Revert "Unifying the various texture interfaces where possible"
This reverts commit 8c9038d6f57a4b53c97c4fb803259e7a50ab4cea.
Change-Id: I29c25121870e6f8d12144d235029f46fff90be7c
Reviewed-on: https://chromium-review.googlesource.com/210651
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/FramebufferAttachment.cpp b/src/libGLESv2/FramebufferAttachment.cpp
index 34a77be..5855301 100644
--- a/src/libGLESv2/FramebufferAttachment.cpp
+++ b/src/libGLESv2/FramebufferAttachment.cpp
@@ -95,7 +95,7 @@
rx::RenderTarget *Texture2DAttachment::getDepthStencil()
{
- return mTexture2D->getDepthStencil(mLevel);
+ return mTexture2D->getDepthSencil(mLevel);
}
rx::TextureStorage *Texture2DAttachment::getTextureStorage()
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index fe39829..53ebf09 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -44,7 +44,6 @@
void Texture::setUsage(GLenum usage)
{
mUsage = usage;
- getImplementation()->setUsage(usage);
}
void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
@@ -100,11 +99,6 @@
return getImplementation()->getNativeTexture();
}
-void Texture::generateMipmaps()
-{
- getImplementation()->generateMipmaps();
-}
-
void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
@@ -131,11 +125,6 @@
return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-const rx::Image *Texture::getBaseLevelImage() const
-{
- return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
-}
-
Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
: Texture(id, GL_TEXTURE_2D),
mTexture(impl)
@@ -154,10 +143,16 @@
}
}
+void Texture2D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getWidth();
+ return mTexture->getImage(level)->getWidth();
else
return 0;
}
@@ -165,7 +160,7 @@
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getHeight();
+ return mTexture->getImage(level)->getHeight();
else
return 0;
}
@@ -173,7 +168,7 @@
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getInternalFormat();
+ return mTexture->getImage(level)->getInternalFormat();
else
return GL_NONE;
}
@@ -181,16 +176,25 @@
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getActualFormat();
+ return mTexture->getImage(level)->getActualFormat();
else
return GL_NONE;
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
{
releaseTexImage();
- mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ mTexture->redefineImage(level, internalformat, width, height);
+}
+
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
+ : GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height);
+
+ mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
@@ -216,33 +220,36 @@
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- releaseTexImage();
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height);
- mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
+ mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
}
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
+ mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- releaseTexImage();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
+ : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(level, sizedInternalFormat, width, height);
- mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
+ mTexture->copyImage(level, format, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
mImmutable = true;
- mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
+ mTexture->storage(levels, internalformat, width, height);
}
bool Texture2D::isCompressed(GLint level) const
@@ -257,24 +264,36 @@
void Texture2D::generateMipmaps()
{
- releaseTexImage();
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1));
+ }
mTexture->generateMipmaps();
}
+const rx::Image *Texture2D::getBaseLevelImage() const
+{
+ return mTexture->getImage(0);
+}
+
unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- return mTexture->getRenderTargetSerial(level, 0);
+ return mTexture->getRenderTargetSerial(level);
}
rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
{
- return mTexture->getRenderTarget(level, 0);
+ return mTexture->getRenderTarget(level);
}
-rx::RenderTarget *Texture2D::getDepthStencil(GLint level)
+rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
{
- return mTexture->getDepthStencil(level, 0);
+ return mTexture->getDepthSencil(level);
}
TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
@@ -288,10 +307,16 @@
SafeDelete(mTexture);
}
+void TextureCubeMap::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
+ return mTexture->getImage(target, level)->getWidth();
else
return 0;
}
@@ -299,7 +324,7 @@
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
+ return mTexture->getImage(target, level)->getHeight();
else
return 0;
}
@@ -307,7 +332,7 @@
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
+ return mTexture->getImage(target, level)->getInternalFormat();
else
return GL_NONE;
}
@@ -315,54 +340,54 @@
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
+ return mTexture->getImage(target, level)->getActualFormat();
else
return GL_NONE;
}
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 4, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 5, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
+ mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
}
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
+ mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -390,44 +415,34 @@
{
mImmutable = true;
- mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+ mTexture->storage(levels, internalformat, size);
+}
+
+void TextureCubeMap::generateMipmaps()
+{
+ mTexture->generateMipmaps();
+}
+
+const rx::Image *TextureCubeMap::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
{
- return mTexture->getRenderTargetSerial(level, targetToLayerIndex(target));
-}
-
-int TextureCubeMap::targetToLayerIndex(GLenum target)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-}
-
-GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+ return mTexture->getRenderTargetSerial(target, level);
}
rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
{
- return mTexture->getRenderTarget(level, targetToLayerIndex(target));
+ return mTexture->getRenderTarget(target, level);
}
rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
{
- return mTexture->getDepthStencil(level, targetToLayerIndex(target));
+ return mTexture->getDepthStencil(target, level);
}
Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
@@ -441,29 +456,35 @@
SafeDelete(mTexture);
}
+void Texture3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
GLsizei Texture3D::getWidth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getWidth() : 0;
}
GLsizei Texture3D::getHeight(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getHeight() : 0;
}
GLsizei Texture3D::getDepth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getDepth() : 0;
}
GLenum Texture3D::getInternalFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getInternalFormat() : GL_NONE;
}
GLenum Texture3D::getActualFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getActualFormat() : GL_NONE;
}
bool Texture3D::isCompressed(GLint level) const
@@ -478,29 +499,39 @@
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
}
void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
- mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+ mTexture->storage(levels, internalformat, width, height, depth);
+}
+
+void Texture3D::generateMipmaps()
+{
+ mTexture->generateMipmaps();
+}
+
+const rx::Image *Texture3D::getBaseLevelImage() const
+{
+ return mTexture->getImage(0);
}
unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
@@ -530,6 +561,12 @@
SafeDelete(mTexture);
}
+void Texture2DArray::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
GLsizei Texture2DArray::getWidth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
@@ -567,29 +604,39 @@
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
}
void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
- mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+ mTexture->storage(levels, internalformat, width, height, depth);
+}
+
+void Texture2DArray::generateMipmaps()
+{
+ mTexture->generateMipmaps();
+}
+
+const rx::Image *Texture2DArray::getBaseLevelImage() const
+{
+ return (mTexture->getLayerCount(0) > 0 ? mTexture->getImage(0, 0) : NULL);
}
unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index eaa4cf7..928a4dd 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -51,7 +51,7 @@
SamplerState &getSamplerState() { return mSamplerState; }
void getSamplerStateWithNativeOffset(SamplerState *sampler);
- void setUsage(GLenum usage);
+ virtual void setUsage(GLenum usage);
GLenum getUsage() const;
GLint getBaseLevelWidth() const;
@@ -63,7 +63,7 @@
rx::TextureStorageInterface *getNativeTexture();
- virtual void generateMipmaps();
+ virtual void generateMipmaps() = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
unsigned int getTextureSerial();
@@ -89,7 +89,7 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
- const rx::Image *getBaseLevelImage() const;
+ virtual const rx::Image *getBaseLevelImage() const = 0;
};
class Texture2D : public Texture
@@ -99,6 +99,8 @@
~Texture2D();
+ virtual void setUsage(GLenum usage);
+
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLenum getInternalFormat(GLint level) const;
@@ -126,11 +128,15 @@
protected:
friend class Texture2DAttachment;
rx::RenderTarget *getRenderTarget(GLint level);
- rx::RenderTarget *getDepthStencil(GLint level);
+ rx::RenderTarget *getDepthSencil(GLint level);
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
+ virtual const rx::Image *getBaseLevelImage() const;
+
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+
rx::Texture2DImpl *mTexture;
egl::Surface *mSurface;
};
