| #![allow(unused_imports)] |
| use super::*; |
| use wasm_bindgen::prelude::*; |
| #[wasm_bindgen] |
| extern "C" { |
| # [wasm_bindgen (extends = :: js_sys :: Object , js_name = WebGLShaderPrecisionFormat , typescript_type = "WebGLShaderPrecisionFormat")] |
| #[derive(Debug, Clone, PartialEq, Eq)] |
| #[doc = "The `WebGlShaderPrecisionFormat` class."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"] |
| pub type WebGlShaderPrecisionFormat; |
| # [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = rangeMin)] |
| #[doc = "Getter for the `rangeMin` field of this object."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"] |
| pub fn range_min(this: &WebGlShaderPrecisionFormat) -> i32; |
| # [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = rangeMax)] |
| #[doc = "Getter for the `rangeMax` field of this object."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"] |
| pub fn range_max(this: &WebGlShaderPrecisionFormat) -> i32; |
| # [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = precision)] |
| #[doc = "Getter for the `precision` field of this object."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"] |
| pub fn precision(this: &WebGlShaderPrecisionFormat) -> i32; |
| } |