| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -finclude-default-header -o - %s -verify |
| |
| // expected-no-diagnostics |
| |
| [shader("pixel")] void pixel() {} |
| [shader("vertex")] void vertex() {} |
| [shader("raygeneration")] void raygeneration() {} |
| [shader("intersection")] void intersection() {} |
| |
| [numthreads(1,1,1)][shader("compute")] void compute() {} |
| [numthreads(1,1,1)][shader("mesh")] void mesh() {} |
| |
| // Note: the rest of these have additional constraints that aren't implemented |
| // yet, so here we just declare them to make sure the spelling works and |
| // whatnot. |
| [shader("geometry")] void geometry(); |
| [shader("hull")] void hull(); |
| [shader("domain")] void domain(); |
| [shader("callable")] void callable(); |
| [shader("closesthit")] void closesthit(); |
| [shader("anyhit")] void anyhit(); |
| [shader("miss")] void miss(); |
| |
| [numthreads(1,1,1)][shader("amplification")] void amplification(); |