@@ -142,6 +148,8 @@
~TextureCubeMap();
+ virtual void setUsage(GLenum usage);
+
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLenum getInternalFormat(GLenum target, GLint level) const;
@@ -165,10 +173,9 @@
bool isCubeComplete() const;
- unsigned int getRenderTargetSerial(GLenum target, GLint level);
+ virtual void generateMipmaps();
- static int targetToLayerIndex(GLenum target);
- static GLenum layerIndexToTarget(GLint layer);
+ unsigned int getRenderTargetSerial(GLenum target, GLint level);
virtual rx::TextureImpl *getImplementation() { return mTexture; }
virtual const rx::TextureImpl *getImplementation() const { return mTexture; }
@@ -181,6 +188,8 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
+ virtual const rx::Image *getBaseLevelImage() const;
+
rx::TextureCubeImpl *mTexture;
};
@@ -191,6 +200,8 @@
~Texture3D();
+ virtual void setUsage(GLenum usage);
+
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getDepth(GLint level) const;
@@ -205,6 +216,8 @@
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void generateMipmaps();
+
unsigned int getRenderTargetSerial(GLint level, GLint layer);
virtual rx::TextureImpl *getImplementation() { return mTexture; }
@@ -218,6 +231,8 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture3D);
+ virtual const rx::Image *getBaseLevelImage() const;
+
rx::Texture3DImpl *mTexture;
};
@@ -228,6 +243,8 @@
~Texture2DArray();
+ virtual void setUsage(GLenum usage);
+
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getLayers(GLint level) const;
@@ -242,6 +259,8 @@
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void generateMipmaps();
+
unsigned int getRenderTargetSerial(GLint level, GLint layer);
virtual rx::TextureImpl *getImplementation() { return mTexture; }
@@ -255,6 +274,8 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
+ virtual const rx::Image *getBaseLevelImage() const;
+
rx::Texture2DArrayImpl *mTexture;
};
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index b0960e8..e609c2a 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -39,26 +39,13 @@
// higher level code should not rely on it.
virtual TextureStorageInterface *getNativeTexture() = 0;
- virtual Image *getImage(int level, int layer) const = 0;
- virtual GLsizei getLayerCount(int level) const = 0;
-
virtual void setUsage(GLenum usage) = 0;
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual void generateMipmaps() = 0;
-
- virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
- virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
- virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
class Texture2DImpl : public TextureImpl
@@ -66,8 +53,24 @@
public:
virtual ~Texture2DImpl() {}
+ virtual Image *getImage(int level) const = 0;
+
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level) = 0;
+ virtual RenderTarget *getDepthSencil(GLint level) = 0;
+
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
};
class TextureCubeImpl : public TextureImpl
@@ -75,19 +78,60 @@
public:
virtual ~TextureCubeImpl() {}
+ virtual Image *getImage(GLenum target, int level) const = 0;
+
virtual bool isCubeComplete() const = 0;
+
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0;
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
};
class Texture3DImpl : public TextureImpl
{
public:
virtual ~Texture3DImpl() {}
+
+ virtual Image *getImage(int level) const = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
class Texture2DArrayImpl : public TextureImpl
{
public:
virtual ~Texture2DArrayImpl() {}
+
+ virtual Image *getImage(int level, int layer) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
}
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 90364ea..a813422 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -12,7 +12,6 @@
#include "libEGL/Surface.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/BufferImpl.h"
@@ -251,19 +250,12 @@
return storage;
}
-Image *TextureD3D_2D::getImage(int level, int layer) const
+Image *TextureD3D_2D::getImage(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
return mImageArray[level];
}
-GLsizei TextureD3D_2D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
void TextureD3D_2D::setUsage(GLenum usage)
{
mUsage = usage;
@@ -306,21 +298,17 @@
return gl::GetDepthBits(getInternalFormat(level)) > 0;
}
-void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
: gl::GetSizedInternalFormat(format, type);
bool fastUnpacked = false;
- redefineImage(level, sizedInternalFormat, width, height);
-
// Attempt a fast gpu copy of the pixel data to the surface
if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
{
// Will try to create RT storage if it does not exist
- RenderTarget *destRenderTarget = getRenderTarget(level, 0);
+ RenderTarget *destRenderTarget = getRenderTarget(level);
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
@@ -338,25 +326,18 @@
