Renames classes in the TextureStorage heirarchy for clarity
TRAC #22300
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index a110e26..e97949c 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -191,7 +191,7 @@
int Texture::getLodOffset()
{
- rx::TextureStorage *texture = getStorage(false);
+ rx::TextureStorageInterface *texture = getStorage(false);
return texture ? texture->getLodOffset() : 0;
}
@@ -263,11 +263,11 @@
return true;
}
-rx::TextureStorage *Texture::getNativeTexture()
+rx::TextureStorageInterface *Texture::getNativeTexture()
{
// ensure the underlying texture is created
- rx::TextureStorage *storage = getStorage(false);
+ rx::TextureStorageInterface *storage = getStorage(false);
if (storage)
{
updateTexture();
@@ -294,13 +294,13 @@
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorage *texture = getStorage(false);
+ rx::TextureStorageInterface *texture = getStorage(false);
return texture ? texture->getTextureSerial() : 0;
}
unsigned int Texture::getRenderTargetSerial(GLenum target)
{
- rx::TextureStorage *texture = getStorage(true);
+ rx::TextureStorageInterface *texture = getStorage(true);
return texture ? texture->getRenderTargetSerial(target) : 0;
}
@@ -450,7 +450,7 @@
delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorage2D(mRenderer, swapchain);
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, swapchain);
mDirtyImages = true;
mSurface = surface;
@@ -585,7 +585,7 @@
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
delete mTexStorage;
- mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
for (int level = 0; level < levels; level++)
@@ -727,7 +727,7 @@
GLenum internalformat = mImageArray[0]->getInternalFormat();
delete mTexStorage;
- mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
if (mTexStorage->isManaged())
{
@@ -761,7 +761,7 @@
void Texture2D::convertToRenderTarget()
{
- rx::TextureStorage2D *newTexStorage = NULL;
+ rx::TextureStorageInterface2D *newTexStorage = NULL;
if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
{
@@ -770,7 +770,7 @@
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0]->getInternalFormat();
- newTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
+ newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
if (mTexStorage != NULL)
{
@@ -886,7 +886,7 @@
return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
}
-rx::TextureStorage *Texture2D::getStorage(bool renderTarget)
+rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
{
if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
{
@@ -1181,7 +1181,7 @@
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage;
- mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
+ mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
if (mTexStorage->isManaged())
{
@@ -1221,7 +1221,7 @@
void TextureCubeMap::convertToRenderTarget()
{
- rx::TextureStorageCubeMap *newTexStorage = NULL;
+ rx::TextureStorageInterfaceCube *newTexStorage = NULL;
if (mImageArray[0][0]->getWidth() != 0)
{
@@ -1229,7 +1229,7 @@
GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
- newTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
+ newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
if (mTexStorage != NULL)
{
@@ -1366,7 +1366,7 @@
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
delete mTexStorage;
- mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
+ mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
mImmutable = true;
for (int level = 0; level < levels; level++)
@@ -1488,7 +1488,7 @@
return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
}
-rx::TextureStorage *TextureCubeMap::getStorage(bool renderTarget)
+rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
{
if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
{
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index fb944b5..7f2588f 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -89,7 +89,7 @@
virtual bool isSamplerComplete() const = 0;
- rx::TextureStorage *getNativeTexture();
+ rx::TextureStorageInterface *getNativeTexture();
virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
virtual void generateMipmaps() = 0;
@@ -134,7 +134,7 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
- virtual rx::TextureStorage *getStorage(bool renderTarget) = 0;
+ virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
};
class Texture2D : public Texture
@@ -184,7 +184,7 @@
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
- virtual rx::TextureStorage *getStorage(bool renderTarget);
+ virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
bool isMipmapComplete() const;
@@ -193,7 +193,7 @@
rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
