blob: 1438e3d18ae95f3cac6c5a0eac0086e70e3aa3bb [file] [log] [blame]
#include <arch/io-mem.h>
#include <assert.h>
#include <stdbool.h>
#include <test-runner-arch.h>
#include <trusty/sysdeps.h>
#include <utils.h>
#include <virtio-console.h>
#include <virtio-device.h>
#include <virtio.h>
#define DESIRED_FEATURES (VIRTIO_CONSOLE_F_MULTIPORT)
#define MIN(x, y) (((x) > (y)) ? (x) : (y))
static struct virtio_console console;
static struct virtq cmd_input;
static struct virtq_raw cmd_input_raw;
static struct virtq cmd_output;
static struct virtq_raw cmd_output_raw;
struct console_control {
uint32_t id;
uint16_t event;
uint16_t value;
char buf[];
};
/*
* The biggest message we need to read for console control is a console
* message plus the biggest name we're willing to put on a console.
*/
#define CMSG_IN_MAX (sizeof(struct console_control) + MAX_PORT_NAME_SIZE)
static char cmsg_buf[CMSG_IN_MAX];
static void send_control_msg(const struct console_control* msg) {
send_vq(&cmd_output, (const void*)msg, sizeof(*msg));
}
/* Check if a vq could give us a buffer now */
static bool vq_quick_ready(struct virtq* vq) {
if (!vq_ready(vq)) {
vq_kick(vq);
}
return vq_ready(vq);
}
/*
* Gets the next control message in the channel, returning NULL if none are
* immediately available.
*
* To implement this, we need a slightly different approach than our other
* queues. We keep a buffer in the available queue, and check if it has been
* processed yet.
*
* Once done reading the message, the caller must call release_control_msg
* to relinquish ownership of the message before calling get_control_msg
* again.
*/
static const struct console_control* get_control_msg(size_t* buf_size) {
if (!vq_quick_ready(&cmd_input)) {
return NULL;
}
*buf_size = vq_adv(&cmd_input);
return (struct console_control*)cmsg_buf;
}
/*
* Releases ownership of the control_msg from get_control_msg, enabling
* get_control_msg to be called again.
*/
static void release_control_msg(void) {
vq_set_buf_w(&cmd_input, 0, cmsg_buf, sizeof(cmsg_buf));
vq_make_avail(&cmd_input, 0);
}
static void control_setup(struct virtio_config* vio) {
vq_init(&cmd_input, &cmd_input_raw, vio, true);
vq_init(&cmd_output, &cmd_output_raw, vio, false);
vq_attach(&cmd_input, VIRTIO_CONSOLE_CTRL_RX);
release_control_msg();
vq_attach(&cmd_output, VIRTIO_CONSOLE_CTRL_TX);
}
static void port_open(struct virtio_console* console, size_t port_id) {
const struct console_control connect_msg = {
.event = VIRTIO_CONSOLE_PORT_OPEN,
.id = port_id,
.value = 1,
};
send_control_msg(&connect_msg);
console->ports[port_id].guest_connected = true;
}
/*
* Finds the first queue for a given port.
* The layout is in0, out0, control_in, control_out, in1, out1, in2, out2, ...
*/
static uint16_t virtio_console_q(size_t port_id) {
return port_id * 2 + ((port_id >= 1) ? 2 : 0);
}
void virtio_console_connect_port(struct virtio_console* console,
size_t port_id,
struct virtq* vq_in,
struct virtq* vq_out) {
/* Attach the virtqueues to the relevant queue IDs */
vq_attach(vq_in, virtio_console_q(port_id) + VIRTIO_CONSOLE_RX_OFFSET);
vq_attach(vq_out, virtio_console_q(port_id) + VIRTIO_CONSOLE_TX_OFFSET);
/* Use the control queue to tell the host we are ready */
port_open(console, port_id);
}
static void port_ready(struct virtio_console* console, size_t port_id) {
assert(console->ports[port_id].host_connected);
struct console_control msg_send = {
.id = port_id,
.event = VIRTIO_CONSOLE_PORT_READY,
.value = 1,
};
send_control_msg(&msg_send);
}
static void control_scan(struct virtio_console* console) {
size_t buf_size;
const struct console_control* msg;
for (size_t i = 0; i < MAX_PORTS; i++) {
console->ports[i].host_connected = false;
console->ports[i].guest_connected = false;
console->ports[i].name[0] = 0;
}
const struct console_control dev_ready = {
.event = VIRTIO_CONSOLE_DEVICE_READY,
.value = 1,
};
send_control_msg(&dev_ready);
while ((msg = get_control_msg(&buf_size))) {
switch (msg->event) {
case VIRTIO_CONSOLE_DEVICE_ADD:
console->ports[msg->id].host_connected = true;
console->ports[msg->id].name[0] = 0;
/*
* Must be released before port_ready is called, or QEMU will
* drop the response packet on the ground.
*/
release_control_msg();
port_ready(console, msg->id);
break;
case VIRTIO_CONSOLE_DEVICE_REMOVE:
console->ports[msg->id].host_connected = false;
release_control_msg();
break;
case VIRTIO_CONSOLE_PORT_NAME:
buf_size = MIN(buf_size, MAX_PORT_NAME_SIZE - 1);
trusty_memcpy(console->ports[msg->id].name, msg->buf, buf_size);
console->ports[msg->id].name[buf_size] = 0;
release_control_msg();
break;
case VIRTIO_CONSOLE_DEVICE_READY:
case VIRTIO_CONSOLE_CONSOLE_PORT:
case VIRTIO_CONSOLE_RESIZE:
case VIRTIO_CONSOLE_PORT_OPEN:
default:
release_control_msg();
break;
}
}
}
struct virtio_console* init_virtio_console() {
struct virtio_config* console_vio = virtio_probe_console();
if (!console_vio) {
/* We didn't find a legacy multiport console */
return NULL;
}
/* Reset device */
virtio_reset_device(console_vio);
/* Acknowledge device */
virtio_or_status(console_vio, VIRTIO_STATUS_ACKNOWLEDGE);
/* Set driver bit */
virtio_or_status(console_vio, VIRTIO_STATUS_DRIVER);
/* Check that our features are available */
uint64_t features = virtio_get_features(console_vio);
assert((features & DESIRED_FEATURES) == DESIRED_FEATURES);
/* Write desired feature bits */
virtio_set_features(console_vio, DESIRED_FEATURES);
/* We are done negotiating features */
virtio_or_status(console_vio, VIRTIO_STATUS_FEATURES_OK);
/* The device accepted our features */
assert(virtio_get_status(console_vio) & VIRTIO_STATUS_FEATURES_OK);
/* Set up control virtqueues */
virtio_set_guest_page_size(console_vio, PAGE_SIZE);
control_setup(console_vio);
console.vio = console_vio;
/* We are now able to drive the device */
virtio_or_status(console_vio, VIRTIO_STATUS_DRIVER_OK);
/* Chat with the control queues to update our ports */
control_scan(&console);
return &console;
}