blob: 4226214840081559a4024eff9802a70555672e66 [file] [log] [blame]
#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = GamepadEvent , extends = Event , extends = :: js_sys :: Object , js_name = GamepadButtonEvent , typescript_type = "GamepadButtonEvent")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadButtonEvent` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
pub type GamepadButtonEvent;
# [wasm_bindgen (structural , method , getter , js_class = "GamepadButtonEvent" , js_name = button)]
#[doc = "Getter for the `button` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/button)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
pub fn button(this: &GamepadButtonEvent) -> u32;
#[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")]
#[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
pub fn new(type_: &str) -> Result<GamepadButtonEvent, JsValue>;
#[cfg(feature = "GamepadButtonEventInit")]
#[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")]
#[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`, `GamepadButtonEventInit`*"]
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadButtonEventInit,
) -> Result<GamepadButtonEvent, JsValue>;
}