}
}
-void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height);
-
TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
-
bool fastUnpacked = false;
if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
{
- RenderTarget *renderTarget = getRenderTarget(level, 0);
+ RenderTarget *renderTarget = getRenderTarget(level);
gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
@@ -374,24 +355,16 @@
}
}
-void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
-
if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, width, height);
}
}
-void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- ASSERT(target == GL_TEXTURE_2D);
-
- GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format
- : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, sizedInternalFormat, width, height);
-
if (!mImageArray[level]->isRenderableFormat())
{
mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
@@ -417,8 +390,6 @@
void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
-
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
@@ -449,10 +420,8 @@
}
}
-void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
for (int level = 0; level < levels; level++)
{
GLsizei levelWidth = std::max(1, width >> level);
@@ -568,14 +537,7 @@
void TextureD3D_2D::generateMipmaps()
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1));
- }
if (mTexStorage && mTexStorage->isRenderTarget())
{
@@ -595,16 +557,13 @@
}
}
-unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level, GLint layer)
+unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level)
{
- ASSERT(layer == 0);
return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
}
-RenderTarget *TextureD3D_2D::getRenderTarget(GLint level, GLint layer)
+RenderTarget *TextureD3D_2D::getRenderTarget(GLint level)
{
- ASSERT(layer == 0);
-
// ensure the underlying texture is created
if (!ensureRenderTarget())
{
@@ -622,10 +581,8 @@
return mTexStorage->getRenderTarget(level);
}
-RenderTarget *TextureD3D_2D::getDepthStencil(GLint level, GLint layer)
+RenderTarget *TextureD3D_2D::getDepthSencil(GLint level)
{
- ASSERT(layer == 0);
-
// ensure the underlying texture is created
if (!ensureRenderTarget())
{
@@ -908,17 +865,10 @@
return storage;
}
-Image *TextureD3D_Cube::getImage(int level, int layer) const
+Image *TextureD3D_Cube::getImage(GLenum target, int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer < 6);
- return mImageArray[layer][level];
-}
-
-GLsizei TextureD3D_Cube::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 6;
+ return mImageArray[targetToIndex(target)][level];
}
void TextureD3D_Cube::setUsage(GLenum usage)
@@ -926,24 +876,21 @@
mUsage = usage;
}
-GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
+GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const
{
if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[layer][level]->getInternalFormat();
+ return mImageArray[targetToIndex(target)][level]->getInternalFormat();
else
return GL_NONE;
}
-bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
+bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const
{
- return gl::GetDepthBits(getInternalFormat(level, layer)) > 0;
+ return gl::GetDepthBits(getInternalFormat(target, level)) > 0;
}
-void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(depth == 1);
-
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
: gl::GetSizedInternalFormat(format, type);
@@ -952,36 +899,27 @@
TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
}
-void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- ASSERT(depth == 1);
-
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
+ int faceIndex = targetToIndex(target);
redefineImage(faceIndex, level, format, width, height);
TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
}
-void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(depth == 1 && zoffset == 0);
-
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
+ int faceIndex = targetToIndex(target);
if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
{
commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
}
-void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(depth == 1 && zoffset == 0);
-
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
+ int faceIndex = targetToIndex(target);
if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
{
commitRect(faceIndex, level, xoffset, yoffset, width, height);
@@ -990,7 +928,7 @@
void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ int faceIndex = targetToIndex(target);
GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format
: gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(faceIndex, level, sizedInternalFormat, width, height);
@@ -1022,7 +960,7 @@
void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ int faceIndex = targetToIndex(target);
