Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.

Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't
exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to
match D3D11.

BUG=angle:750

Change-Id: Ifc9989930ac0a0e2386b931814c9f626fdb02a2c
Reviewed-on: https://chromium-review.googlesource.com/219802
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2 files changed