- rx::TextureStorage2D *mTexStorage;
+ rx::TextureStorageInterface2D *mTexStorage;
egl::Surface *mSurface;
// A specific internal reference count is kept for colorbuffer proxy references,
@@ -257,7 +257,7 @@
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
- virtual rx::TextureStorage *getStorage(bool renderTarget);
+ virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
bool isCubeComplete() const;
bool isMipmapCubeComplete() const;
@@ -268,7 +268,7 @@
rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
- rx::TextureStorageCubeMap *mTexStorage;
+ rx::TextureStorageInterfaceCube *mTexStorage;
// A specific internal reference count is kept for colorbuffer proxy references,
// because, as the renderbuffer acting as proxy will maintain a binding pointer
diff --git a/src/libGLESv2/renderer/Blit.cpp b/src/libGLESv2/renderer/Blit.cpp
index 978426f..4f6048a 100644
--- a/src/libGLESv2/renderer/Blit.cpp
+++ b/src/libGLESv2/renderer/Blit.cpp
@@ -213,7 +213,7 @@
return true;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
+bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
@@ -236,7 +236,7 @@
return error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
@@ -250,7 +250,7 @@
return result;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
+bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
@@ -273,7 +273,7 @@
return error(GL_OUT_OF_MEMORY, false);
}
- TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;
diff --git a/src/libGLESv2/renderer/Blit.h b/src/libGLESv2/renderer/Blit.h
index bdb0175..d779316 100644
--- a/src/libGLESv2/renderer/Blit.h
+++ b/src/libGLESv2/renderer/Blit.h
@@ -35,8 +35,8 @@
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
+ bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
+ bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
diff --git a/src/libGLESv2/renderer/Image.h b/src/libGLESv2/renderer/Image.h
index cb75f82..50d3424 100644
--- a/src/libGLESv2/renderer/Image.h
+++ b/src/libGLESv2/renderer/Image.h
@@ -21,8 +21,8 @@
namespace rx
{
class Renderer;
-class TextureStorage2D;
-class TextureStorageCubeMap;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
class Image
{
@@ -39,10 +39,10 @@
void markClean() {mDirty = false;}
virtual bool isDirty() const = 0;
- virtual void setManagedSurface(TextureStorage2D *storage, int level) {};
- virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level) {};
- virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
+ virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
+ virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
diff --git a/src/libGLESv2/renderer/Image11.cpp b/src/libGLESv2/renderer/Image11.cpp
index 68b7ba6..8537465 100644
--- a/src/libGLESv2/renderer/Image11.cpp
+++ b/src/libGLESv2/renderer/Image11.cpp
@@ -43,14 +43,14 @@
return (mStagingTexture && mDirty);
}
-bool Image11::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
// TODO - relies on TextureStorage11 implementation
UNIMPLEMENTED();
return false;
}
-bool Image11::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
// TODO - relies on TextureStorage11 implementation
UNIMPLEMENTED();
diff --git a/src/libGLESv2/renderer/Image11.h b/src/libGLESv2/renderer/Image11.h
index 31391e5..3032c18 100644
--- a/src/libGLESv2/renderer/Image11.h
+++ b/src/libGLESv2/renderer/Image11.h
@@ -25,8 +25,8 @@
{
class Renderer;
class Renderer11;
-class TextureStorage2D;
-class TextureStorageCubeMap;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
class Image11 : public Image
{
@@ -38,8 +38,8 @@
virtual bool isDirty() const;
- virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
diff --git a/src/libGLESv2/renderer/Image9.cpp b/src/libGLESv2/renderer/Image9.cpp
index e54e378..dde8429 100644
--- a/src/libGLESv2/renderer/Image9.cpp
+++ b/src/libGLESv2/renderer/Image9.cpp
@@ -259,15 +259,15 @@
return mSurface;
}
-void Image9::setManagedSurface(TextureStorage2D *storage, int level)
+void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
{
- TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
setManagedSurface(storage9->getSurfaceLevel(level, false));
}
-void Image9::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
+void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
{
- TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
@@ -290,17 +290,17 @@
}
}
-bool Image9::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
-bool Image9::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
diff --git a/src/libGLESv2/renderer/Image9.h b/src/libGLESv2/renderer/Image9.h
index d0b011e..5c00119 100644
--- a/src/libGLESv2/renderer/Image9.h