// We can only make our texture storage to a render target if the level we're copying *to* is complete
// and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
@@ -1054,14 +992,11 @@
}
}
-void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
- ASSERT(width == height);
- ASSERT(depth == 1);
-
for (int level = 0; level < levels; level++)
{
- GLsizei mipSize = std::max(1, width >> level);
+ GLsizei mipSize = std::max(1, size >> level);
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
@@ -1078,7 +1013,7 @@
mImmutable = true;
- setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, levels));
+ setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
}
bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const
@@ -1088,7 +1023,7 @@
bool mipmapping = IsMipmapFiltered(samplerState);
// TODO(geofflang): use context's texture caps
- if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0, 0)).filterable)
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable)
{
if (samplerState.magFilter != GL_NEAREST ||
(samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
@@ -1188,15 +1123,13 @@
}
}
-unsigned int TextureD3D_Cube::getRenderTargetSerial(GLint level, GLint layer)
+unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level)
{
- GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer);
return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
}
-RenderTarget *TextureD3D_Cube::getRenderTarget(GLint level, GLint layer)
+RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level)
{
- GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer);
ASSERT(gl::IsCubemapTextureTarget(target));
// ensure the underlying texture is created
@@ -1205,10 +1138,10 @@
return NULL;
}
- updateStorageFaceLevel(layer, level);
+ updateStorageFaceLevel(targetToIndex(target), level);
// ensure this is NOT a depth texture
- if (isDepth(level, layer))
+ if (isDepth(target, level))
{
return NULL;
}
@@ -1216,9 +1149,8 @@
return mTexStorage->getRenderTarget(target, level);
}
-RenderTarget *TextureD3D_Cube::getDepthStencil(GLint level, GLint layer)
+RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level)
{
- GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer);
ASSERT(gl::IsCubemapTextureTarget(target));
// ensure the underlying texture is created
@@ -1227,10 +1159,10 @@
return NULL;
}
- updateStorageFaceLevel(layer, level);
+ updateStorageFaceLevel(targetToIndex(target), level);
// ensure this is a depth texture
- if (!isDepth(level, layer))
+ if (!isDepth(target, level))
{
return NULL;
}
@@ -1238,6 +1170,17 @@
return mTexStorage->getRenderTarget(target, level);
}
+int TextureD3D_Cube::targetToIndex(GLenum target)
+{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
+
void TextureD3D_Cube::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
@@ -1514,19 +1457,12 @@
return storage;
}
-Image *TextureD3D_3D::getImage(int level, int layer) const
+Image *TextureD3D_3D::getImage(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
return mImageArray[level];
}
-GLsizei TextureD3D_3D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
void TextureD3D_3D::setUsage(GLenum usage)
{
mUsage = usage;
@@ -1569,10 +1505,8 @@
return gl::GetDepthBits(getInternalFormat(level)) > 0;
}
-void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_3D);
-
GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
: gl::GetSizedInternalFormat(format, type);
redefineImage(level, sizedInternalFormat, width, height, depth);
@@ -1601,20 +1535,16 @@
}
}
-void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+void TextureD3D_3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_3D);
-
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_3D);
-
bool fastUnpacked = false;
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
@@ -1638,25 +1568,16 @@
}
}
-void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+void TextureD3D_3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_3D);
-
if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
}
}
-void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
-}
-
void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- ASSERT(target == GL_TEXTURE_3D);
-
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
@@ -1687,10 +1608,8 @@
}
}
-void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void TextureD3D_3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- ASSERT(target == GL_TEXTURE_3D);
-
for (int level = 0; level < levels; level++)
{
GLsizei levelWidth = std::max(1, width >> level);
@@ -2129,10 +2048,8 @@
return gl::GetDepthBits(getInternalFormat(level)) > 0;
}
-void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
: gl::GetSizedInternalFormat(format, type);
redefineImage(level, sizedInternalFormat, width, height, depth);
@@ -2146,10 +2063,8 @@
}
}
-void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+void TextureD3D_2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
