screen_ui: Allow setting screen margin space.

For round screen or screens with rounded corners, we don't want to show
texts within the margin which could otherwise be invisible.

Move the density computation to ScreenRecoveryUI ctor so that the value
can be used earlier.

Note that this is similar to the existing stuff in wear UI (outer_width,
outer_height). This CL gets ScreenRecoveryUI and WearRecoveryUI one-step
closer.

Bug: 62732748
Test: Setting and not setting margin_{width,height}_ on angler. Check the
      recovery texts (recovery menu as well as 'View recovery logs').
Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 61ef591..2dc1cc4 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -43,8 +43,6 @@
 #include "screen_ui.h"
 #include "ui.h"
 
-#define TEXT_INDENT     4
-
 // Return the current time as a double (including fractions of a second).
 static double now() {
     struct timeval tv;
@@ -53,7 +51,8 @@
 }
 
 ScreenRecoveryUI::ScreenRecoveryUI()
-    : currentIcon(NONE),
+    : density_(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
+      currentIcon(NONE),
       progressBarType(EMPTY),
       progressScopeStart(0),
       progressScopeSize(0),
@@ -79,6 +78,8 @@
       animation_fps(30),  // TODO: there's currently no way to infer this.
       stage(-1),
       max_stage(-1),
+      margin_width_(0),
+      margin_height_(0),
       updateMutex(PTHREAD_MUTEX_INITIALIZER) {}
 
 GRSurface* ScreenRecoveryUI::GetCurrentFrame() {
@@ -282,65 +283,66 @@
     NULL
 };
 
-// Redraw everything on the screen.  Does not flip pages.
-// Should only be called with updateMutex locked.
+// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
+// locked.
 void ScreenRecoveryUI::draw_screen_locked() {
-    if (!show_text) {
-        draw_background_locked();
-        draw_foreground_locked();
-    } else {
-        gr_color(0, 0, 0, 255);
-        gr_clear();
+  if (!show_text) {
+    draw_background_locked();
+    draw_foreground_locked();
+    return;
+  }
 
-        int y = 0;
-        if (show_menu) {
-            std::string recovery_fingerprint =
-                    android::base::GetProperty("ro.bootimage.build.fingerprint", "");
+  gr_color(0, 0, 0, 255);
+  gr_clear();
 
-            SetColor(INFO);
-            DrawTextLine(TEXT_INDENT, &y, "Android Recovery", true);
-            for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
-                DrawTextLine(TEXT_INDENT, &y, chunk.c_str(), false);
-            }
-            DrawTextLines(TEXT_INDENT, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
+  static constexpr int TEXT_INDENT = 4;
+  int x = TEXT_INDENT + margin_width_;
+  int y = margin_height_;
+  if (show_menu) {
+    std::string recovery_fingerprint =
+        android::base::GetProperty("ro.bootimage.build.fingerprint", "");
 
-            SetColor(HEADER);
-            DrawTextLines(TEXT_INDENT, &y, menu_headers_);
-
-            SetColor(MENU);
-            DrawHorizontalRule(&y);
-            y += 4;
-            for (int i = 0; i < menu_items; ++i) {
-                if (i == menu_sel) {
-                    // Draw the highlight bar.
-                    SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
-                    DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
-                    // Bold white text for the selected item.
-                    SetColor(MENU_SEL_FG);
-                    DrawTextLine(TEXT_INDENT, &y, menu_[i], true);
-                    SetColor(MENU);
-                } else {
-                    DrawTextLine(TEXT_INDENT, &y, menu_[i], false);
-                }
-            }
-            DrawHorizontalRule(&y);
-        }
-
-        // display from the bottom up, until we hit the top of the
-        // screen, the bottom of the menu, or we've displayed the
-        // entire text buffer.
-        SetColor(LOG);
-        int row = (text_top_ + text_rows_ - 1) % text_rows_;
-        size_t count = 0;
-        for (int ty = gr_fb_height() - char_height_ - log_bottom_offset_;
-             ty >= y && count < text_rows_;
-             ty -= char_height_, ++count) {
-            int temp_y = ty;
-            DrawTextLine(0, &temp_y, text_[row], false);
-            --row;
-            if (row < 0) row = text_rows_ - 1;
-        }
+    SetColor(INFO);
+    DrawTextLine(x, &y, "Android Recovery", true);
+    for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
+      DrawTextLine(x, &y, chunk.c_str(), false);
     }
+    DrawTextLines(x, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
+
+    SetColor(HEADER);
+    DrawTextLines(x, &y, menu_headers_);
+
+    SetColor(MENU);
+    DrawHorizontalRule(&y);
+    y += 4;
+    for (int i = 0; i < menu_items; ++i) {
+      if (i == menu_sel) {
+        // Draw the highlight bar.
+        SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
+        DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
+        // Bold white text for the selected item.
+        SetColor(MENU_SEL_FG);
+        DrawTextLine(x, &y, menu_[i], true);
+        SetColor(MENU);
+      } else {
+        DrawTextLine(x, &y, menu_[i], false);
+      }
+    }
+    DrawHorizontalRule(&y);
+  }
+
+  // Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
+  // we've displayed the entire text buffer.
+  SetColor(LOG);
+  int row = (text_top_ + text_rows_ - 1) % text_rows_;
+  size_t count = 0;
+  for (int ty = gr_fb_height() - margin_height_ - char_height_ - log_bottom_offset_;
+       ty >= y && count < text_rows_; ty -= char_height_, ++count) {
+    int temp_y = ty;
+    DrawTextLine(x, &temp_y, text_[row], false);
+    --row;
+    if (row < 0) row = text_rows_ - 1;
+  }
 }
 
 // Redraw everything on the screen and flip the screen (make it visible).
@@ -450,15 +452,15 @@
 }
 
 bool ScreenRecoveryUI::InitTextParams() {
-    if (gr_init() < 0) {
-      return false;
-    }
+  if (gr_init() < 0) {
+    return false;
+  }
 
-    gr_font_size(gr_sys_font(), &char_width_, &char_height_);
-    text_rows_ = gr_fb_height() / char_height_;
-    text_cols_ = gr_fb_width() / char_width_;
-    log_bottom_offset_ = 0;
-    return true;
+  gr_font_size(gr_sys_font(), &char_width_, &char_height_);
+  text_rows_ = (gr_fb_height() - margin_height_ * 2) / char_height_;
+  text_cols_ = (gr_fb_width() - margin_width_ * 2) / char_width_;
+  log_bottom_offset_ = 0;
+  return true;
 }
 
 bool ScreenRecoveryUI::Init(const std::string& locale) {
@@ -467,8 +469,6 @@
     return false;
   }
 
-  density_ = static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f;
-
   // Are we portrait or landscape?
   layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT;
   // Are we the large variant of our base layout?
diff --git a/screen_ui.h b/screen_ui.h
index bd99254..fd9f471 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -72,10 +72,11 @@
     void SetColor(UIElement e);
 
   protected:
+    // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
+    const float density_;
+
     Icon currentIcon;
 
-    // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
-    float density_;
     // The layout to use.
     int layout_;
 
@@ -136,6 +137,12 @@
 
     int char_width_;
     int char_height_;
+
+    // The margin that we don't want to use for showing texts (e.g. round screen, or screen with
+    // rounded corners).
+    int margin_width_;
+    int margin_height_;
+
     pthread_mutex_t updateMutex;
 
     virtual bool InitTextParams();