| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl. |
| |
| #ifndef LIBGLESV2_RENDERER_VERTEXARRAY9_H_ |
| #define LIBGLESV2_RENDERER_VERTEXARRAY9_H_ |
| |
| #include "libGLESv2/renderer/VertexArrayImpl.h" |
| #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" |
| |
| namespace rx |
| { |
| class Renderer9; |
| |
| class VertexArray9 : public VertexArrayImpl |
| { |
| public: |
| VertexArray9(rx::Renderer9 *renderer) |
| : VertexArrayImpl(), |
| mRenderer(renderer) |
| { |
| } |
| |
| virtual ~VertexArray9() { } |
| |
| virtual void setElementArrayBuffer(const gl::Buffer *buffer) { } |
| virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { } |
| virtual void setAttributeDivisor(size_t idx, GLuint divisor) { } |
| virtual void enableAttribute(size_t idx, bool enabledState) { } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(VertexArray9); |
| |
| rx::Renderer9 *mRenderer; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_VERTEXARRAY9_H_ |