| #![allow(unused_imports)] |
| use super::*; |
| use wasm_bindgen::prelude::*; |
| #[wasm_bindgen] |
| extern "C" { |
| # [wasm_bindgen (extends = GamepadEvent , extends = Event , extends = :: js_sys :: Object , js_name = GamepadButtonEvent , typescript_type = "GamepadButtonEvent")] |
| #[derive(Debug, Clone, PartialEq, Eq)] |
| #[doc = "The `GamepadButtonEvent` class."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] |
| pub type GamepadButtonEvent; |
| # [wasm_bindgen (structural , method , getter , js_class = "GamepadButtonEvent" , js_name = button)] |
| #[doc = "Getter for the `button` field of this object."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/button)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] |
| pub fn button(this: &GamepadButtonEvent) -> u32; |
| #[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")] |
| #[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] |
| pub fn new(type_: &str) -> Result<GamepadButtonEvent, JsValue>; |
| #[cfg(feature = "GamepadButtonEventInit")] |
| #[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")] |
| #[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."] |
| #[doc = ""] |
| #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"] |
| #[doc = ""] |
| #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`, `GamepadButtonEventInit`*"] |
| pub fn new_with_event_init_dict( |
| type_: &str, |
| event_init_dict: &GamepadButtonEventInit, |
| ) -> Result<GamepadButtonEvent, JsValue>; |
| } |