blob: f89ef28f27e3c49d30538ce9cd3c1ae793a13689 [file] [log] [blame]
use oorandom::Rand64;
use parking_lot::Mutex;
use std::fmt::Debug;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering;
use triomphe::Arc;
/// A simple and approximate concurrent lru list.
///
/// We assume but do not verify that each node is only used with one
/// list. If this is not the case, it is not *unsafe*, but panics and
/// weird results will ensue.
///
/// Each "node" in the list is of type `Node` and must implement
/// `LruNode`, which is a trait that gives access to a field that
/// stores the index in the list. This index gives us a rough idea of
/// how recently the node has been used.
#[derive(Debug)]
pub(crate) struct Lru<Node>
where
Node: LruNode,
{
green_zone: AtomicUsize,
data: Mutex<LruData<Node>>,
}
#[derive(Debug)]
struct LruData<Node> {
end_red_zone: usize,
end_yellow_zone: usize,
end_green_zone: usize,
rng: Rand64,
entries: Vec<Arc<Node>>,
}
pub(crate) trait LruNode: Sized + Debug {
fn lru_index(&self) -> &LruIndex;
}
#[derive(Debug)]
pub(crate) struct LruIndex {
/// Index in the approprate LRU list, or std::usize::MAX if not a
/// member.
index: AtomicUsize,
}
impl<Node> Default for Lru<Node>
where
Node: LruNode,
{
fn default() -> Self {
Lru::new()
}
}
// We always use a fixed seed for our randomness so that we have
// predictable results.
const LRU_SEED: &str = "Hello, Rustaceans";
impl<Node> Lru<Node>
where
Node: LruNode,
{
/// Creates a new LRU list where LRU caching is disabled.
pub fn new() -> Self {
Self::with_seed(LRU_SEED)
}
#[cfg_attr(not(test), allow(dead_code))]
fn with_seed(seed: &str) -> Self {
Lru {
green_zone: AtomicUsize::new(0),
data: Mutex::new(LruData::with_seed(seed)),
}
}
/// Adjust the total number of nodes permitted to have a value at
/// once. If `len` is zero, this disables LRU caching completely.
pub fn set_lru_capacity(&self, len: usize) {
let mut data = self.data.lock();
// We require each zone to have at least 1 slot. Therefore,
// the length cannot be just 1 or 2.
if len == 0 {
self.green_zone.store(0, Ordering::Release);
data.resize(0, 0, 0);
} else {
let len = std::cmp::max(len, 3);
// Top 10% is the green zone. This must be at least length 1.
let green_zone = std::cmp::max(len / 10, 1);
// Next 20% is the yellow zone.
let yellow_zone = std::cmp::max(len / 5, 1);
// Remaining 70% is the red zone.
let red_zone = len - yellow_zone - green_zone;
// We need quick access to the green zone.
self.green_zone.store(green_zone, Ordering::Release);
// Resize existing array.
data.resize(green_zone, yellow_zone, red_zone);
}
}
/// Records that `node` was used. This may displace an old node (if the LRU limits are
pub fn record_use(&self, node: &Arc<Node>) -> Option<Arc<Node>> {
log::debug!("record_use(node={:?})", node);
// Load green zone length and check if the LRU cache is even enabled.
let green_zone = self.green_zone.load(Ordering::Acquire);
log::debug!("record_use: green_zone={}", green_zone);
if green_zone == 0 {
return None;
}
// Find current index of list (if any) and the current length
// of our green zone.
let index = node.lru_index().load();
log::debug!("record_use: index={}", index);
// Already a member of the list, and in the green zone -- nothing to do!
if index < green_zone {
return None;
}
self.data.lock().record_use(node)
}
pub fn purge(&self) {
self.green_zone.store(0, Ordering::SeqCst);
*self.data.lock() = LruData::with_seed(LRU_SEED);
}
}
impl<Node> LruData<Node>
where
Node: LruNode,
{
fn with_seed(seed_str: &str) -> Self {
Self::with_rng(rng_with_seed(seed_str))
}
fn with_rng(rng: Rand64) -> Self {
LruData {
end_yellow_zone: 0,
end_green_zone: 0,
end_red_zone: 0,
entries: Vec::new(),
rng,
}
}
fn green_zone(&self) -> std::ops::Range<usize> {
0..self.end_green_zone
}
fn yellow_zone(&self) -> std::ops::Range<usize> {
self.end_green_zone..self.end_yellow_zone
}
fn red_zone(&self) -> std::ops::Range<usize> {
self.end_yellow_zone..self.end_red_zone
}
fn resize(&mut self, len_green_zone: usize, len_yellow_zone: usize, len_red_zone: usize) {
self.end_green_zone = len_green_zone;
self.end_yellow_zone = self.end_green_zone + len_yellow_zone;
self.end_red_zone = self.end_yellow_zone + len_red_zone;
let entries = std::mem::replace(&mut self.entries, Vec::with_capacity(self.end_red_zone));
log::debug!("green_zone = {:?}", self.green_zone());
log::debug!("yellow_zone = {:?}", self.yellow_zone());
log::debug!("red_zone = {:?}", self.red_zone());
// We expect to resize when the LRU cache is basically empty.
// So just forget all the old LRU indices to start.
for entry in entries {
entry.lru_index().clear();
}
}
/// Records that a node was used. If it is already a member of the
/// LRU list, it is promoted to the green zone (unless it's
/// already there). Otherwise, it is added to the list first and
/// *then* promoted to the green zone. Adding a new node to the
/// list may displace an old member of the red zone, in which case
/// that is returned.
fn record_use(&mut self, node: &Arc<Node>) -> Option<Arc<Node>> {
log::debug!("record_use(node={:?})", node);
// NB: When this is invoked, we have typically already loaded
// the LRU index (to check if it is in green zone). But that
// check was done outside the lock and -- for all we know --
// the index may have changed since. So we always reload.
let index = node.lru_index().load();
if index < self.end_green_zone {
None
} else if index < self.end_yellow_zone {
self.promote_yellow_to_green(node, index);
None
} else if index < self.end_red_zone {
self.promote_red_to_green(node, index);
None
} else {
self.insert_new(node)
}
}
/// Inserts a node that is not yet a member of the LRU list. If
/// the list is at capacity, this can displace an existing member.
fn insert_new(&mut self, node: &Arc<Node>) -> Option<Arc<Node>> {
debug_assert!(!node.lru_index().is_in_lru());
// Easy case: we still have capacity. Push it, and then promote
// it up to the appropriate zone.
let len = self.entries.len();
if len < self.end_red_zone {
self.entries.push(node.clone());
node.lru_index().store(len);
log::debug!("inserted node {:?} at {}", node, len);
return self.record_use(node);
}
// Harder case: no capacity. Create some by evicting somebody from red
// zone and then promoting.
let victim_index = self.pick_index(self.red_zone());
let victim_node = std::mem::replace(&mut self.entries[victim_index], node.clone());
log::debug!("evicting red node {:?} from {}", victim_node, victim_index);
victim_node.lru_index().clear();
self.promote_red_to_green(node, victim_index);
Some(victim_node)
}
/// Promotes the node `node`, stored at `red_index` (in the red
/// zone), into a green index, demoting yellow/green nodes at
/// random.
///
/// NB: It is not required that `node.lru_index()` is up-to-date
/// when entering this method.
fn promote_red_to_green(&mut self, node: &Arc<Node>, red_index: usize) {
debug_assert!(self.red_zone().contains(&red_index));
// Pick a yellow at random and switch places with it.
//
// Subtle: we do not update `node.lru_index` *yet* -- we're
// going to invoke `self.promote_yellow` next, and it will get
// updated then.
let yellow_index = self.pick_index(self.yellow_zone());
log::debug!(
"demoting yellow node {:?} from {} to red at {}",
self.entries[yellow_index],
yellow_index,
red_index,
);
self.entries.swap(yellow_index, red_index);
self.entries[red_index].lru_index().store(red_index);
// Now move ourselves up into the green zone.
self.promote_yellow_to_green(node, yellow_index);
}
/// Promotes the node `node`, stored at `yellow_index` (in the
/// yellow zone), into a green index, demoting a green node at
/// random to replace it.
///
/// NB: It is not required that `node.lru_index()` is up-to-date
/// when entering this method.
fn promote_yellow_to_green(&mut self, node: &Arc<Node>, yellow_index: usize) {
debug_assert!(self.yellow_zone().contains(&yellow_index));
// Pick a yellow at random and switch places with it.
let green_index = self.pick_index(self.green_zone());
log::debug!(
"demoting green node {:?} from {} to yellow at {}",
self.entries[green_index],
green_index,
yellow_index
);
self.entries.swap(green_index, yellow_index);
self.entries[yellow_index].lru_index().store(yellow_index);
node.lru_index().store(green_index);
log::debug!("promoted {:?} to green index {}", node, green_index);
}
fn pick_index(&mut self, zone: std::ops::Range<usize>) -> usize {
let end_index = std::cmp::min(zone.end, self.entries.len());
self.rng.rand_range(zone.start as u64..end_index as u64) as usize
}
}
impl Default for LruIndex {
fn default() -> Self {
Self {
index: AtomicUsize::new(std::usize::MAX),
}
}
}
impl LruIndex {
fn load(&self) -> usize {
self.index.load(Ordering::Acquire) // see note on ordering below
}
fn store(&self, value: usize) {
self.index.store(value, Ordering::Release) // see note on ordering below
}
fn clear(&self) {
self.store(std::usize::MAX);
}
fn is_in_lru(&self) -> bool {
self.load() != std::usize::MAX
}
}
fn rng_with_seed(seed_str: &str) -> Rand64 {
let mut seed: [u8; 16] = [0; 16];
for (i, &b) in seed_str.as_bytes().iter().take(16).enumerate() {
seed[i] = b;
}
Rand64::new(u128::from_le_bytes(seed))
}
// A note on ordering:
//
// I chose to use AcqRel for the ordering but I don't think it's
// strictly needed. All writes occur under a lock, so they should be
// ordered w/r/t one another. As for the reads, they can occur
// outside the lock, but they don't themselves enable dependent reads
// -- if the reads are out of bounds, we would acquire a lock.