_cache gmem_cache;
bool reorder;
uint16_t rsc_seqno;
unsigned num_supported_modifiers;
const uint64_t *supported_modifiers;
struct renderonly *ro;
/* when BATCH_DEBUG is enabled, tracking for fd_batch's which are not yet
* freed:
*/
struct set *live_batches;
};
static inline struct fd_screen *
fd_screen(struct pipe_screen *pscreen)
{
return (struct fd_screen *)pscreen;
}
static inline void
fd_screen_lock(struct fd_screen *screen)
{
simple_mtx_lock(&screen->lock);
}
static inline void
fd_screen_unlock(struct fd_screen *screen)
{
simple_mtx_unlock(&screen->lock);
}
static inline void
fd_screen_assert_locked(struct fd_screen *screen)
{
simple_mtx_assert_locked(&screen->lock);
}
bool fd_screen_bo_get_handle(struct pipe_screen *pscreen,
struct fd_bo *bo,
struct renderonly_scanout *scanout,
unsigned stride,
struct winsys_handle *whandle);
struct fd_bo * fd_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle);
struct pipe_screen *
fd_screen_create(struct fd_device *dev, struct renderonly *ro);
static inline boolean
is_a20x(struct fd_screen *screen)
{
return (screen->gpu_id >= 200) && (screen->gpu_id < 210);
}
static inline boolean
is_a2xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 200) && (screen->gpu_id < 300);
}
/* is a3xx patch revision 0? */
/* TODO a306.0 probably doesn't need this.. be more clever?? */
static inline boolean
is_a3xx_p0(struct fd_screen *screen)
{
return (screen->chip_id & 0xff0000ff) == 0x03000000;
}
static inline boolean
is_a3xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 300) && (screen->gpu_id < 400);
}
static inline boolean
is_a4xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 400) && (screen->gpu_id < 500);
}
static inline boolean
is_a5xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 500) && (screen->gpu_id < 600);
}
static inline boolean
is_a6xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 600) && (screen->gpu_id < 700);
}
static inline boolean
is_a650(struct fd_screen *screen)
{
return screen->gpu_id == 650;
}
/* is it using the ir3 compiler (shader isa introduced with a3xx)? */
static inline boolean
is_ir3(struct fd_screen *screen)
{
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
}
static inline bool
has_compute(struct fd_screen *screen)
{
return is_a5xx(screen) || is_a6xx(screen);
}
#endif /* FREEDRENO_SCREEN_H_ */