| // |
| // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader |
| // executable implementation details. |
| |
| #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
| #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
| |
| #include "libGLESv2/renderer/ShaderExecutable.h" |
| |
| namespace rx |
| { |
| |
| class ShaderExecutable9 : public ShaderExecutable |
| { |
| public: |
| ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); |
| ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); |
| virtual ~ShaderExecutable9(); |
| |
| static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); |
| |
| IDirect3DPixelShader9 *getPixelShader() const; |
| IDirect3DVertexShader9 *getVertexShader() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); |
| |
| IDirect3DPixelShader9 *mPixelExecutable; |
| IDirect3DVertexShader9 *mVertexExecutable; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |