| // Copyright © 2016-2017 winapi-rs developers |
| // Licensed under the Apache License, Version 2.0 |
| // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. |
| // All files in the project carrying such notice may not be copied, modified, or distributed |
| // except according to those terms. |
| use ctypes::c_int; |
| use shared::basetsd::UINT64; |
| use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT}; |
| use um::d3dcommon::{ |
| D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME, |
| D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE, |
| D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS, |
| D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN, |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING, ID3DBlob, |
| }; |
| use um::unknwnbase::{IUnknown, IUnknownVtbl}; |
| use um::winnt::{HRESULT, LPCSTR}; |
| ENUM!{enum D3D11_SHADER_VERSION_TYPE { |
| D3D11_SHVER_PIXEL_SHADER = 0, |
| D3D11_SHVER_VERTEX_SHADER = 1, |
| D3D11_SHVER_GEOMETRY_SHADER = 2, |
| D3D11_SHVER_HULL_SHADER = 3, |
| D3D11_SHVER_DOMAIN_SHADER = 4, |
| D3D11_SHVER_COMPUTE_SHADER = 5, |
| D3D11_SHVER_RESERVED0 = 0xFFF0, |
| }} |
| pub const D3D_RETURN_PARAMETER_INDEX: c_int = -1; |
| pub type D3D11_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE; |
| pub type D3D11_CBUFFER_TYPE = D3D_CBUFFER_TYPE; |
| STRUCT!{struct D3D11_SIGNATURE_PARAMETER_DESC { |
| SemanticName: LPCSTR, |
| SemanticIndex: UINT, |
| Register: UINT, |
| SystemValueType: D3D_NAME, |
| ComponentType: D3D_REGISTER_COMPONENT_TYPE, |
| Mask: BYTE, |
| ReadWriteMask: BYTE, |
| Stream: UINT, |
| MinPrecision: D3D_MIN_PRECISION, |
| }} |
| STRUCT!{struct D3D11_SHADER_BUFFER_DESC { |
| Name: LPCSTR, |
| Type: D3D_CBUFFER_TYPE, |
| Variables: UINT, |
| Size: UINT, |
| uFlags: UINT, |
| }} |
| STRUCT!{struct D3D11_SHADER_VARIABLE_DESC { |
| Name: LPCSTR, |
| StartOffset: UINT, |
| Size: UINT, |
| uFlags: UINT, |
| DefaultValue: LPVOID, |
| StartTexture: UINT, |
| TextureSize: UINT, |
| StartSampler: UINT, |
| SamplerSize: UINT, |
| }} |
| STRUCT!{struct D3D11_SHADER_TYPE_DESC { |
| Class: D3D_SHADER_VARIABLE_CLASS, |
| Type: D3D_SHADER_VARIABLE_TYPE, |
| Rows: UINT, |
| Columns: UINT, |
| Elements: UINT, |
| Members: UINT, |
| Offset: UINT, |
| Name: LPCSTR, |
| }} |
| pub type D3D11_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN; |
| pub type D3D11_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING; |
| pub type D3D11_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE; |
| STRUCT!{struct D3D11_SHADER_DESC { |
| Version: UINT, |
| Creator: LPCSTR, |
| Flags: UINT, |
| ConstantBuffers: UINT, |
| BoundResources: UINT, |
| InputParameters: UINT, |
| OutputParameters: UINT, |
| InstructionCount: UINT, |
| TempRegisterCount: UINT, |
| TempArrayCount: UINT, |
| DefCount: UINT, |
| DclCount: UINT, |
| TextureNormalInstructions: UINT, |
| TextureLoadInstructions: UINT, |
| TextureCompInstructions: UINT, |
| TextureBiasInstructions: UINT, |
| TextureGradientInstructions: UINT, |
| FloatInstructionCount: UINT, |
| IntInstructionCount: UINT, |
| UintInstructionCount: UINT, |
| StaticFlowControlCount: UINT, |
| DynamicFlowControlCount: UINT, |
| MacroInstructionCount: UINT, |
| ArrayInstructionCount: UINT, |
| CutInstructionCount: UINT, |
| EmitInstructionCount: UINT, |
| GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, |
| GSMaxOutputVertexCount: UINT, |
| InputPrimitive: D3D_PRIMITIVE, |
| PatchConstantParameters: UINT, |
| cGSInstanceCount: UINT, |
| cControlPoints: UINT, |
| HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE, |
| HSPartitioning: D3D_TESSELLATOR_PARTITIONING, |
| TessellatorDomain: D3D_TESSELLATOR_DOMAIN, |
| cBarrierInstructions: UINT, |
| cInterlockedInstructions: UINT, |
| cTextureStoreInstructions: UINT, |
| }} |
| STRUCT!{struct D3D11_SHADER_INPUT_BIND_DESC { |
| Name: LPCSTR, |
| Type: D3D_SHADER_INPUT_TYPE, |
| BindPoint: UINT, |
| BindCount: UINT, |
| uFlags: UINT, |
| ReturnType: D3D_RESOURCE_RETURN_TYPE, |
| Dimension: D3D_SRV_DIMENSION, |
| NumSamples: UINT, |
| }} |
| pub const D3D_SHADER_REQUIRES_DOUBLES: UINT64 = 0x00000001; |
| pub const D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL: UINT64 = 0x00000002; |
| pub const D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE: UINT64 = 0x00000004; |
| pub const D3D_SHADER_REQUIRES_64_UAVS: UINT64 = 0x00000008; |
| pub const D3D_SHADER_REQUIRES_MINIMUM_PRECISION: UINT64 = 0x00000010; |
| pub const D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS: UINT64 = 0x00000020; |
| pub const D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS: UINT64 = 0x00000040; |
| pub const D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING: UINT64 = 0x00000080; |
| pub const D3D_SHADER_REQUIRES_TILED_RESOURCES: UINT64 = 0x00000100; |
| STRUCT!{struct D3D11_LIBRARY_DESC { |
| Creator: LPCSTR, |
| Flags: UINT, |
| FunctionCount: UINT, |
| }} |
| STRUCT!{struct D3D11_FUNCTION_DESC { |
| Version: UINT, |
| Creator: LPCSTR, |
| Flags: UINT, |
| ConstantBuffers: UINT, |
| BoundResources: UINT, |
| InstructionCount: UINT, |
| TempRegisterCount: UINT, |
| TempArrayCount: UINT, |
| DefCount: UINT, |
| DclCount: UINT, |
| TextureNormalInstructions: UINT, |
| TextureLoadInstructions: UINT, |
| TextureCompInstructions: UINT, |
| TextureBiasInstructions: UINT, |
| TextureGradientInstructions: UINT, |
| FloatInstructionCount: UINT, |
| IntInstructionCount: UINT, |
| UintInstructionCount: UINT, |
| StaticFlowControlCount: UINT, |
| DynamicFlowControlCount: UINT, |
| MacroInstructionCount: UINT, |
| ArrayInstructionCount: UINT, |
| MovInstructionCount: UINT, |
| MovcInstructionCount: UINT, |
| ConversionInstructionCount: UINT, |
| BitwiseInstructionCount: UINT, |
| MinFeatureLevel: D3D_FEATURE_LEVEL, |
| RequiredFeatureFlags: UINT64, |
| Name: LPCSTR, |
| FunctionParameterCount: INT, |
| HasReturn: BOOL, |
| Has10Level9VertexShader: BOOL, |
| Has10Level9PixelShader: BOOL, |
| }} |
| STRUCT!{struct D3D11_PARAMETER_DESC { |
| Name: LPCSTR, |
| SemanticName: LPCSTR, |
| Type: D3D_SHADER_VARIABLE_TYPE, |
| Class: D3D_SHADER_VARIABLE_CLASS, |
| Rows: UINT, |
| Columns: UINT, |
| InterpolationMode: D3D_INTERPOLATION_MODE, |
| Flags: D3D_PARAMETER_FLAGS, |
| FirstInRegister: UINT, |
| FirstInComponent: UINT, |
| FirstOutRegister: UINT, |
| FirstOutComponent: UINT, |
| }} |
| DEFINE_GUID!{IID_ID3D11ShaderReflectionType, |
| 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21} |
| RIDL!{#[uuid(0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21)] |
| interface ID3D11ShaderReflectionType(ID3D11ShaderReflectionTypeVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_SHADER_TYPE_DESC, |
| ) -> HRESULT, |
| fn GetMemberTypeByIndex( |
| Index: UINT, |
| ) -> *mut ID3D11ShaderReflectionType, |
| fn GetMemberTypeByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionType, |
| fn GetMemberTypeName( |
| Index: UINT, |
| ) -> LPCSTR, |
| fn IsEqual( |
| pType: *mut ID3D11ShaderReflectionType, |
| ) -> HRESULT, |
| fn GetSubType() -> *mut ID3D11ShaderReflectionType, |
| fn GetBaseClass() -> *mut ID3D11ShaderReflectionType, |
| fn GetNumInterfaces() -> UINT, |
| fn GetInterfaceByIndex( |
| uIndex: UINT, |
| ) -> *mut ID3D11ShaderReflectionType, |
| fn IsOfType( |
| pType: *mut ID3D11ShaderReflectionType, |
| ) -> HRESULT, |
| fn ImplementsInterface( |
| pBase: *mut ID3D11ShaderReflectionType, |
| ) -> HRESULT, |
| }} |
| DEFINE_GUID!{IID_ID3D11ShaderReflectionVariable, |
| 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c} |
| RIDL!{#[uuid(0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c)] |
| interface ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariableVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_SHADER_VARIABLE_DESC, |
| ) -> HRESULT, |
| fn GetType() -> *mut ID3D11ShaderReflectionType, |
| fn GetBuffer() -> *mut ID3D11ShaderReflectionConstantBuffer, |
| fn GetInterfaceSlot( |
| uArrayIndex: UINT, |
| ) -> UINT, |
| }} |
| DEFINE_GUID!{IID_ID3D11ShaderReflectionConstantBuffer, |
| 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8} |
| RIDL!{#[uuid(0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8)] |
| interface ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBufferVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_SHADER_BUFFER_DESC, |
| ) -> HRESULT, |
| fn GetVariableByIndex( |
| Index: UINT, |
| ) -> *mut ID3D11ShaderReflectionVariable, |
| fn GetVariableByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionVariable, |
| }} |
| DEFINE_GUID!{IID_ID3D11ShaderReflection, |
| 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84} |
| RIDL!{#[uuid(0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84)] |
| interface ID3D11ShaderReflection(ID3D11ShaderReflectionVtbl): IUnknown(IUnknownVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_SHADER_DESC, |
| ) -> HRESULT, |
| fn GetConstantBufferByIndex( |
| Index: UINT, |
| ) -> *mut ID3D11ShaderReflectionConstantBuffer, |
| fn GetConstantBufferByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionConstantBuffer, |
| fn GetResourceBindingDesc( |
| ResourceIndex: UINT, |
| pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, |
| ) -> HRESULT, |
| fn GetInputParameterDesc( |
| ParameterIndex: UINT, |
| pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC, |
| ) -> HRESULT, |
| fn GetOutputParameterDesc( |
| ParameterIndex: UINT, |
| pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC, |
| ) -> HRESULT, |
| fn GetPatchConstantParameterDesc( |
| ParameterIndex: UINT, |
| pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC, |
| ) -> HRESULT, |
| fn GetVariableByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionVariable, |
| fn GetResourceBindingDescByName( |
| Name: LPCSTR, |
| pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, |
| ) -> HRESULT, |
| fn GetMovInstructionCount() -> UINT, |
| fn GetMovcInstructionCount() -> UINT, |
| fn GetConversionInstructionCount() -> UINT, |
| fn GetBitwiseInstructionCount() -> UINT, |
| fn GetGSInputPrimitive() -> D3D_PRIMITIVE, |
| fn IsSampleFrequencyShader() -> BOOL, |
| fn GetNumInterfaceSlots() -> UINT, |
| fn GetMinFeatureLevel( |
| pLevel: *mut D3D_FEATURE_LEVEL, |
| ) -> HRESULT, |
| fn GetThreadGroupSize( |
| pSizeX: *mut UINT, |
| pSizeY: *mut UINT, |
| pSizeZ: *mut UINT, |
| ) -> UINT, |
| fn GetRequiresFlags() -> UINT64, |
| }} |
| DEFINE_GUID!{IID_ID3D11LibraryReflection, |
| 0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x01, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6} |
| RIDL!{#[uuid(0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x01, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6)] |
| interface ID3D11LibraryReflection(ID3D11LibraryReflectionVtbl): IUnknown(IUnknownVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_LIBRARY_DESC, |
| ) -> HRESULT, |
| fn GetFunctionByIndex( |
| FunctionIndex: INT, |
| ) -> *mut ID3D11FunctionReflection, |
| }} |
| DEFINE_GUID!{IID_ID3D11FunctionReflection, |
| 0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4} |
| RIDL!{#[uuid(0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4)] |
| interface ID3D11FunctionReflection(ID3D11FunctionReflectionVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_FUNCTION_DESC, |
| ) -> HRESULT, |
| fn GetConstantBufferByIndex( |
| BufferIndex: UINT, |
| ) -> *mut ID3D11ShaderReflectionConstantBuffer, |
| fn GetConstantBufferByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionConstantBuffer, |
| fn GetResourceBindingDesc( |
| ResourceIndex: UINT, |
| pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, |
| ) -> HRESULT, |
| fn GetVariableByName( |
| Name: LPCSTR, |
| ) -> *mut ID3D11ShaderReflectionVariable, |
| fn GetResourceBindingDescByName( |
| Name: LPCSTR, |
| pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, |
| ) -> HRESULT, |
| fn GetFunctionParameter( |
| ParameterIndex: INT, |
| ) -> *mut ID3D11FunctionParameterReflection, |
| }} |
| DEFINE_GUID!{IID_ID3D11FunctionParameterReflection, |
| 0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62} |
| RIDL!{#[uuid(0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62)] |
| interface ID3D11FunctionParameterReflection(ID3D11FunctionParameterReflectionVtbl) { |
| fn GetDesc( |
| pDesc: *mut D3D11_PARAMETER_DESC, |
| ) -> HRESULT, |
| }} |
| DEFINE_GUID!{IID_ID3D11Module, |
| 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34} |
| RIDL!{#[uuid(0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34)] |
| interface ID3D11Module(ID3D11ModuleVtbl): IUnknown(IUnknownVtbl) { |
| fn CreateInstance( |
| pNamespace: LPCSTR, |
| ppModuleInstance: *mut *mut ID3D11ModuleInstance, |
| ) -> HRESULT, |
| }} |
| DEFINE_GUID!{IID_ID3D11ModuleInstance, |
| 0x469e07f7, 0x045a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d} |
| RIDL!{#[uuid(0x469e07f7, 0x045a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d)] |
| interface ID3D11ModuleInstance(ID3D11ModuleInstanceVtbl): IUnknown(IUnknownVtbl) { |
| fn BindConstantBuffer( |
| uSrcSlot: UINT, |
| uDstSlot: UINT, |
| cbDstOffset: UINT, |
| ) -> HRESULT, |
| fn BindConstantBufferByName( |
| pName: LPCSTR, |
| uDstSlot: UINT, |
| cbDstOffset: UINT, |
| ) -> HRESULT, |
| fn BindResource( |
| uSrcSlot: UINT, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindResourceByName( |
| pName: LPCSTR, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindSampler( |
| uSrcSlot: UINT, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindSamplerByName( |
| pName: LPCSTR, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindUnorderedAccessView( |
| uSrcSlot: UINT, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindUnorderedAccessViewByName( |
| pName: LPCSTR, |
| uDstSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindResourceAsUnorderedAccessView( |
| uSrcSrvSlot: UINT, |
| uDstUavSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| fn BindResourceAsUnorderedAccessViewByName( |
| pSrvName: LPCSTR, |
| uDstUavSlot: UINT, |
| uCount: UINT, |
| ) -> HRESULT, |
| }} |
| DEFINE_GUID!{IID_ID3D11Linker, |
| 0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0x0e} |
| RIDL!{#[uuid(0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0x0e)] |
| interface ID3D11Linker(ID3D11LinkerVtbl): IUnknown(IUnknownVtbl) { |
| fn Link( |
| pEntry: *mut ID3D11ModuleInstance, |
| pEntryName: LPCSTR, |
| pTargetName: LPCSTR, |
| uFlags: UINT, |
| ppShaderBlob: *mut *mut ID3DBlob, |
| ppErrorBuffer: *mut *mut ID3DBlob, |
| ) -> HRESULT, |
| fn UseLibrary( |
| pLibraryMI: *mut ID3D11ModuleInstance, |
| ) -> HRESULT, |
| fn AddClipPlaneFromCBuffer( |
| uCBufferSlot: UINT, |
| uCBufferEntry: UINT, |
| ) -> HRESULT, |
| }} |
| DEFINE_GUID!{IID_ID3D11LinkingNode, |
| 0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x03, 0xc7, 0x9b, 0x35, 0x56, 0xdb} |
| RIDL!{#[uuid(0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x03, 0xc7, 0x9b, 0x35, 0x56, 0xdb)] |
| interface ID3D11LinkingNode(ID3D11LinkingNodeVtbl): IUnknown(IUnknownVtbl) {}} |
| DEFINE_GUID!{IID_ID3D11FunctionLinkingGraph, |
| 0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff} |
| RIDL!{#[uuid(0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff)] |
| interface ID3D11FunctionLinkingGraph(ID3D11FunctionLinkingGraphVtbl): IUnknown(IUnknownVtbl) { |
| fn CreateModuleInstance( |
| ppModuleInstance: *mut *mut ID3D11ModuleInstance, |
| ppErrorBuffer: *mut *mut ID3DBlob, |
| ) -> HRESULT, |
| fn SetInputSignature( |
| pInputParameters: *const D3D11_PARAMETER_DESC, |
| cInputParameters: UINT, |
| ppInputNode: *mut *mut ID3D11LinkingNode, |
| ) -> HRESULT, |
| fn SetOutputSignature( |
| pOutputParameters: *const D3D11_PARAMETER_DESC, |
| cOutputParameters: UINT, |
| ppOutputNode: *mut *mut ID3D11LinkingNode, |
| ) -> HRESULT, |
| fn CallFunction( |
| pModuleInstanceNamespace: LPCSTR, |
| pModuleWithFunctionPrototype: *mut ID3D11Module, |
| pFunctionName: LPCSTR, |
| ppCallNode: *mut *mut ID3D11LinkingNode, |
| ) -> HRESULT, |
| fn PassValue( |
| pSrcNode: *mut ID3D11LinkingNode, |
| SrcParameterIndex: INT, |
| pDstNode: *mut ID3D11LinkingNode, |
| DstParameterIndex: INT, |
| ) -> HRESULT, |
| fn PassValueWithSwizzle( |
| pSrcNode: *mut ID3D11LinkingNode, |
| SrcParameterIndex: INT, |
| pSrcSwizzle: LPCSTR, |
| pDstNode: *mut ID3D11LinkingNode, |
| DstParameterIndex: INT, |
| pDstSwizzle: LPCSTR, |
| ) -> HRESULT, |
| fn GetLastError( |
| ppErrorBuffer: *mut *mut ID3DBlob, |
| ) -> HRESULT, |
| fn GenerateHlsl( |
| uFlags: UINT, |
| ppBuffer: *mut *mut ID3DBlob, |
| ) -> HRESULT, |
| }} |