| #![allow(unused_imports)] |
| use super::*; |
| use wasm_bindgen::prelude::*; |
| #[wasm_bindgen] |
| extern "C" { |
| # [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")] |
| #[derive(Debug, Clone, PartialEq, Eq)] |
| #[doc = "The `GamepadEvent` class."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] |
| pub type GamepadEvent; |
| #[cfg(feature = "Gamepad")] |
| # [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)] |
| #[doc = "Getter for the `gamepad` field of this object."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"] |
| pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>; |
| #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] |
| #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] |
| pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>; |
| #[cfg(feature = "GamepadEventInit")] |
| #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] |
| #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"] |
| pub fn new_with_event_init_dict( |
| type_: &str, |
| event_init_dict: &GamepadEventInit, |
| ) -> Result<GamepadEvent, JsValue>; |
| } |