| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureImpl.h: Defines the abstract rx::TextureImpl classes. |
| |
| #ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |
| #define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |
| |
| #include "common/angleutils.h" |
| |
| namespace egl |
| { |
| class Surface; |
| } |
| |
| namespace gl |
| { |
| class Framebuffer; |
| struct PixelUnpackState; |
| struct SamplerState; |
| } |
| |
| namespace rx |
| { |
| |
| class Image; |
| class RenderTarget; |
| class Renderer; |
| class TextureStorageInterface; |
| |
| class TextureImpl |
| { |
| public: |
| // TODO: If this methods could go away that would be ideal; |
| // TextureStorage should only be necessary for the D3D backend, and as such |
| // higher level code should not rely on it. |
| virtual TextureStorageInterface *getNativeTexture() = 0; |
| |
| virtual void setUsage(GLenum usage) = 0; |
| |
| virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0; |
| |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| |
| virtual void generateMipmaps() = 0; |
| }; |
| |
| class Texture2DImpl : public TextureImpl |
| { |
| public: |
| virtual ~Texture2DImpl() {} |
| |
| virtual Image *getImage(int level) const = 0; |
| |
| virtual void bindTexImage(egl::Surface *surface) = 0; |
| virtual void releaseTexImage() = 0; |
| |
| virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; |
| virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| |
| virtual unsigned int getRenderTargetSerial(GLint level) = 0; |
| |
| virtual RenderTarget *getRenderTarget(GLint level) = 0; |
| virtual RenderTarget *getDepthSencil(GLint level) = 0; |
| |
| virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| }; |
| |
| class TextureCubeImpl : public TextureImpl |
| { |
| public: |
| virtual ~TextureCubeImpl() {} |
| |
| virtual Image *getImage(GLenum target, int level) const = 0; |
| |
| virtual bool isCubeComplete() const = 0; |
| |
| virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; |
| virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0; |
| |
| virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0; |
| |
| virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0; |
| virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0; |
| }; |
| |
| class Texture3DImpl : public TextureImpl |
| { |
| public: |
| virtual ~Texture3DImpl() {} |
| |
| virtual Image *getImage(int level) const = 0; |
| |
| virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; |
| virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; |
| |
| virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0; |
| |
| virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0; |
| virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0; |
| }; |
| |
| class Texture2DArrayImpl : public TextureImpl |
| { |
| public: |
| virtual ~Texture2DArrayImpl() {} |
| |
| virtual Image *getImage(int level, int layer) const = 0; |
| virtual GLsizei getLayerCount(int level) const = 0; |
| |
| virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; |
| virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; |
| |
| virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0; |
| |
| virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0; |
| virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |