commit | b5af678b07f7424b41d5045a4dcde1c7cccbaa8b | [log] [tgz] |
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author | Geoff Lang <geofflang@chromium.org> | Fri Sep 19 13:13:40 2014 -0400 |
committer | Geoff Lang <geofflang@chromium.org> | Wed Sep 24 20:41:15 2014 +0000 |
tree | 2f7bc7295045185034eb4a17c24a9075652aebf1 | |
parent | bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee [diff] |
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to match D3D11. BUG=angle:750 Change-Id: Ifc9989930ac0a0e2386b931814c9f626fdb02a2c Reviewed-on: https://chromium-review.googlesource.com/219802 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>