+++ b/src/libGLESv2/renderer/Image9.h
@@ -26,8 +26,8 @@
{
class Renderer;
class Renderer9;
-class TextureStorage2D;
-class TextureStorageCubeMap;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
class Image9 : public Image
{
@@ -49,10 +49,10 @@
virtual bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface(TextureStorage2D *storage, int level);
- virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
- virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
+ virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
+ virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input);
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 2e1fd6c..40fc000 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -52,8 +52,8 @@
namespace rx
{
-class TextureStorage2D;
-class TextureStorageCubeMap;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
class VertexBuffer;
class IndexBuffer;
class Blit;
@@ -149,13 +149,13 @@
virtual GLsizei getMaxSupportedSamples() const = 0;
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0;
- virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0;
+ virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
+ virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0;
+ GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
+ GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil) = 0;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 2fddd31..15d5126 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1119,14 +1119,14 @@
return 1;
}
-bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source)
+bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
// TODO
UNIMPLEMENTED();
return false;
}
-bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source)
+bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
{
// TODO
UNIMPLEMENTED();
@@ -1134,7 +1134,7 @@
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
// TODO
UNIMPLEMENTED();
@@ -1142,7 +1142,7 @@
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
// TODO
UNIMPLEMENTED();
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 198c287..f415279 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -116,13 +116,13 @@
virtual GLsizei getMaxSupportedSamples() const;
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
- virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
+ virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index b2a3b4a..19a0c6f 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -634,10 +634,10 @@
if (texture)
{
- TextureStorage *texStorage = texture->getNativeTexture();
+ TextureStorageInterface *texStorage = texture->getNativeTexture();
if (texStorage)
{
- TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInterface());
+ TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInstance());
d3dTexture = storage9->getBaseTexture();
}
// If we get NULL back from getBaseTexture here, something went wrong
@@ -2370,14 +2370,14 @@
return D3DFMT_A8R8G8B8;
}
-bool Renderer9::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source)
+bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage2D9 *source9 = TextureStorage2D9::makeTextureStorage2D9(source->getStorageInterface());
- TextureStorage2D9 *dest9 = TextureStorage2D9::makeTextureStorage2D9(dest->getStorageInterface());
+ TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
int levels = source9->levelCount();
for (int i = 0; i < levels; ++i)
@@ -2398,14 +2398,14 @@
return result;
}
-bool Renderer9::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source)
+bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
{
bool result = false;
if (source && dest)
{
- TextureStorageCubeMap9 *source9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(source->getStorageInterface());
- TextureStorageCubeMap9 *dest9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(dest->getStorageInterface());
+ TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
int levels = source9->levelCount();
for (int f = 0; f < 6; f++)
{
@@ -2446,13 +2446,13 @@
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, level);
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, target, level);
}
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 8128501..1c25baa 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -147,13 +147,13 @@
D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
- virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
+ virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
diff --git a/src/libGLESv2/renderer/TextureStorage.cpp b/src/libGLESv2/renderer/TextureStorage.cpp
index 9e001f3..694d1db 100644
--- a/src/libGLESv2/renderer/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/TextureStorage.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-// TextureStorage.cpp: Implements the abstract rx::TextureStorage class and its concrete derived
-// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
+// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
+// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#include "libGLESv2/main.h"
@@ -20,106 +20,106 @@
namespace rx
{
-unsigned int TextureStorage::mCurrentTextureSerial = 1;
+unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
-TextureStorage::TextureStorage()
+TextureStorageInterface::TextureStorageInterface()
: mTextureSerial(issueTextureSerial()),
- mInterface(NULL)
+ mInstance(NULL)
{
}
-TextureStorage::~TextureStorage()
+TextureStorageInterface::~TextureStorageInterface()
{
- delete mInterface;
+ delete mInstance;
}
-bool TextureStorage::isRenderTarget() const
+bool TextureStorageInterface::isRenderTarget() const
{
- return mInterface->isRenderTarget();
+ return mInstance->isRenderTarget();
}
-bool TextureStorage::isManaged() const
+bool TextureStorageInterface::isManaged() const
{
- return mInterface->isManaged();
+ return mInstance->isManaged();
}
-unsigned int TextureStorage::getTextureSerial() const
+unsigned int TextureStorageInterface::getTextureSerial() const
{
return mTextureSerial;
}
-unsigned int TextureStorage::issueTextureSerial()
+unsigned int TextureStorageInterface::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
-int TextureStorage::getLodOffset() const
+int TextureStorageInterface::getLodOffset() const
{
- return mInterface->getLodOffset();
+ return mInstance->getLodOffset();
}
-int TextureStorage::levelCount()
+int TextureStorageInterface::levelCount()
{
- return mInterface->levelCount();
+ return mInstance->levelCount();
}
-TextureStorage2D::TextureStorage2D(Renderer *renderer, SwapChain9 *swapchain)
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
- TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, swapchain);
- mInterface = newInterface;
+ TextureStorage9_2D *newInterface = new TextureStorage9_2D(renderer, swapchain);
+ mInstance = newInterface;
}
-TextureStorage2D::TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
- TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, levels, internalformat, usage, forceRenderable, width, height); // D3D9_REPLACE
- mInterface = newInterface;
+ TextureStorage9_2D *newInterface = new TextureStorage9_2D(renderer, levels, internalformat, usage, forceRenderable, width, height); // D3D9_REPLACE
+ mInstance = newInterface;
}
-TextureStorage2D::~TextureStorage2D()
+TextureStorageInterface2D::~TextureStorageInterface2D()
{
}
-RenderTarget *TextureStorage2D::getRenderTarget() const
+RenderTarget *TextureStorageInterface2D::getRenderTarget() const
{
- return mInterface->getRenderTarget();
+ return mInstance->getRenderTarget();
}
-void TextureStorage2D::generateMipmap(int level)
+void TextureStorageInterface2D::generateMipmap(int level)
{
- mInterface->generateMipmap(level);
+ mInstance->generateMipmap(level);
}
-unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
+unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
-TextureStorageCubeMap::TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
- TextureStorageCubeMap9 *newInterface = new TextureStorageCubeMap9(renderer, levels, internalformat, usage, forceRenderable, size); // D3D9_REPLACE
- mInterface = newInterface;
+ TextureStorage9_Cube *newInterface = new TextureStorage9_Cube(renderer, levels, internalformat, usage, forceRenderable, size); // D3D9_REPLACE
+ mInstance = newInterface;
}
-TextureStorageCubeMap::~TextureStorageCubeMap()
+TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
{
}
-RenderTarget *TextureStorageCubeMap::getRenderTarget(GLenum faceTarget) const
+RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
{
- return mInterface->getRenderTarget(faceTarget);
+ return mInstance->getRenderTarget(faceTarget);
}
-void TextureStorageCubeMap::generateMipmap(int face, int level)
+void TextureStorageInterfaceCube::generateMipmap(int face, int level)
{
- mInterface->generateMipmap(face, level);
+ mInstance->generateMipmap(face, level);
}
-unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
+unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
diff --git a/src/libGLESv2/renderer/TextureStorage.h b/src/libGLESv2/renderer/TextureStorage.h
index c4c922a..31b8a1c 100644
--- a/src/libGLESv2/renderer/TextureStorage.h
+++ b/src/libGLESv2/renderer/TextureStorage.h
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-// TextureStorage.h: Defines the abstract rx::TextureStorage class and its concrete derived
-// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
+// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
+// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
@@ -25,11 +25,11 @@
class RenderTarget9;
class Blit;
-class TextureStorageInterface
+class TextureStorage
{
public:
- TextureStorageInterface() {};
- virtual ~TextureStorageInterface() {};
+ TextureStorage() {};
+ virtual ~TextureStorage() {};
virtual int getLodOffset() const = 0;
virtual bool isRenderTarget() const = 0;
@@ -42,17 +42,17 @@
virtual void generateMipmap(int face, int level) = 0;
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage);
};
-class TextureStorage
+class TextureStorageInterface
{
public:
- TextureStorage();
- virtual ~TextureStorage();
+ TextureStorageInterface();
+ virtual ~TextureStorageInterface();
- TextureStorageInterface *getStorageInterface() { return mInterface; }
+ TextureStorage *getStorageInstance() { return mInstance; }
unsigned int getTextureSerial() const;
virtual unsigned int getRenderTargetSerial(GLenum target) const = 0;
@@ -63,10 +63,10 @@
virtual int levelCount();
protected:
- TextureStorageInterface *mInterface;
+ TextureStorage *mInstance;
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
const unsigned int mTextureSerial;
static unsigned int issueTextureSerial();
@@ -74,12 +74,12 @@
static unsigned int mCurrentTextureSerial;
};
-class TextureStorage2D : public TextureStorage
+class TextureStorageInterface2D : public TextureStorageInterface
{
public:
- TextureStorage2D(Renderer *renderer, SwapChain9 *swapchain);
- TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorage2D();
+ TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain);
+ TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ virtual ~TextureStorageInterface2D();
void generateMipmap(int level);
RenderTarget *getRenderTarget() const;
@@ -87,16 +87,16 @@
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage2D);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
const unsigned int mRenderTargetSerial;
};
-class TextureStorageCubeMap : public TextureStorage
+class TextureStorageInterfaceCube : public TextureStorageInterface
{
public:
- TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorageCubeMap();
+ TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual ~TextureStorageInterfaceCube();
void generateMipmap(int face, int level);
RenderTarget *getRenderTarget(GLenum faceTarget) const;
@@ -104,7 +104,7 @@
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageCubeMap);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
const unsigned int mFirstRenderTargetSerial;
};
diff --git a/src/libGLESv2/renderer/TextureStorage9.cpp b/src/libGLESv2/renderer/TextureStorage9.cpp
index 6d84ff3..a50a51d 100644
--- a/src/libGLESv2/renderer/TextureStorage9.cpp
+++ b/src/libGLESv2/renderer/TextureStorage9.cpp
@@ -5,7 +5,7 @@
//
// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
-// classes TextureStorage2D9 and TextureStorageCubeMap9, which act as the interface to the
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#include "libGLESv2/main.h"
@@ -31,7 +31,7 @@
{
}
-TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorageInterface *storage)
+TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
{
ASSERT(dynamic_cast<TextureStorage9*>(storage) != NULL);
return static_cast<TextureStorage9*>(storage);
@@ -108,7 +108,7 @@
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
}
-TextureStorage2D9::TextureStorage2D9(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
@@ -116,7 +116,7 @@
initializeRenderTarget();
}
-TextureStorage2D9::TextureStorage2D9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
@@ -139,7 +139,7 @@
initializeRenderTarget();
}
-TextureStorage2D9::~TextureStorage2D9()
+TextureStorage9_2D::~TextureStorage9_2D()
{
if (mTexture)
{
@@ -149,15 +149,15 @@
delete mRenderTarget;
}
-TextureStorage2D9 *TextureStorage2D9::makeTextureStorage2D9(TextureStorageInterface *storage)
+TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
{
- ASSERT(dynamic_cast<TextureStorage2D9*>(storage) != NULL);
- return static_cast<TextureStorage2D9*>(storage);
+ ASSERT(dynamic_cast<TextureStorage9_2D*>(storage) != NULL);
+ return static_cast<TextureStorage9_2D*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
-IDirect3DSurface9 *TextureStorage2D9::getSurfaceLevel(int level, bool dirty)
+IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
@@ -176,12 +176,12 @@
return surface;
}
-RenderTarget *TextureStorage2D9::getRenderTarget() const
+RenderTarget *TextureStorage9_2D::getRenderTarget() const
{
return mRenderTarget;
}