@@ -2162,10 +2077,8 @@
}
}
-void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+void TextureD3D_2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
GLenum internalformat = getInternalFormat(level);
GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, unpack.alignment);
@@ -2181,10 +2094,8 @@
}
}
-void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+void TextureD3D_2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1);
for (int i = 0; i < depth; i++)
@@ -2199,15 +2110,8 @@
}
}
-void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
-}
-
void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
@@ -2237,10 +2141,8 @@
}
}
-void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void TextureD3D_2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
deleteImages();
for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index 750ec6a..bdaca44 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -88,8 +88,7 @@
virtual TextureStorageInterface *getNativeTexture();
- virtual Image *getImage(int level, int layer) const;
- virtual GLsizei getLayerCount(int level) const;
+ virtual Image *getImage(int level) const;
virtual void setUsage(GLenum usage);
@@ -99,13 +98,13 @@
GLenum getActualFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
virtual void bindTexImage(egl::Surface *surface);
@@ -113,10 +112,10 @@
virtual void generateMipmaps();
- virtual unsigned int getRenderTargetSerial(GLint level, GLint layer);
+ virtual unsigned int getRenderTargetSerial(GLint level);
- virtual RenderTarget *getRenderTarget(GLint level, GLint layer);
- virtual RenderTarget *getDepthStencil(GLint level, GLint layer);
+ virtual RenderTarget *getRenderTarget(GLint level);
+ virtual RenderTarget *getDepthSencil(GLint level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
@@ -136,7 +135,7 @@
void updateStorageLevel(int level);
- void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
TextureStorageInterface2D *mTexStorage;
@@ -153,31 +152,32 @@
virtual TextureStorageInterface *getNativeTexture();
- virtual Image *getImage(int level, int layer) const;
- virtual GLsizei getLayerCount(int level) const;
+ virtual Image *getImage(GLenum target, int level) const;
virtual void setUsage(GLenum usage);
- GLenum getInternalFormat(GLint level, GLint layer) const;
- bool isDepth(GLint level, GLint layer) const;
+ GLenum getInternalFormat(GLenum target, GLint level) const;
+ bool isDepth(GLenum target, GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size);
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
virtual bool isCubeComplete() const;
virtual void generateMipmaps();
- virtual unsigned int getRenderTargetSerial(GLint level, GLint layer);
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level);
- virtual RenderTarget *getRenderTarget(GLint level, GLint layer);
- virtual RenderTarget *getDepthStencil(GLint level, GLint layer);
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level);
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level);
+
+ static int targetToIndex(GLenum target);
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
@@ -214,8 +214,7 @@
virtual TextureStorageInterface *getNativeTexture();
- virtual Image *getImage(int level, int layer) const;
- virtual GLsizei getLayerCount(int level) const;
+ virtual Image *getImage(int level) const;
virtual void setUsage(GLenum usage);
@@ -225,13 +224,12 @@
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
@@ -289,13 +287,12 @@
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
diff --git a/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
index be82d33..8465869 100644
--- a/src/libGLESv2/renderer/d3d/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -117,7 +117,7 @@
unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
{
- return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToLayerIndex(target);
+ return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
}
TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
diff --git a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
index 4e4f031..65e0e63 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -771,7 +771,7 @@
{
if (level >= 0 && level < getLevelCount())
{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(faceTarget);
+ int faceIndex = TextureD3D_Cube::targetToIndex(faceTarget);
if (!mRenderTarget[faceIndex][level])
{
ID3D11Device *device = mRenderer->getDevice();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index 3e905c4..b065ee8 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -265,7 +265,7 @@
RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
{
- return mRenderTarget[gl::TextureCubeMap::targetToLayerIndex(faceTarget)];
+ return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)];
}
void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)