-void TextureStorage2D9::generateMipmap(int level)
+void TextureStorage9_2D::generateMipmap(int level)
{
IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
@@ -195,12 +195,12 @@
if (lower != NULL) lower->Release();
}
-IDirect3DBaseTexture9 *TextureStorage2D9::getBaseTexture() const
+IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
{
return mTexture;
}
-void TextureStorage2D9::initializeRenderTarget()
+void TextureStorage9_2D::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
@@ -214,7 +214,7 @@
}
}
-TextureStorageCubeMap9::TextureStorageCubeMap9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
@@ -238,7 +238,7 @@
initializeRenderTarget();
}
-TextureStorageCubeMap9::~TextureStorageCubeMap9()
+TextureStorage9_Cube::~TextureStorage9_Cube()
{
if (mTexture)
{
@@ -251,15 +251,15 @@
}
}
-TextureStorageCubeMap9 *TextureStorageCubeMap9::makeTextureStorageCubeMap9(TextureStorageInterface *storage)
+TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
{
- ASSERT(dynamic_cast<TextureStorageCubeMap9*>(storage) != NULL);
- return static_cast<TextureStorageCubeMap9*>(storage);
+ ASSERT(dynamic_cast<TextureStorage9_Cube*>(storage) != NULL);
+ return static_cast<TextureStorage9_Cube*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
-IDirect3DSurface9 *TextureStorageCubeMap9::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
+IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
@@ -279,12 +279,12 @@
return surface;
}
-RenderTarget *TextureStorageCubeMap9::getRenderTarget(GLenum faceTarget) const
+RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) const
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
-void TextureStorageCubeMap9::generateMipmap(int face, int level)
+void TextureStorage9_Cube::generateMipmap(int face, int level)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
@@ -298,12 +298,12 @@
if (lower != NULL) lower->Release();
}
-IDirect3DBaseTexture9 *TextureStorageCubeMap9::getBaseTexture() const
+IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
{
return mTexture;
}
-void TextureStorageCubeMap9::initializeRenderTarget()
+void TextureStorage9_Cube::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
diff --git a/src/libGLESv2/renderer/TextureStorage9.h b/src/libGLESv2/renderer/TextureStorage9.h
index 41ce1b8..8e4d89d 100644
--- a/src/libGLESv2/renderer/TextureStorage9.h
+++ b/src/libGLESv2/renderer/TextureStorage9.h
@@ -5,7 +5,7 @@
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
-// classes TextureStorage2D9 and TextureStorageCubeMap9, which act as the interface to the
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
@@ -26,13 +26,13 @@
class RenderTarget9;
class Blit;
-class TextureStorage9 : public TextureStorageInterface
+class TextureStorage9 : public TextureStorage
{
public:
TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9();
- static TextureStorage9 *makeTextureStorage9(TextureStorageInterface *storage);
+ static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
static bool IsTextureFormatRenderable(D3DFORMAT format);
@@ -62,14 +62,14 @@
const D3DPOOL mD3DPool;
};
-class TextureStorage2D9 : public TextureStorage9
+class TextureStorage9_2D : public TextureStorage9
{
public:
- TextureStorage2D9(Renderer *renderer, SwapChain9 *swapchain);
- TextureStorage2D9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorage2D9();
+ TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
+ TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ virtual ~TextureStorage9_2D();
- static TextureStorage2D9 *makeTextureStorage2D9(TextureStorageInterface *storage);
+ static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
virtual RenderTarget *getRenderTarget() const;
@@ -77,7 +77,7 @@
virtual void generateMipmap(int level);
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage2D9);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
void initializeRenderTarget();
@@ -85,13 +85,13 @@
RenderTarget9 *mRenderTarget;
};
-class TextureStorageCubeMap9 : public TextureStorage9
+class TextureStorage9_Cube : public TextureStorage9
{
public:
- TextureStorageCubeMap9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorageCubeMap9();
+ TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual ~TextureStorage9_Cube();
- static TextureStorageCubeMap9 *makeTextureStorageCubeMap9(TextureStorageInterface *storage);
+ static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const;
@@ -99,7 +99,7 @@
virtual void generateMipmap(int face, int level);
private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageCubeMap9);
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
void initializeRenderTarget();